Player Matchup

Discordia
Discordia
Jackherer4
Discordia
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,449 Elo+
Party 2
Charybdis
Charybdis
Masonas
Charybdis
Level 140
God Stats
4W - 2L
1,523 SR
Queue Stats
247W - 248L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
Qise
Nu Wa
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
189W - 179L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ThunderRat
Sylvanus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,449 Elo+
Party 2
Surtr
Surtr
Wh1teSnow
Surtr
Level 102
God Stats
3W - 3L
1,280 SR
Queue Stats
251W - 253L
1,490 Elo+
Party 1
Team Averages
Level 103
1,460 SR
1,480 Elo+

VS

Team Averages
Level 117
1,444 SR
1,441 Elo+
Geb
Geb
Agiiel
Geb
Level 158
God Stats
0W - 2L
1,285 SR
Queue Stats
20W - 36L
1,465 Elo+
Party 3
Chiron
Chiron
BabaBuysVodka
Chiron
Level 108
God Stats
3W - 8L
1,500 SR
Queue Stats
312W - 324L
1,456 Elo+
Solo
Fenrir
Fenrir
FoxyNui
Fenrir
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 81L
1,493 Elo+
Party 3
Ra
Ra
shino12
Ra
Level 24
God Stats
2W - 2L
1,433 SR
Queue Stats
72W - 78L
1,442 Elo+
Solo
Tiamat
Tiamat
thatrockguy2515
Tiamat
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 58L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jackherer4
Discordia
20
3 / 3 / 20
12,311
821
18,201
9,642
5,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
Masonas
Charybdis
20
15 / 7 / 9
13,765
918
31,519
21,426
12,283
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Qise
Nu Wa
17
5 / 7 / 11
10,976
732
15,059
14,339
6,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
ThunderRat
Sylvanus
17
1 / 5 / 15
10,359
691
6,065
21,712
27,043
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Surtr
Wh1teSnow
Surtr
16
2 / 7 / 10
10,181
679
9,660
20,637
25,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Agiiel
Geb
16
3 / 7 / 13
10,655
710
7,153
21,334
26,437
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
7 / 5 / 13
12,113
808
20,444
17,761
7,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
FoxyNui
Fenrir
17
9 / 9 / 11
11,209
747
12,079
22,746
25,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 3 / 13
12,573
838
17,678
15,826
8,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
3 / 3 / 16
10,945
730
14,905
15,955
10,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
94
26
Kills
28
29
Deaths
27
65
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Geb
Agiiel
Geb
3
7
13
1.36
L
7
5
13
2.7
L
Fenrir
FoxyNui
Fenrir
9
9
11
1.61
W
Discordia
Jackherer4
Discordia
3
3
20
4.33
W
Charybdis
Masonas
Charybdis
15
7
9
2.79
W
Nu Wa
Qise
Nu Wa
5
7
11
1.5
W
Sylvanus
ThunderRat
Sylvanus
1
5
15
1.7
W
Surtr
Wh1teSnow
Surtr
2
7
10
1
L
6
3
13
4.17
L
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,504
Damage
72,259
87,756
Taken
93,622
76,442
Mitigated
79,125
22,226
Healing
37,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Agiiel
Geb
7,153
496
1,965
1,896
21,334
26,437
61
6,652
14,333
12,924
0
L
20,444
6,249
3,094
5,082
17,761
7,772
1,250
9,710
7,812
0
40,089
L
Fenrir
FoxyNui
Fenrir
12,079
1,921
618
2,247
22,746
25,157
447
9,149
13,195
0
14,743
W
Discordia
Jackherer4
Discordia
18,201
804
1,314
855
9,642
5,133
1,410
2,443
6,958
49,696
0
W
Charybdis
Masonas
Charybdis
31,519
20,398
1,318
4,896
21,426
12,283
6,860
11,270
9,975
0
51,572
W
Nu Wa
Qise
Nu Wa
15,059
2,472
124
602
14,339
6,660
1,202
5,364
8,710
25,274
0
W
Sylvanus
ThunderRat
Sylvanus
6,065
717
5,402
3,654
21,712
27,043
189
9,939
11,728
11,405
0
W
Surtr
Wh1teSnow
Surtr
9,660
2,052
792
3,269
20,637
25,323
39
10,720
9,682
1,366
17,988
L
17,678
1,787
9,617
6,947
15,826
8,828
1,093
7,398
8,428
61,383
0
L
14,905
539
1,611
4,755
15,955
10,931
1,105
7,385
8,424
37,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,592
Gold Earned
57,495
167
Minions Killed
231
0
Camps Cleared
0
1,174,394
Distance Traveled
1,182,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,655
710
14
1
0
225,975
0
L
Chiron
12,113
808
32
2
0
232,992
0
L
Fenrir
11,209
747
10
1
0
217,723
0
W
Discordia
12,311
821
66
4
0
257,263
0
W
Charybdis
13,765
918
40
3
0
231,146
0
W
Nu Wa
10,976
732
30
2
0
233,653
0
W
Sylvanus
10,359
691
10
1
0
223,367
0
W
Surtr
10,181
679
21
1
0
228,965
0
L
Ra
12,573
838
127
8
0
245,842
0
L
Tiamat
10,945
730
48
3
0
260,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role