Player Matchup

Bellona
Bellona
DASHEAVYFOOT
Bellona
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
278W - 273L
1,546 Elo+
Party 2
Shiva
Shiva
Gelapano Chips
Shiva
Level 27
God Stats
4W - 1L
1,725 SR
Queue Stats
546W - 545L
1,355 Elo+
Solo
Cthulhu
Cthulhu
JadeWild715
Cthulhu
Level 66
God Stats
9W - 5L
1,170 SR
Queue Stats
554W - 541L
1,378 Elo+
Solo
Sol
Sol
Jciggy14968
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,630 Elo+
Solo
Atlas
Atlas
theMuFnman24
Atlas
Level 154
God Stats
10W - 2L
1,500 SR
Queue Stats
339W - 331L
1,524 Elo+
Party 2
Team Averages
Level 83
1,479 SR
1,487 Elo+

VS

Team Averages
Level 117
1,452 SR
1,486 Elo+
Olorun
Olorun
NaGoH66
Olorun
Level 128
God Stats
1W - 3L
1,249 SR
Queue Stats
82W - 73L
1,453 Elo+
Solo
Loki
Loki
ScaryBunny79708
Loki
Level 168
God Stats
20W - 18L
1,509 SR
Queue Stats
987W - 979L
1,532 Elo+
Party 1
Tyr
Tyr
TheDoomoDumbDip
Tyr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
959W - 908L
1,430 Elo+
Party 1
Ares
Ares
Unknown tufu
Ares
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,556 Elo+
Solo
Ratatoskr
Ratatoskr
lazerblazer69
Ratatoskr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 94L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DASHEAVYFOOT
Bellona
14
1 / 1 / 12
7,748
861
5,703
12,445
10,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 3 / 12
7,615
846
3,825
10,880
11,190
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
JadeWild715
Cthulhu
14
6 / 2 / 10
9,177
1,020
10,030
11,649
12,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
9 / 1 / 7
8,915
991
12,684
6,757
3,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 2 / 14
8,289
921
6,934
12,348
18,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
NaGoH66
Olorun
13
1 / 4 / 1
6,817
757
6,496
8,943
4,115
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 4 / 1
7,379
820
12,681
8,542
4,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 2 / 1
6,773
753
4,110
7,433
7,205
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 4 / 3
7,819
869
6,423
13,858
13,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ratatoskr
lazerblazer69
Ratatoskr
11
0 / 4 / 3
6,329
703
4,219
6,798
3,087
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
18
Kills
8
9
Deaths
18
55
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
DASHEAVYFOOT
Bellona
1
1
12
7
W
1
3
12
2.33
W
Cthulhu
JadeWild715
Cthulhu
6
2
10
5.5
W
9
1
7
12.5
L
Olorun
NaGoH66
Olorun
1
4
1
0.38
L
4
4
1
1.13
L
1
2
1
0.75
L
2
4
3
0.88
L
Ratatoskr
lazerblazer69
Ratatoskr
0
4
3
0.38
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,176
Damage
33,929
54,079
Taken
45,574
55,318
Mitigated
32,084
23,906
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DASHEAVYFOOT
Bellona
5,703
1,076
649
5,585
12,445
10,774
1,259
3,487
8,958
0
10,232
W
3,825
902
2,638
1,532
10,880
11,190
754
3,168
7,712
0
8,261
W
Cthulhu
JadeWild715
Cthulhu
10,030
646
3,218
3,781
11,649
12,114
690
4,000
7,649
20,708
0
W
12,684
3,702
74
2,675
6,757
3,007
3,487
1,245
5,512
21,443
0
L
Olorun
NaGoH66
Olorun
6,496
3,527
857
1,682
8,943
4,115
0
6,326
2,617
17,777
0
L
12,681
2,793
463
559
8,542
4,440
0
5,545
2,997
0
21,832
L
4,110
361
249
2,401
7,433
7,205
0
4,073
3,360
2,733
4,518
L
6,423
512
30
1,878
13,858
13,237
0
9,535
4,323
11,404
0
L
Ratatoskr
lazerblazer69
Ratatoskr
4,219
628
167
385
6,798
3,087
0
4,169
2,629
0
11,446
W
6,934
3,027
1,637
2,117
12,348
18,233
108
2,841
9,507
18,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,744
Gold Earned
35,117
88
Minions Killed
65
0
Camps Cleared
0
909,208
Distance Traveled
710,780
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,748
861
15
2
0
185,635
0
W
Shiva
7,615
846
8
1
0
177,730
0
W
Cthulhu
9,177
1,020
26
3
0
209,836
0
W
Sol
8,915
991
25
3
0
159,159
0
L
Olorun
6,817
757
20
2
0
144,500
0
L
Loki
7,379
820
22
2
0
158,456
0
L
Tyr
6,773
753
2
0
0
112,938
0
L
Ares
7,819
869
9
1
0
149,080
0
L
Ratatoskr
6,329
703
12
1
0
145,806
0
W
Atlas
8,289
921
14
2
0
176,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role