Player Matchup

Tyr
Tyr
Firecentral25
Tyr
Level 63
God Stats
2W - 2L
1,457 SR
Queue Stats
63W - 59L
1,472 Elo+
Party 3
Olorun
Olorun
HUGHJ4NUS
Olorun
Level 17
God Stats
2W - 1L
1,725 SR
Queue Stats
8W - 4L
1,644 Elo+
Party 1
Martichoras
Martichoras
Quake27
Martichoras
Level 76
God Stats
6W - 5L
1,397 SR
Queue Stats
86W - 77L
1,465 Elo+
Party 3
Thanatos
Thanatos
jrFuhrer
Thanatos
Level 147
God Stats
5W - 2L
1,285 SR
Queue Stats
125W - 103L
1,507 Elo+
Party 1
Sylvanus
Sylvanus
sliverspaz
Sylvanus
Level 52
God Stats
4W - 10L
1,126 SR
Queue Stats
66W - 54L
1,511 Elo+
Party 3
Team Averages
Level 71
1,398 SR
1,520 Elo+

VS

Team Averages
Level 84
1,639 SR
1,569 Elo+
Sol
Sol
 
Sol
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Angric
Bakasura
Level 28
God Stats
6W - 3L
1,727 SR
Queue Stats
112W - 91L
1,672 Elo+
Party 2
Hades
Hades
Dormillion
Hades
Level 85
God Stats
7W - 7L
1,768 SR
Queue Stats
864W - 800L
1,547 Elo+
Party 2
Thoth
Thoth
Varanium2
Thoth
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
31W - 24L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
6,177
562
5,394
10,583
7,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Olorun
HUGHJ4NUS
Olorun
13
7 / 1 / 0
7,622
693
9,547
10,102
3,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
Quake27
Martichoras
13
3 / 0 / 1
7,530
685
4,654
4,775
2,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
jrFuhrer
Thanatos
11
6 / 1 / 3
7,150
650
6,051
11,600
4,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
sliverspaz
Sylvanus
10
0 / 0 / 9
6,523
593
4,224
9,398
5,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 6 / 0
6,376
580
9,247
10,569
3,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
9
0 / 1 / 2
5,039
458
3,466
7,942
6,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
Angric
Bakasura
10
1 / 4 / 0
5,737
522
4,766
10,033
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
11
0 / 3 / 1
6,131
557
4,471
10,131
5,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thoth
Varanium2
Thoth
10
0 / 3 / 0
5,615
510
3,548
5,410
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
3
3
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
0
0.33
L
Fenrir
 
Fenrir
0
1
2
1
L
Bakasura
Angric
Bakasura
1
4
0
0.25
L
Hades
0
3
1
0.17
W
0
1
4
2
W
Olorun
HUGHJ4NUS
Olorun
7
1
0
7
W
Martichoras
Quake27
Martichoras
3
0
1
3.5
L
Thoth
Varanium2
Thoth
0
3
0
0
W
Thanatos
jrFuhrer
Thanatos
6
1
3
7.5
W
Sylvanus
sliverspaz
Sylvanus
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,870
Damage
25,498
46,458
Taken
44,085
23,819
Mitigated
20,463
23,604
Healing
13,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,247
5,504
0
3,454
10,569
3,518
0
6,725
3,844
52,387
0
L
Fenrir
 
Fenrir
3,466
923
0
2,827
7,942
6,199
0
2,836
5,106
457
18,675
L
Bakasura
Angric
Bakasura
4,766
3,378
0
1,499
10,033
3,495
0
2,437
7,596
0
34,602
L
Hades
4,471
885
38
4,648
10,131
5,610
0
386
9,745
39,813
0
W
5,394
856
0
2,620
10,583
7,784
0
4,041
6,152
0
36,521
W
Olorun
HUGHJ4NUS
Olorun
9,547
4,986
576
2,921
10,102
3,864
664
4,857
5,140
61,624
0
W
Martichoras
Quake27
Martichoras
4,654
1,195
0
2,114
4,775
2,007
0
1,360
3,382
0
64,473
L
Thoth
Varanium2
Thoth
3,548
38
0
700
5,410
1,641
0
1,501
3,909
41,825
0
W
Thanatos
jrFuhrer
Thanatos
6,051
1,686
0
8,197
11,600
4,260
369
2,466
8,849
0
47,465
W
Sylvanus
sliverspaz
Sylvanus
4,224
1,517
3,269
3,907
9,398
5,904
54
5,446
3,842
18,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,002
Gold Earned
28,898
351
Minions Killed
341
0
Camps Cleared
0
1,142,740
Distance Traveled
1,020,304
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,376
580
92
8
0
191,326
0
L
Fenrir
5,039
458
20
2
0
186,394
0
L
Bakasura
5,737
522
66
6
0
257,568
0
L
Hades
6,131
557
75
7
0
181,449
0
W
Tyr
6,177
562
48
4
0
243,036
0
W
Olorun
7,622
693
102
9
0
206,216
2
W
Martichoras
7,530
685
107
10
0
209,545
0
L
Thoth
5,615
510
88
8
0
203,567
2
W
Thanatos
7,150
650
67
6
0
270,419
2
W
Sylvanus
6,523
593
27
2
0
213,524
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role