Player Matchup

Pele
Pele
DemiAkuma
Pele
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 23L
1,432 Elo+
Party 1
Martichoras
Martichoras
KelTheRuler
Martichoras
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
44W - 59L
1,408 Elo+
Party 1
Sol
Sol
KrokusTheGod
Sol
Level 146
God Stats
9W - 7L
1,731 SR
Queue Stats
214W - 200L
1,489 Elo+
Solo
Nike
Nike
Remmi-1
Nike
Level 131
God Stats
3W - 0L
1,754 SR
Queue Stats
406W - 359L
1,528 Elo+
Solo
Sylvanus
Sylvanus
Self Given
Sylvanus
Level 144
God Stats
6W - 4L
1,500 SR
Queue Stats
179W - 180L
1,529 Elo+
Party 1
Team Averages
Level 133
1,597 SR
1,477 Elo+

VS

Team Averages
Level 125
1,424 SR
1,497 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Mall44k15
Guan Yu
Level 128
God Stats
2W - 4L
1,278 SR
Queue Stats
60W - 47L
1,532 Elo+
Solo
Thor
Thor
Schlafmu4tzchen
Thor
Level 143
God Stats
2W - 6L
1,268 SR
Queue Stats
76W - 81L
1,468 Elo+
Solo
Martichoras
Martichoras
arpins
Martichoras
Level 180
God Stats
8W - 11L
1,433 SR
Queue Stats
396W - 368L
1,432 Elo+
Solo
Skadi
Skadi
itsZorgon
Skadi
Level 109
God Stats
25W - 24L
1,644 SR
Queue Stats
40W - 48L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
4 / 0 / 5
8,378
559
5,511
8,578
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
KelTheRuler
Martichoras
15
7 / 1 / 4
9,469
631
17,065
10,728
5,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 4
8,641
576
17,715
16,592
6,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
Remmi-1
Nike
14
1 / 1 / 1
8,417
561
9,253
12,033
12,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
Self Given
Sylvanus
12
1 / 2 / 8
7,726
515
7,711
13,503
7,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 3 / 1
7,068
471
10,083
19,606
7,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Mall44k15
Guan Yu
11
1 / 3 / 4
7,044
470
5,185
19,964
13,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 2 / 4
7,885
526
7,352
12,856
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Martichoras
arpins
Martichoras
13
1 / 2 / 0
7,756
517
8,205
13,543
11,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
itsZorgon
Skadi
10
1 / 6 / 1
6,316
421
6,951
10,752
3,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
16
Kills
7
7
Deaths
16
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
1
1.17
W
Pele
4
0
5
6.5
W
Martichoras
KelTheRuler
Martichoras
7
1
4
9
W
3
3
4
1.67
L
Guan Yu
Mall44k15
Guan Yu
1
3
4
1
W
Nike
Remmi-1
Nike
1
1
1
1.5
L
1
2
4
1.5
W
Sylvanus
Self Given
Sylvanus
1
2
8
2.5
L
Martichoras
arpins
Martichoras
1
2
0
0.5
L
Skadi
itsZorgon
Skadi
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,255
Damage
37,776
61,434
Taken
76,721
34,933
Mitigated
41,108
25,795
Healing
30,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
10,083
2,670
0
8,755
19,606
7,625
0
12,882
6,724
39,820
0
W
Pele
5,511
1,140
0
432
8,578
3,436
19
599
7,930
0
61,629
W
Martichoras
KelTheRuler
Martichoras
17,065
6,498
0
4,597
10,728
5,488
1,551
0
10,728
0
88,785
W
17,715
7,915
0
5,887
16,592
6,132
1,960
7,624
8,919
71,322
0
L
Guan Yu
Mall44k15
Guan Yu
5,185
713
4,149
7,477
19,964
13,290
0
7,002
12,962
0
27,768
W
Nike
Remmi-1
Nike
9,253
660
0
3,178
12,033
12,329
0
0
10,718
86
64,079
L
7,352
1,299
0
5,019
12,856
5,012
0
3,575
9,240
0
67,514
W
Sylvanus
Self Given
Sylvanus
7,711
1,920
4,959
6,742
13,503
7,548
135
1,860
11,643
23,642
0
L
Martichoras
arpins
Martichoras
8,205
2,500
0
4,588
13,543
11,194
546
817
11,412
0
60,955
L
Skadi
itsZorgon
Skadi
6,951
3,272
0
495
10,752
3,987
0
1,236
9,516
0
43,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,631
Gold Earned
36,069
442
Minions Killed
383
0
Camps Cleared
0
1,490,307
Distance Traveled
1,391,672
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,068
471
65
4
0
290,056
0
W
Pele
8,378
559
87
6
0
368,767
3
W
Martichoras
9,469
631
119
8
0
264,526
1
W
Sol
8,641
576
103
7
0
274,496
0
L
Guan Yu
7,044
470
36
2
0
288,446
4
W
Nike
8,417
561
101
7
0
309,191
0
L
Thor
7,885
526
105
7
0
331,834
0
W
Sylvanus
7,726
515
32
2
0
273,327
4
L
Martichoras
7,756
517
104
7
0
255,883
1
L
Skadi
6,316
421
73
5
0
225,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role