Player Matchup

Sol
Sol
Iamkenshin
Sol
Level 96
God Stats
9W - 4L
1,500 SR
Queue Stats
477W - 469L
1,470 Elo+
Party 2
Arachne
Arachne
MercifulSleep
Arachne
Level 85
God Stats
8W - 3L
1,717 SR
Queue Stats
411W - 418L
1,519 Elo+
Party 2
Horus
Horus
QQ_Mohammed_QQ
Horus
Level 113
God Stats
3W - 3L
1,697 SR
Queue Stats
37W - 37L
1,403 Elo+
Party 2
Yu Huang
Yu Huang
SIyCooper
Yu Huang
Level 89
God Stats
8W - 12L
1,416 SR
Queue Stats
403W - 397L
1,497 Elo+
Party 2
Amaterasu
Amaterasu
methluos
Amaterasu
Level 124
God Stats
19W - 16L
1,500 SR
Queue Stats
187W - 156L
1,496 Elo+
Solo
Team Averages
Level 101
1,566 SR
1,477 Elo+

VS

Team Averages
Level 116
1,451 SR
1,494 Elo+
Thanatos
Thanatos
 
Thanatos
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ArmaxDeath
Xing Tian
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 37L
1,492 Elo+
Solo
Martichoras
Martichoras
Shuny12
Martichoras
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 94L
1,479 Elo+
Party 1
Sol
Sol
Yamiiko
Sol
Level 144
God Stats
8W - 8L
1,253 SR
Queue Stats
154W - 139L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
4,012
573
4,143
4,334
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Arachne
8
3 / 0 / 1
5,058
723
4,549
6,602
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 3
4,407
630
1,326
7,903
2,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
SIyCooper
Yu Huang
7
1 / 3 / 0
4,397
628
3,939
4,149
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
methluos
Amaterasu
7
0 / 1 / 0
4,383
626
1,734
8,480
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
2 / 3 / 3
4,819
688
7,139
8,387
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
 
Achilles
8
0 / 0 / 1
4,401
629
4,845
4,465
4,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
ArmaxDeath
Xing Tian
7
2 / 0 / 3
4,291
613
3,026
7,474
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Martichoras
Shuny12
Martichoras
9
1 / 0 / 1
4,702
672
1,178
5,085
1,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
2
0 / 1 / 1
3,260
466
2,136
1,284
301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
5
8
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
3
3
1.17
L
Achilles
 
Achilles
0
0
1
0.5
L
Xing Tian
ArmaxDeath
Xing Tian
2
0
3
3.5
W
0
2
2
0.5
W
Arachne
3
0
1
3.5
W
0
2
3
0.75
W
Yu Huang
SIyCooper
Yu Huang
1
3
0
0.33
L
Martichoras
Shuny12
Martichoras
1
0
1
1.5
L
Sol
0
1
1
0.5
W
Amaterasu
methluos
Amaterasu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,691
Damage
18,324
31,468
Taken
26,695
9,901
Mitigated
13,116
11,841
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,139
3,027
0
5,012
8,387
2,737
0
2,160
6,204
0
27,022
L
Achilles
 
Achilles
4,845
914
0
1,896
4,465
4,000
0
0
4,465
538
22,175
L
Xing Tian
ArmaxDeath
Xing Tian
3,026
902
0
1,300
7,474
4,228
0
3,542
3,920
7,801
0
W
4,143
1,598
0
894
4,334
1,228
397
1,801
2,533
27,401
0
W
Arachne
4,549
3,527
0
1,583
6,602
1,631
0
299
6,303
0
24,016
W
1,326
948
1,279
3,282
7,903
2,914
114
2,813
5,090
0
8,320
W
Yu Huang
SIyCooper
Yu Huang
3,939
429
0
375
4,149
1,083
0
249
3,900
24,506
0
L
Martichoras
Shuny12
Martichoras
1,178
11
0
1,061
5,085
1,850
0
1,915
3,170
0
28,514
L
Sol
2,136
1,607
0
414
1,284
301
0
430
854
8,310
0
W
Amaterasu
methluos
Amaterasu
1,734
798
0
4,428
8,480
3,045
265
349
7,503
0
26,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,257
Gold Earned
21,473
168
Minions Killed
153
0
Camps Cleared
0
762,683
Distance Traveled
639,907
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,819
688
41
6
0
169,062
0
L
Achilles
4,401
629
27
4
0
142,101
0
L
Xing Tian
4,291
613
6
1
0
147,053
0
W
Sol
4,012
573
41
6
0
128,208
0
W
Arachne
5,058
723
39
6
0
192,733
0
W
Horus
4,407
630
9
1
0
151,804
0
W
Yu Huang
4,397
628
40
6
0
153,672
0
L
Martichoras
4,702
672
65
9
0
149,263
1
L
Sol
3,260
466
14
2
0
32,428
0
W
Amaterasu
4,383
626
39
6
0
136,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role