Player Matchup

Scylla
Scylla
Chipmunkman
Scylla
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 12L
1,147 Elo+
Party 2
Horus
Horus
Eltilion
Horus
Level 17
God Stats
1W - 3L
1,334 SR
Queue Stats
3W - 12L
1,147 Elo+
Party 2
Kuzenbo
Kuzenbo
Sjalavrak
Kuzenbo
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 12L
1,147 Elo+
Party 2
Team Averages
Level 57
1,445 SR
1,147 Elo+

VS

Team Averages
Level 39
1,500 SR
1,445 Elo+
Bellona
Bellona
 
Bellona
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Dushezzz
Jing Wei
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 189L
1,336 Elo+
Party 1
Ra
Ra
Shattr
Ra
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
9 / 1 / 2
9,706
809
19,698
5,474
2,184
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Eltilion
Horus
14
1 / 4 / 9
8,736
728
5,197
19,356
21,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Sjalavrak
Kuzenbo
13
1 / 1 / 7
8,654
721
4,192
14,208
12,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 2 / 4
7,349
612
4,104
10,048
7,462
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Dushezzz
Jing Wei
12
2 / 4 / 1
7,837
653
8,677
11,544
3,560
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
13
2 / 5 / 0
7,971
664
6,051
10,451
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
4
6
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
4
1
W
Scylla
9
1
2
10
L
Jing Wei
Dushezzz
Jing Wei
2
4
1
0.63
W
Horus
Eltilion
Horus
1
4
9
1.38
L
Ra
2
5
0
0.4
W
Kuzenbo
Sjalavrak
Kuzenbo
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,087
Damage
18,832
39,038
Taken
32,043
36,838
Mitigated
14,577
15,672
Healing
1,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,104
1,341
0
288
10,048
7,462
0
7,191
2,857
0
7,285
W
Scylla
19,698
1,506
405
467
5,474
2,184
1,640
972
4,502
59,424
0
L
Jing Wei
Dushezzz
Jing Wei
8,677
7,540
0
520
11,544
3,560
0
8,288
3,256
0
30,203
W
Horus
Eltilion
Horus
5,197
2,156
2,536
6,115
19,356
21,845
307
3,000
16,356
0
18,505
L
Ra
6,051
897
175
812
10,451
3,555
0
8,432
2,019
32,709
0
W
Kuzenbo
Sjalavrak
Kuzenbo
4,192
1,871
2,193
3,956
14,208
12,809
777
2,267
11,941
11,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,096
Gold Earned
23,157
97
Minions Killed
115
0
Camps Cleared
0
664,539
Distance Traveled
603,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,349
612
2
0
0
214,141
0
W
Scylla
9,706
809
73
6
0
203,881
0
L
Jing Wei
7,837
653
50
4
0
211,826
0
W
Horus
8,736
728
14
1
0
231,822
0
L
Ra
7,971
664
63
5
0
177,088
0
W
Kuzenbo
8,654
721
10
1
0
228,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role