Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Bobnanos
Khepri
Level 128
God Stats
2W - 1L
1,735 SR
Queue Stats
43W - 45L
1,538 Elo+
Solo
Da Ji
Da Ji
Geheimrat
Da Ji
Level 157
God Stats
0W - 4L
1,500 SR
Queue Stats
268W - 271L
1,460 Elo+
Solo
Yemoja
Yemoja
Shayde2104
Yemoja
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
233W - 244L
1,530 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Velgarog
Morgan Le Fay
Level 135
God Stats
1W - 5L
1,380 SR
Queue Stats
172W - 178L
1,508 Elo+
Party 1
Team Averages
Level 147
1,523 SR
1,507 Elo+

VS

Team Averages
Level 149
1,412 SR
1,546 Elo+
Merlin
Merlin
Aegіs
Merlin
Level 155
God Stats
1W - 1L
1,258 SR
Queue Stats
22W - 19L
1,493 Elo+
Party 2
Hel
Hel
ArthurFrostborn
Hel
Level 170
God Stats
5W - 3L
1,500 SR
Queue Stats
450W - 434L
1,654 Elo+
Solo
Osiris
Osiris
Lindowman
Osiris
Level 158
God Stats
2W - 1L
1,300 SR
Queue Stats
101W - 82L
1,552 Elo+
Solo
King Arthur
King Arthur
woooodi
King Arthur
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 43L
1,575 Elo+
Party 2
Atlas
Atlas
ydemann
Atlas
Level 107
God Stats
11W - 6L
1,500 SR
Queue Stats
568W - 605L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
16
2 / 4 / 5
9,398
671
25,279
16,059
8,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Khepri
Bobnanos
Khepri
16
1 / 1 / 6
8,540
610
5,529
13,341
18,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
Geheimrat
Da Ji
14
2 / 5 / 5
8,339
596
11,536
16,962
11,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
Shayde2104
Yemoja
15
2 / 2 / 4
9,431
674
5,154
16,750
19,192
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
Velgarog
Morgan Le Fay
15
0 / 3 / 7
8,288
592
15,692
14,822
7,976
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aegіs
Merlin
18
3 / 1 / 8
11,431
817
18,727
12,415
6,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 1 / 9
10,621
759
17,305
14,614
8,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Lindowman
Osiris
17
5 / 2 / 9
10,302
736
18,324
18,100
23,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
woooodi
King Arthur
14
0 / 3 / 10
8,938
638
5,752
17,476
22,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atlas
ydemann
Atlas
17
1 / 1 / 11
10,922
780
14,472
14,386
18,145
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
7
Kills
15
15
Deaths
8
27
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
2
4
5
1.13
W
Merlin
Aegіs
Merlin
3
1
8
7
W
6
1
9
10.5
L
Khepri
Bobnanos
Khepri
1
1
6
4
L
Da Ji
Geheimrat
Da Ji
2
5
5
0.9
W
Osiris
Lindowman
Osiris
5
2
9
4.75
L
Yemoja
Shayde2104
Yemoja
2
2
4
2
L
Morgan Le Fay
Velgarog
Morgan Le Fay
0
3
7
1.17
W
King Arthur
woooodi
King Arthur
0
3
10
1.67
W
Atlas
ydemann
Atlas
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,190
Damage
74,580
77,934
Taken
76,991
65,307
Mitigated
80,406
34,470
Healing
42,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
25,279
4,668
0
1,897
16,059
8,544
0
10,923
4,727
0
58,010
W
Merlin
Aegіs
Merlin
18,727
268
2,662
2,168
12,415
6,910
2,865
4,007
8,408
43,759
0
W
17,305
675
20,128
10,886
14,614
8,711
2,118
5,770
8,844
34,226
0
L
Khepri
Bobnanos
Khepri
5,529
519
1,288
864
13,341
18,465
0
7,607
5,365
9,496
0
L
Da Ji
Geheimrat
Da Ji
11,536
1,778
827
1,089
16,962
11,130
0
10,907
5,689
0
18,339
W
Osiris
Lindowman
Osiris
18,324
2,166
545
2,323
18,100
23,655
1,510
6,077
12,023
0
21,786
L
Yemoja
Shayde2104
Yemoja
5,154
1,536
18,164
5,509
16,750
19,192
0
11,441
4,953
8,178
0
L
Morgan Le Fay
Velgarog
Morgan Le Fay
15,692
664
2,873
1,959
14,822
7,976
0
9,626
4,860
30,669
0
W
King Arthur
woooodi
King Arthur
5,752
38
1,052
729
17,476
22,985
425
6,947
10,529
0
11,599
W
Atlas
ydemann
Atlas
14,472
6,571
810
1,581
14,386
18,145
846
3,574
10,812
32,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,996
Gold Earned
52,214
133
Minions Killed
157
0
Camps Cleared
0
1,167,849
Distance Traveled
1,374,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
9,398
671
67
5
0
242,457
0
W
Merlin
11,431
817
58
4
0
289,437
0
W
Hel
10,621
759
39
3
0
295,943
0
L
Khepri
8,540
610
6
0
0
266,348
0
L
Da Ji
8,339
596
15
1
0
212,951
0
W
Osiris
10,302
736
14
1
0
305,150
0
L
Yemoja
9,431
674
10
1
0
213,695
0
L
Morgan Le Fay
8,288
592
35
3
0
232,398
0
W
King Arthur
8,938
638
10
1
0
238,635
0
W
Atlas
10,922
780
36
3
0
245,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role