Player Matchup

Sylvanus
Sylvanus
LumiDC
Sylvanus
Level 126
God Stats
3W - 0L
1,920 SR
Queue Stats
5W - 5L
1,308 Elo+
Party 2
Baron Samedi
Baron Samedi
ROMAN671 DC
Baron Samedi
Level 81
God Stats
2W - 3L
1,497 SR
Queue Stats
8W - 16L
1,373 Elo+
Party 2
Danzaburou
Danzaburou
Swenky DC
Danzaburou
Level 69
God Stats
1W - 1L
1,336 SR
Queue Stats
1W - 2L
1,192 Elo+
Party 2
Team Averages
Level 92
1,584 SR
1,291 Elo+

VS

Team Averages
Level 88
1,435 SR
1,439 Elo+
Kuzenbo
Kuzenbo
ColossalPhantom
Kuzenbo
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 117L
1,500 Elo+
Party 1
Surtr
Surtr
KarmaIsRedd
Surtr
Level 69
God Stats
3W - 6L
1,293 SR
Queue Stats
65W - 62L
1,434 Elo+
Party 1
Poseidon
Poseidon
Ktone777
Poseidon
Level 123
God Stats
11W - 13L
1,512 SR
Queue Stats
142W - 165L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LumiDC
Sylvanus
15
2 / 1 / 5
8,857
738
7,980
12,002
11,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
ROMAN671 DC
Baron Samedi
14
2 / 2 / 5
8,778
732
8,886
9,127
4,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Swenky DC
Danzaburou
15
3 / 0 / 4
9,132
761
10,621
11,048
5,289
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,558
713
7,191
15,980
13,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 4 / 2
8,044
670
8,283
12,648
8,253
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Ktone777
Poseidon
14
1 / 1 / 2
8,090
674
10,710
6,616
2,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
7
Kills
3
3
Deaths
7
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
1
4
2
0.5
L
Poseidon
Ktone777
Poseidon
1
1
2
2
W
Sylvanus
LumiDC
Sylvanus
2
1
5
4.5
W
Baron Samedi
ROMAN671 DC
Baron Samedi
2
2
5
2.25
W
Danzaburou
Swenky DC
Danzaburou
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,487
Damage
26,184
32,177
Taken
35,244
21,629
Mitigated
24,633
18,725
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,191
2,074
1,822
3,011
15,980
13,667
0
5,695
10,285
24,122
0
L
8,283
2,436
0
1,947
12,648
8,253
0
7,861
4,787
923
32,253
L
Poseidon
Ktone777
Poseidon
10,710
1,493
64
1,555
6,616
2,713
0
3,035
3,581
39,682
0
W
Sylvanus
LumiDC
Sylvanus
7,980
2,471
4,330
5,552
12,002
11,937
1,033
5,459
6,543
25,915
5,201
W
Baron Samedi
ROMAN671 DC
Baron Samedi
8,886
1,155
1,665
2,115
9,127
4,403
399
5,488
3,639
38,882
0
W
Danzaburou
Swenky DC
Danzaburou
10,621
4,582
750
4,313
11,048
5,289
1,793
7,250
3,798
0
41,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,767
Gold Earned
24,692
173
Minions Killed
151
0
Camps Cleared
0
629,866
Distance Traveled
651,580
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,558
713
26
2
0
199,943
0
L
Surtr
8,044
670
61
5
0
217,558
0
L
Poseidon
8,090
674
64
5
0
234,079
0
W
Sylvanus
8,857
738
64
5
0
171,170
0
W
Baron Samedi
8,778
732
46
4
0
231,361
3
W
Danzaburou
9,132
761
63
5
0
227,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role