Player Matchup

Odin
Odin
Platinum III
Crank4077346
Odin
Platinum III
Level 125
God Stats
8W - 3L
1,671 SR
Queue Stats
49W - 48L
1,725 MMR
Party 1
Jormungandr
Jormungandr
Platinum I
ItalianSocialist
Jormungandr
Platinum I
Level 129
God Stats
3W - 2L
1,696 SR
Queue Stats
33W - 27L
1,942 MMR
Party 1
Surtr
Surtr
Platinum IV
ZachN1515
Surtr
Platinum IV
Level 124
God Stats
3W - 0L
1,723 SR
Queue Stats
20W - 13L
1,882 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,696 SR
1,850 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,572 SR
1,721 MMR
Guan Yu
Guan Yu
Platinum III
Asap Nvstyy
Guan Yu
Platinum III
Level 142
God Stats
16W - 15L
1,850 SR
Queue Stats
352W - 311L
1,818 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
d21dany
Kuzenbo
Gold IV
Level 64
God Stats
6W - 8L
1,531 SR
Queue Stats
73W - 74L
1,735 MMR
Solo
Vulcan
Vulcan
Gold II
xK1NGxSALMONx
Vulcan
Gold II
Level 157
God Stats
4W - 7L
1,333 SR
Queue Stats
189W - 180L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
9,935
764
2,907
8,710
12,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Jormungandr
ItalianSocialist
Jormungandr
14
0 / 1 / 2
9,424
725
6,138
16,525
16,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
ZachN1515
Surtr
14
1 / 1 / 1
8,504
654
4,289
12,830
13,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesSobekAo Kuang

VS

Bans
Ah Muzen CabMerlinChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Asap Nvstyy
Guan Yu
3
0 / 0 / 1
5,003
385
0
67
33
Kuzenbo
d21dany
Kuzenbo
13
1 / 2 / 0
8,602
662
9,184
14,895
20,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 1
8,432
649
14,073
2,858
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
2
2
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Asap Nvstyy
Guan Yu
0
0
1
0.5
W
1
0
0
1
W
Jormungandr
ItalianSocialist
Jormungandr
0
1
2
1
W
Surtr
ZachN1515
Surtr
1
1
1
1.5
L
Kuzenbo
d21dany
Kuzenbo
1
2
0
0.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,334
Damage
23,257
38,065
Taken
17,820
42,514
Mitigated
21,836
11,294
Healing
2,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Asap Nvstyy
Guan Yu
0
0
0
0
67
33
0
0
67
0
0
W
2,907
236
0
2,086
8,710
12,492
900
4,567
4,143
0
29,554
W
Jormungandr
ItalianSocialist
Jormungandr
6,138
1,096
2,094
3,078
16,525
16,483
618
11,413
5,112
53,974
0
W
Surtr
ZachN1515
Surtr
4,289
1,376
0
4,036
12,830
13,539
1,169
7,349
5,481
1,167
31,114
L
Kuzenbo
d21dany
Kuzenbo
9,184
3,647
1,304
1,487
14,895
20,400
0
5,191
9,070
21,286
33
L
14,073
4,472
0
140
2,858
1,403
0
1,229
1,582
51,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,863
Gold Earned
22,037
194
Minions Killed
115
0
Camps Cleared
0
716,332
Distance Traveled
434,784
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,003
385
0
0
0
0
0
W
Odin
9,935
764
43
3
0
242,883
0
W
Jormungandr
9,424
725
103
8
0
237,029
0
W
Surtr
8,504
654
48
4
0
236,420
0
L
Kuzenbo
8,602
662
26
2
0
217,754
0
L
Vulcan
8,432
649
89
7
0
217,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role