Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Eruaino
Ah Muzen Cab
Level 48
God Stats
4W - 1L
1,845 SR
Queue Stats
236W - 247L
1,483 Elo+
Solo
Tiamat
Tiamat
LeFlame1908
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,449 Elo+
Solo
Sol
Sol
alone_forever888
Sol
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,325 Elo+
Solo
Team Averages
Level 101
1,569 SR
1,451 Elo+

VS

Team Averages
Level 99
1,457 SR
1,469 Elo+
Tyr
Tyr
Acquired Talent
Tyr
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 78L
1,480 Elo+
Solo
Xing Tian
Xing Tian
GhostTrackGhost
Xing Tian
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,401 Elo+
Solo
Cerberus
Cerberus
Skrýmir
Cerberus
Level 83
God Stats
9W - 5L
1,285 SR
Queue Stats
647W - 634L
1,562 Elo+
Party 1
Bakasura
Bakasura
Zero Cobalt9758
Bakasura
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,406 Elo+
Solo
Chang'e
Chang'e
bigsal
Chang'e
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
696W - 691L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 2 / 2
5,833
833
8,092
5,707
7,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
 
Guan Yu
9
1 / 3 / 1
5,704
815
4,282
6,711
5,007
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Muzen Cab
Eruaino
Ah Muzen Cab
13
1 / 1 / 1
6,530
933
9,173
5,027
4,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
6
0 / 4 / 0
5,010
716
1,143
4,393
2,273
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 0 / 2
6,433
919
11,444
2,390
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 5
7,378
1,054
4,120
11,582
13,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
GhostTrackGhost
Xing Tian
13
1 / 0 / 9
7,478
1,068
3,332
9,791
9,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
Skrýmir
Cerberus
11
2 / 2 / 7
6,789
970
4,035
9,890
9,857
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
12
0 / 0 / 10
6,635
948
3,605
6,228
6,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
bigsal
Chang'e
12
2 / 0 / 8
6,919
988
6,179
7,414
4,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
2
Kills
10
10
Deaths
2
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
2
0.5
L
Guan Yu
 
Guan Yu
1
3
1
0.5
W
5
0
5
7.5
L
Ah Muzen Cab
Eruaino
Ah Muzen Cab
1
1
1
1.5
W
Xing Tian
GhostTrackGhost
Xing Tian
1
0
9
5.5
L
Tiamat
0
4
0
0
W
Cerberus
Skrýmir
Cerberus
2
2
7
2.75
W
Bakasura
0
0
10
5
L
0
0
2
1
W
Chang'e
bigsal
Chang'e
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,134
Damage
21,271
24,228
Taken
44,905
20,048
Mitigated
44,194
6,597
Healing
27,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,092
1,053
158
1,496
5,707
7,295
0
3,461
2,208
12,676
0
L
Guan Yu
 
Guan Yu
4,282
362
944
1,303
6,711
5,007
0
4,212
2,289
0
6,665
W
4,120
689
1,978
4,607
11,582
13,821
772
4,680
6,902
0
12,744
L
Ah Muzen Cab
Eruaino
Ah Muzen Cab
9,173
1,896
332
1,328
5,027
4,304
0
2,483
2,368
0
23,724
W
Xing Tian
GhostTrackGhost
Xing Tian
3,332
151
780
1,909
9,791
9,720
260
4,810
4,981
8,503
0
L
Tiamat
1,143
352
212
57
4,393
2,273
0
2,490
1,841
2,762
0
W
Cerberus
Skrýmir
Cerberus
4,035
363
748
1,307
9,890
9,857
805
4,042
5,848
6,656
0
W
Bakasura
3,605
1,838
0
1,709
6,228
6,684
961
3,458
2,770
0
5,367
L
11,444
2,490
166
601
2,390
1,169
0
900
1,381
23,609
0
W
Chang'e
bigsal
Chang'e
6,179
1,367
9,699
4,371
7,414
4,112
1,160
3,689
3,725
14,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,510
Gold Earned
35,199
83
Minions Killed
79
0
Camps Cleared
0
575,357
Distance Traveled
754,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,833
833
18
3
0
113,056
0
L
Guan Yu
5,704
815
7
1
0
117,651
0
W
Tyr
7,378
1,054
20
3
0
168,455
0
L
Ah Muzen Cab
6,530
933
24
3
0
131,549
0
W
Xing Tian
7,478
1,068
8
1
0
160,009
0
L
Tiamat
5,010
716
1
0
0
73,143
0
W
Cerberus
6,789
970
10
1
0
112,557
0
W
Bakasura
6,635
948
20
3
0
164,040
0
L
Sol
6,433
919
33
5
0
139,958
0
W
Chang'e
6,919
988
21
3
0
149,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role