Player Matchup

Surtr
Surtr
Faze_Guzman_
Surtr
Level 38
God Stats
2W - 1L
1,245 SR
Queue Stats
10W - 22L
1,308 Elo+
Solo
Eset
Eset
ika000
Eset
Level 46
God Stats
1W - 0L
1,236 SR
Queue Stats
6W - 7L
1,402 Elo+
Solo
Fenrir
Fenrir
svcksss
Fenrir
Level 78
God Stats
7W - 2L
1,285 SR
Queue Stats
94W - 101L
1,359 Elo+
Solo
Team Averages
Level 54
1,255 SR
1,356 Elo+

VS

Team Averages
Level 52
1,556 SR
1,434 Elo+
Vulcan
Vulcan
Kirito2027
Vulcan
Level 69
God Stats
0W - 2L
1,230 SR
Queue Stats
73W - 75L
1,366 Elo+
Party 1
Sobek
Sobek
Klein2027
Sobek
Level 51
God Stats
8W - 4L
1,821 SR
Queue Stats
31W - 46L
1,366 Elo+
Party 1
Medusa
Medusa
gotham233
Medusa
Level 37
God Stats
7W - 11L
1,617 SR
Queue Stats
91W - 117L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 12
11,029
735
9,542
19,294
18,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
ika000
Eset
16
3 / 3 / 9
11,119
741
16,271
12,688
6,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
svcksss
Fenrir
17
10 / 2 / 5
12,645
843
14,443
13,990
7,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Kirito2027
Vulcan
15
4 / 4 / 0
10,255
684
18,297
11,716
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
Klein2027
Sobek
15
1 / 4 / 4
9,807
654
7,706
17,554
23,137
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
gotham233
Medusa
13
1 / 8 / 4
9,454
630
8,525
18,239
7,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
16
Kills
6
6
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
12
9
L
Vulcan
Kirito2027
Vulcan
4
4
0
1
L
Sobek
Klein2027
Sobek
1
4
4
0.75
L
Medusa
gotham233
Medusa
1
8
4
0.38
W
Eset
ika000
Eset
3
3
9
2.5
W
Fenrir
svcksss
Fenrir
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,256
Damage
34,528
45,972
Taken
47,509
32,987
Mitigated
34,730
16,350
Healing
4,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,542
3,649
0
5,999
19,294
18,796
1,932
10,839
8,455
1,034
47,574
L
Vulcan
Kirito2027
Vulcan
18,297
8,943
0
1,078
11,716
4,491
0
2,675
9,041
50,604
0
L
Sobek
Klein2027
Sobek
7,706
694
0
1,147
17,554
23,137
0
10,204
7,350
22,263
0
L
Medusa
gotham233
Medusa
8,525
4,084
0
1,922
18,239
7,102
46
3,691
14,548
0
43,771
W
Eset
ika000
Eset
16,271
1,160
887
3,906
12,688
6,635
711
8,564
4,124
62,038
0
W
Fenrir
svcksss
Fenrir
14,443
3,765
0
5,558
13,990
7,556
390
6,947
7,043
0
57,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,793
Gold Earned
29,516
199
Minions Killed
157
0
Camps Cleared
0
896,767
Distance Traveled
772,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,029
735
42
3
0
324,736
0
L
Vulcan
10,255
684
69
5
0
267,917
0
L
Sobek
9,807
654
35
2
0
280,260
0
L
Medusa
9,454
630
53
4
0
224,381
0
W
Eset
11,119
741
98
7
0
292,009
0
W
Fenrir
12,645
843
59
4
0
280,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role