Player Matchup

Ishtar
Ishtar
Balrajx
Ishtar
Level 103
God Stats
23W - 9L
1,598 SR
Queue Stats
116W - 114L
1,484 Elo+
Solo
Merlin
Merlin
JED-ORTON
Merlin
Level 121
God Stats
27W - 26L
1,575 SR
Queue Stats
1,575W - 1,530L
1,473 Elo+
Solo
Bastet
Bastet
Orpheus_0909
Bastet
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 94L
1,565 Elo+
Solo
Eset
Eset
XBlutigerWolfX
Eset
Level 195
God Stats
7W - 12L
1,139 SR
Queue Stats
206W - 244L
1,457 Elo+
Solo
Bacchus
Bacchus
xXTobioXx420
Bacchus
Level 60
God Stats
24W - 29L
1,609 SR
Queue Stats
696W - 708L
1,443 Elo+
Solo
Team Averages
Level 123
1,484 SR
1,485 Elo+

VS

Team Averages
Level 132
1,404 SR
1,473 Elo+
Janus
Janus
CourrptGeneral-
Janus
Level 177
God Stats
4W - 2L
1,500 SR
Queue Stats
62W - 72L
1,471 Elo+
Party 1
Ymir
Ymir
EXF Alaba
Ymir
Level 178
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 45L
1,490 Elo+
Party 1
Martichoras
Martichoras
Kubax80808
Martichoras
Level 62
God Stats
3W - 5L
1,425 SR
Queue Stats
91W - 134L
1,404 Elo+
Solo
Erlang Shen
Erlang Shen
ZartabK
Erlang Shen
Level 137
God Stats
1W - 2L
1,278 SR
Queue Stats
55W - 46L
1,589 Elo+
Solo
Surtr
Surtr
king_alpha73
Surtr
Level 108
God Stats
70W - 62L
1,317 SR
Queue Stats
170W - 188L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Balrajx
Ishtar
15
2 / 5 / 4
8,964
527
9,274
13,236
6,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
JED-ORTON
Merlin
15
1 / 2 / 1
8,645
509
7,024
10,216
4,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
11
8 / 2 / 1
8,186
482
7,676
9,312
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 2
8,512
501
11,822
14,217
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
xXTobioXx420
Bacchus
13
1 / 2 / 5
8,131
478
6,334
13,208
17,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
9,814
577
10,238
6,856
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
2 / 3 / 6
8,156
480
4,716
14,936
12,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Martichoras
Kubax80808
Martichoras
15
3 / 4 / 2
8,634
508
3,815
12,385
5,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
ZartabK
Erlang Shen
13
4 / 3 / 1
8,549
503
11,869
18,892
10,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 4
9,247
544
9,177
19,962
13,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
12
Kills
16
16
Deaths
12
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Balrajx
Ishtar
2
5
4
0.8
W
5
1
4
7
W
Ymir
2
3
6
1.67
L
Merlin
JED-ORTON
Merlin
1
2
1
0.75
W
Martichoras
Kubax80808
Martichoras
3
4
2
1
L
Bastet
8
2
1
4.25
L
0
5
2
0.2
W
Erlang Shen
ZartabK
Erlang Shen
4
3
1
1.5
W
2
1
4
4
L
Bacchus
xXTobioXx420
Bacchus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,130
Damage
39,815
60,189
Taken
73,031
39,118
Mitigated
45,029
17,216
Healing
22,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Balrajx
Ishtar
9,274
5,641
0
4,662
13,236
6,068
616
2,741
10,495
0
78,134
W
10,238
798
0
1,355
6,856
3,040
0
2,279
4,402
82,134
0
W
Ymir
4,716
908
0
3,365
14,936
12,617
236
5,771
8,608
20,041
0
L
Merlin
JED-ORTON
Merlin
7,024
383
0
1,546
10,216
4,923
0
6,674
3,542
67,788
0
W
Martichoras
Kubax80808
Martichoras
3,815
1,279
0
5,384
12,385
5,949
0
1,628
10,757
0
76,622
L
Bastet
7,676
3,470
0
3,481
9,312
3,253
0
595
8,717
0
31,931
L
11,822
1,144
6
4,260
14,217
7,497
200
419
13,798
75,929
0
W
Erlang Shen
ZartabK
Erlang Shen
11,869
7,352
0
5,213
18,892
10,281
18
3,965
14,729
0
57,592
W
9,177
3,740
129
7,153
19,962
13,142
603
10,607
9,355
1,282
74,254
L
Bacchus
xXTobioXx420
Bacchus
6,334
672
648
2,613
13,208
17,377
0
4,869
8,339
27,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,438
Gold Earned
44,400
473
Minions Killed
462
0
Camps Cleared
0
1,461,358
Distance Traveled
1,756,896
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,964
527
122
7
0
299,272
2
W
Janus
9,814
577
147
9
0
381,826
2
W
Ymir
8,156
480
33
2
0
322,661
4
L
Merlin
8,645
509
136
8
0
312,474
2
W
Martichoras
8,634
508
97
6
0
316,554
3
L
Bastet
8,186
482
60
4
0
265,854
0
L
Eset
8,512
501
136
8
0
280,572
4
W
Erlang Shen
8,549
503
75
4
0
382,120
0
W
Surtr
9,247
544
110
6
0
353,735
0
L
Bacchus
8,131
478
19
1
0
303,186
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role