Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DarkDemonSIayer
Yemoja
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Ares
Ares
Sentr
Ares
Level 126
God Stats
6W - 6L
1,411 SR
Queue Stats
218W - 194L
1,528 Elo+
Solo
Hun Batz
Hun Batz
刘千万1
Hun Batz
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
468W - 466L
1,485 Elo+
Party 1
Martichoras
Martichoras
我是国米
Martichoras
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,447 Elo+
Party 1
Team Averages
Level 132
1,482 SR
1,492 Elo+

VS

Team Averages
Level 99
1,507 SR
1,433 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
AMC Main5654
Susano
Level 18
God Stats
0W - 2L
1,534 SR
Queue Stats
5W - 9L
1,454 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IreneSlipi
Morgan Le Fay
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 71L
1,245 Elo+
Solo
Hel
Hel
MiyakoTeng
Hel
Level 124
God Stats
3W - 6L
1,500 SR
Queue Stats
200W - 221L
1,437 Elo+
Solo
Mercury
Mercury
文心沧澜
Mercury
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 114L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 1 / 2
5,453
1,091
1,791
7,797
6,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 3
5,495
1,099
1,192
1,673
1,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ares
Sentr
Ares
11
0 / 0 / 3
5,441
1,088
3,710
4,571
3,976
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
刘千万1
Hun Batz
10
1 / 2 / 1
5,349
1,070
2,930
5,007
2,597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
我是国米
Martichoras
12
3 / 0 / 1
6,250
1,250
7,358
3,145
1,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 2
5,349
1,070
3,758
4,357
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
5
0 / 0 / 0
4,400
880
0
0
0
Morgan Le Fay
IreneSlipi
Morgan Le Fay
11
1 / 2 / 2
5,422
1,084
6,375
6,158
3,446
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 3
5,292
1,058
3,069
5,041
3,830
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mercury
文心沧澜
Mercury
10
2 / 0 / 1
5,496
1,099
1,692
3,031
1,778
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
4
Kills
3
3
Deaths
4
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
2
1
L
Sun Wukong
 
Sun Wukong
0
1
2
1
L
Susano
0
0
0
0
W
0
0
3
1.5
L
Morgan Le Fay
IreneSlipi
Morgan Le Fay
1
2
2
1
L
0
1
3
1.5
W
Ares
Sentr
Ares
0
0
3
1.5
W
Hun Batz
刘千万1
Hun Batz
1
2
1
0.75
W
Martichoras
我是国米
Martichoras
3
0
1
3.5
L
Mercury
文心沧澜
Mercury
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,981
Damage
14,894
22,193
Taken
18,587
16,703
Mitigated
11,887
9,351
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,791
74
312
2,480
7,797
6,545
0
2,557
5,240
4,866
0
L
Sun Wukong
 
Sun Wukong
3,758
450
247
781
4,357
2,833
0
1,371
2,986
0
7,591
L
Susano
0
0
0
0
0
0
0
0
0
0
0
W
1,192
282
4,259
398
1,673
1,686
115
908
765
3,298
0
L
Morgan Le Fay
IreneSlipi
Morgan Le Fay
6,375
1,115
136
818
6,158
3,446
0
2,614
3,544
15,348
0
L
3,069
433
3,063
2,777
5,041
3,830
0
1,926
3,115
8,678
0
W
Ares
Sentr
Ares
3,710
34
0
750
4,571
3,976
146
2,117
2,454
4,933
0
W
Hun Batz
刘千万1
Hun Batz
2,930
187
16
803
5,007
2,597
354
1,775
3,232
0
7,983
W
Martichoras
我是国米
Martichoras
7,358
1,381
0
333
3,145
1,899
222
2,087
1,058
0
22,521
L
Mercury
文心沧澜
Mercury
1,692
473
70
55
3,031
1,778
0
782
2,249
0
3,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,988
Gold Earned
25,959
67
Minions Killed
45
0
Camps Cleared
0
518,904
Distance Traveled
396,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,453
1,091
13
3
0
121,768
0
L
Sun Wukong
5,349
1,070
17
3
0
107,969
0
L
Susano
4,400
880
0
0
0
978
0
W
Yemoja
5,495
1,099
4
1
0
91,267
0
L
Morgan Le Fay
5,422
1,084
8
2
0
85,742
0
L
Hel
5,292
1,058
12
2
0
109,673
0
W
Ares
5,441
1,088
2
0
0
98,805
0
W
Hun Batz
5,349
1,070
9
2
0
110,239
0
W
Martichoras
6,250
1,250
39
8
0
96,825
0
L
Mercury
5,496
1,099
8
2
0
92,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role