Player Matchup

Chang'e
Chang'e
Djerky
Chang'e
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 272L
1,559 Elo+
Solo
Cernunnos
Cernunnos
Ludaja
Cernunnos
Level 127
God Stats
5W - 7L
1,268 SR
Queue Stats
400W - 393L
1,544 Elo+
Party 3
Chaac
Chaac
Malek_7900
Chaac
Level 158
God Stats
9W - 4L
1,500 SR
Queue Stats
600W - 593L
1,437 Elo+
Solo
Heimdallr
Heimdallr
Rokafela
Heimdallr
Level 123
God Stats
1W - 3L
1,265 SR
Queue Stats
211W - 209L
1,549 Elo+
Party 3
Khepri
Khepri
SeaMonkeyOP
Khepri
Level 107
God Stats
1W - 1L
1,280 SR
Queue Stats
95W - 97L
1,514 Elo+
Solo
Team Averages
Level 126
1,363 SR
1,521 Elo+

VS

Team Averages
Level 81
1,537 SR
1,568 Elo+
Vamana
Vamana
 
Vamana
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Daddyher
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,602 Elo+
Party 1
Kukulkan
Kukulkan
Deyowham
Kukulkan
Level 107
God Stats
2W - 4L
1,683 SR
Queue Stats
183W - 173L
1,501 Elo+
Party 2
Ishtar
Ishtar
aniuwka
Ishtar
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
475W - 415L
1,619 Elo+
Party 1
Terra
Terra
serwusnerwus
Terra
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 66L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Djerky
Chang'e
16
3 / 1 / 7
9,948
711
7,031
8,870
3,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Ludaja
Cernunnos
19
9 / 4 / 9
11,617
830
19,617
15,013
7,803
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
19
7 / 1 / 14
11,635
831
19,005
22,077
30,395
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Rokafela
Heimdallr
17
4 / 7 / 12
10,933
781
17,880
18,682
9,213
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
18
1 / 1 / 17
11,173
798
6,795
17,568
22,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
3 / 6 / 4
9,655
690
14,984
23,940
35,489
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Daddyher
Bastet
17
7 / 4 / 4
10,683
763
15,394
13,734
8,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Deyowham
Kukulkan
19
3 / 3 / 9
10,530
752
22,942
8,096
4,629
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
aniuwka
Ishtar
14
0 / 7 / 7
8,483
606
4,817
14,502
7,019
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 4 / 6
9,500
679
3,024
17,440
16,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
44
24
Kills
14
14
Deaths
24
59
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
6
4
0.83
L
Bastet
Daddyher
Bastet
7
4
4
2.25
L
Kukulkan
Deyowham
Kukulkan
3
3
9
2.5
W
Chang'e
Djerky
Chang'e
3
1
7
6.5
W
Cernunnos
Ludaja
Cernunnos
9
4
9
3.38
W
Chaac
7
1
14
14
W
Heimdallr
Rokafela
Heimdallr
4
7
12
1.43
W
Khepri
1
1
17
9.5
L
Ishtar
aniuwka
Ishtar
0
7
7
0.5
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,328
Damage
61,161
82,210
Taken
77,712
73,881
Mitigated
72,136
41,797
Healing
21,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
14,984
6,762
637
3,293
23,940
35,489
240
6,551
17,389
0
25,047
L
Bastet
Daddyher
Bastet
15,394
2,803
997
4,574
13,734
8,562
0
2,990
10,744
0
19,842
L
Kukulkan
Deyowham
Kukulkan
22,942
282
647
866
8,096
4,629
189
647
7,449
53,172
0
W
Chang'e
Djerky
Chang'e
7,031
1,078
16,422
5,327
8,870
3,765
3,187
1,719
6,938
15,531
0
W
Cernunnos
Ludaja
Cernunnos
19,617
12,529
1,998
3,164
15,013
7,803
2,427
6,080
8,558
0
41,994
W
Chaac
19,005
1,612
1,267
7,124
22,077
30,395
781
5,973
15,842
1,336
44,992
W
Heimdallr
Rokafela
Heimdallr
17,880
8,751
152
426
18,682
9,213
1,055
6,908
11,108
0
34,768
W
Khepri
6,795
536
2,721
3,196
17,568
22,705
954
5,286
11,931
16,004
0
L
Ishtar
aniuwka
Ishtar
4,817
1,529
590
1,721
14,502
7,019
1,017
2,134
12,368
0
16,962
L
3,024
317
3,048
4,990
17,440
16,437
171
2,515
14,925
6,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,306
Gold Earned
48,851
189
Minions Killed
129
0
Camps Cleared
0
1,300,903
Distance Traveled
1,207,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,655
690
15
1
0
236,127
0
L
Bastet
10,683
763
9
1
0
219,300
0
L
Kukulkan
10,530
752
77
6
0
293,777
0
W
Chang'e
9,948
711
13
1
0
278,994
0
W
Cernunnos
11,617
830
50
4
0
225,795
0
W
Chaac
11,635
831
53
4
0
298,827
0
W
Heimdallr
10,933
781
50
4
0
214,021
0
W
Khepri
11,173
798
23
2
0
283,266
0
L
Ishtar
8,483
606
27
2
0
218,889
0
L
Terra
9,500
679
1
0
0
239,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role