Player Matchup

Tiamat
Tiamat
BrokenKnees
Tiamat
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,818 Elo+
Party 1
Vamana
Vamana
Iron Sheik7948
Vamana
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,592 Elo+
Party 1
Bakasura
Bakasura
fallingOver
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,818 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,743 Elo+

VS

Team Averages
Level 141
1,668 SR
1,492 Elo+
Atlas
Atlas
Carrilsolo
Atlas
Level 176
God Stats
1W - 0L
1,881 SR
Queue Stats
30W - 25L
1,392 Elo+
Party 2
Charybdis
Charybdis
MustBeStunna
Charybdis
Level 89
God Stats
11W - 8L
1,668 SR
Queue Stats
107W - 88L
1,542 Elo+
Party 2
Yemoja
Yemoja
MustBeYoyo
Yemoja
Level 158
God Stats
1W - 0L
1,455 SR
Queue Stats
8W - 6L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 2 / 1
6,029
603
8,761
8,610
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 5 / 1
5,941
594
5,321
9,377
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
fallingOver
Bakasura
11
0 / 3 / 1
6,136
614
5,253
8,951
5,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
5 / 0 / 5
8,554
855
10,010
12,916
12,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
MustBeStunna
Charybdis
13
3 / 1 / 6
7,676
768
5,376
8,212
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
MustBeYoyo
Yemoja
13
2 / 0 / 7
8,292
829
5,977
9,058
8,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
0
Kills
10
10
Deaths
1
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
2
1
0.25
W
Atlas
5
0
5
7.5
L
0
5
1
0.1
W
Charybdis
MustBeStunna
Charybdis
3
1
6
6
W
Yemoja
MustBeYoyo
Yemoja
2
0
7
5.5
L
Bakasura
fallingOver
Bakasura
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,335
Damage
21,363
26,938
Taken
30,186
15,647
Mitigated
24,363
3,342
Healing
16,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,761
413
0
1,354
8,610
4,824
0
4,952
3,658
17,048
0
W
Atlas
10,010
3,242
2,372
3,354
12,916
12,202
170
4,563
7,853
22,674
1,143
L
5,321
879
0
147
9,377
5,569
0
5,002
4,292
0
15,066
W
Charybdis
MustBeStunna
Charybdis
5,376
2,705
0
3,697
8,212
3,899
1,153
2,192
6,010
0
37,278
W
Yemoja
MustBeYoyo
Yemoja
5,977
952
4,031
3,482
9,058
8,262
105
2,045
6,474
15,304
0
L
Bakasura
fallingOver
Bakasura
5,253
3,414
0
1,841
8,951
5,254
0
4,636
4,135
0
10,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,106
Gold Earned
24,522
66
Minions Killed
125
0
Camps Cleared
0
526,854
Distance Traveled
449,581
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,029
603
19
2
0
175,468
1
W
Atlas
8,554
855
26
3
0
133,098
0
L
Vamana
5,941
594
11
1
0
155,983
0
W
Charybdis
7,676
768
79
8
0
141,648
0
W
Yemoja
8,292
829
20
2
0
174,835
0
L
Bakasura
6,136
614
36
4
0
195,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role