Player Matchup

Chaac
Chaac
Diamond IV
 
Chaac
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond III
DizzyBoy
Baron Samedi
Diamond III
Level 80
God Stats
1W - 2L
1,832 SR
Queue Stats
191W - 192L
2,270 MMR
Solo
Sol
Sol
Diamond II
FelipeFK157
Sol
Diamond II
Level 87
God Stats
32W - 30L
1,765 SR
Queue Stats
307W - 297L
2,389 MMR
Solo
Pele
Pele
Diamond V
SlimShady
Pele
Diamond V
Level 162
God Stats
5W - 4L
1,740 SR
Queue Stats
110W - 91L
2,094 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,667 SR
1,951 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,615 SR
2,210 MMR
Hercules
Hercules
Diamond III
ReneBridge
Hercules
Diamond III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 18L
2,239 MMR
Solo
Danzaburou
Danzaburou
Diamond II
Rästager
Danzaburou
Diamond II
Level 154
God Stats
50W - 37L
1,571 SR
Queue Stats
134W - 113L
2,235 MMR
Solo
Set
Set
Diamond I
SexoFernandez
Set
Diamond I
Level 162
God Stats
8W - 2L
1,910 SR
Queue Stats
104W - 88L
2,245 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
s1mpI3
Cthulhu
Platinum I
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 128L
1,940 MMR
Solo
He Bo
He Bo
Masters
Ópalo
He Bo
Masters
Level 162
God Stats
60W - 59L
1,595 SR
Queue Stats
1,197W - 1,056L
2,392 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 1 / 0
7,324
523
6,021
17,301
12,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
 
Ymir
11
2 / 6 / 4
7,176
513
6,691
20,059
18,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
DizzyBoy
Baron Samedi
12
0 / 6 / 3
7,415
530
5,899
12,075
7,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 4 / 1
7,841
560
7,283
10,892
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
12
3 / 5 / 0
7,308
522
7,750
12,008
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaTiamatFreyaSurtr

VS

Bans
ThorDa JiChang'eAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ReneBridge
Hercules
12
1 / 4 / 10
7,753
554
4,554
19,056
14,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Rästager
Danzaburou
15
3 / 2 / 7
8,697
621
8,379
10,090
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 2 / 9
9,647
689
15,072
15,294
9,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
s1mpI3
Cthulhu
13
0 / 1 / 3
8,231
588
12,047
13,266
11,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
Ópalo
He Bo
16
11 / 0 / 3
9,752
697
16,771
6,784
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
9
Kills
22
22
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
L
Ymir
 
Ymir
2
6
4
0.67
L
Baron Samedi
DizzyBoy
Baron Samedi
0
6
3
0.25
L
4
4
1
1.13
W
Hercules
ReneBridge
Hercules
1
4
10
1.5
W
Danzaburou
Rästager
Danzaburou
3
2
7
3.25
W
7
2
9
5.75
L
Pele
3
5
0
0.6
W
Cthulhu
s1mpI3
Cthulhu
0
1
3
1.5
W
He Bo
Ópalo
He Bo
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,644
Damage
56,823
72,335
Taken
64,490
47,218
Mitigated
42,757
23,460
Healing
20,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,021
1,886
0
9,246
17,301
12,668
0
9,179
6,900
0
55,859
L
Ymir
 
Ymir
6,691
1,672
0
3,564
20,059
18,875
0
6,376
12,797
24,236
0
L
Baron Samedi
DizzyBoy
Baron Samedi
5,899
658
498
2,604
12,075
7,453
0
5,427
6,192
61,950
0
L
7,283
3,144
0
3,441
10,892
3,967
419
2,885
7,579
56,120
0
W
Hercules
ReneBridge
Hercules
4,554
1,229
2,147
6,364
19,056
14,188
35
8,140
10,916
0
15,825
W
Danzaburou
Rästager
Danzaburou
8,379
4,056
0
5,344
10,090
4,085
233
5,281
4,809
0
78,642
W
15,072
7,320
0
1,602
15,294
9,890
197
2,716
12,578
0
79,932
L
Pele
7,750
2,079
0
4,107
12,008
4,255
0
1,920
9,983
0
47,895
W
Cthulhu
s1mpI3
Cthulhu
12,047
1,603
0
4,324
13,266
11,511
0
727
12,539
66,630
0
W
He Bo
Ópalo
He Bo
16,771
1,166
0
703
6,784
3,083
43
3,865
2,919
77,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,064
Gold Earned
44,080
398
Minions Killed
473
0
Camps Cleared
0
1,470,820
Distance Traveled
1,515,164
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,324
523
92
7
0
288,162
1
L
Ymir
7,176
513
33
2
0
280,038
4
L
Baron Samedi
7,415
530
119
9
0
276,773
0
L
Sol
7,841
560
88
6
0
300,621
5
W
Hercules
7,753
554
13
1
0
292,369
8
W
Danzaburou
8,697
621
111
8
0
281,508
3
W
Set
9,647
689
113
8
0
322,347
0
L
Pele
7,308
522
66
5
0
325,226
0
W
Cthulhu
8,231
588
97
7
0
298,625
0
W
He Bo
9,752
697
139
10
0
320,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role