Player Matchup

Pele
Pele
Silver I
 
Pele
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver II
AlterarionBlue
Ra
Silver II
Level 159
God Stats
4W - 0L
1,986 SR
Queue Stats
27W - 17L
1,617 MMR
Party 3
Thanatos
Thanatos
Gold IV
DOCING
Thanatos
Gold IV
Level 46
God Stats
16W - 7L
1,572 SR
Queue Stats
56W - 46L
1,539 MMR
Party 3
Chernobog
Chernobog
Gold III
Mavichi
Chernobog
Gold III
Level 159
God Stats
5W - 5L
1,738 SR
Queue Stats
171W - 168L
1,573 MMR
Solo
Ares
Ares
Gold II
iVisuaL2827
Ares
Gold II
Level 147
God Stats
8W - 4L
1,788 SR
Queue Stats
273W - 267L
1,572 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,717 SR
1,560 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,630 SR
1,579 MMR
Sol
Sol
Gold IV
Caribert
Sol
Gold IV
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 46L
1,531 MMR
Party 2
Loki
Loki
Bronze III
EliteVekas
Loki
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Inwë
Xbalanque
Gold II
Level 199
God Stats
1W - 3L
1,763 SR
Queue Stats
79W - 61L
1,623 MMR
Party 2
Ne Zha
Ne Zha
Platinum V
MartinCee
Ne Zha
Platinum V
Level 164
God Stats
1W - 2L
1,721 SR
Queue Stats
124W - 107L
1,571 MMR
Solo
Khepri
Khepri
Bronze III
SamelTheCamel10
Khepri
Bronze III
Level 64
God Stats
1W - 1L
1,663 SR
Queue Stats
3W - 1L
1,669 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
6 / 0 / 1
8,373
598
12,573
12,315
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 1
9,176
655
5,266
7,006
3,636
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
DOCING
Thanatos
12
2 / 0 / 8
7,559
540
7,136
14,143
10,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chernobog
Mavichi
Chernobog
14
2 / 0 / 7
8,653
618
7,599
9,418
4,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 2 / 4
7,995
571
8,397
11,665
10,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Ao KuangFreyaFenrirSusano

VS

Bans
ThorTsukuyomiArachneApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,133
510
6,742
6,663
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 6 / 0
6,152
439
5,725
12,510
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Xbalanque
Inwë
Xbalanque
13
0 / 3 / 0
7,318
523
8,902
11,739
4,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
MartinCee
Ne Zha
13
2 / 5 / 0
7,416
530
8,180
17,924
8,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 4 / 0
6,132
438
3,340
10,401
6,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
19
Kills
2
2
Deaths
19
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
0
1
6.5
W
5
0
1
5.5
L
0
1
0
0
W
Thanatos
DOCING
Thanatos
2
0
8
6
L
0
6
0
0
L
Xbalanque
Inwë
Xbalanque
0
3
0
0
L
Ne Zha
MartinCee
Ne Zha
2
5
0
0.4
W
Chernobog
Mavichi
Chernobog
2
0
7
5.5
L
0
4
0
0
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,971
Damage
32,889
54,547
Taken
59,237
32,923
Mitigated
25,081
31,769
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,573
3,056
0
6,880
12,315
4,642
0
1,010
11,305
0
59,409
W
5,266
1,022
1,791
4,025
7,006
3,636
694
3,391
3,615
95,489
0
L
6,742
2,015
0
2,866
6,663
2,199
0
1,257
5,394
78,254
0
W
Thanatos
DOCING
Thanatos
7,136
1,161
1,994
8,942
14,143
10,351
0
3,976
10,167
0
24,561
L
5,725
1,664
0
565
12,510
3,597
0
4,076
8,351
0
42,486
L
Xbalanque
Inwë
Xbalanque
8,902
5,706
0
5,402
11,739
4,345
0
0
11,739
0
69,546
L
Ne Zha
MartinCee
Ne Zha
8,180
4,347
0
7,119
17,924
8,055
0
5,743
11,795
0
57,920
W
Chernobog
Mavichi
Chernobog
7,599
4,723
0
4,857
9,418
4,211
426
784
8,634
0
73,954
L
3,340
462
1,173
2,092
10,401
6,885
0
2,072
8,295
19,621
0
W
8,397
967
0
3,280
11,665
10,083
0
921
10,744
41,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,756
Gold Earned
34,151
450
Minions Killed
417
0
Camps Cleared
0
1,527,876
Distance Traveled
1,414,499
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,373
598
81
6
0
356,774
2
W
Ra
9,176
655
162
12
0
315,995
5
L
Sol
7,133
510
139
10
0
279,407
6
W
Thanatos
7,559
540
14
1
0
286,591
4
L
Loki
6,152
439
57
4
0
311,188
0
L
Xbalanque
7,318
523
116
8
0
269,188
4
L
Ne Zha
7,416
530
89
6
0
254,157
3
W
Chernobog
8,653
618
124
9
0
278,450
5
L
Khepri
6,132
438
16
1
0
300,559
1
W
Ares
7,995
571
69
5
0
290,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role