Player Matchup

Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Ac37570
Ao Kuang
Level 29
God Stats
16W - 16L
1,333 SR
Queue Stats
65W - 73L
1,321 Elo+
Party 2
Odin
Odin
BigKitten311053
Odin
Level 64
God Stats
5W - 1L
1,418 SR
Queue Stats
55W - 54L
1,303 Elo+
Party 2
Martichoras
Martichoras
Cobbledore
Martichoras
Level 55
God Stats
3W - 2L
1,234 SR
Queue Stats
54W - 49L
1,303 Elo+
Party 2
Baba Yaga
Baba Yaga
CraigH2013
Baba Yaga
Level 57
God Stats
5W - 5L
1,252 SR
Queue Stats
40W - 52L
1,303 Elo+
Party 2
Team Averages
Level 67
1,347 SR
1,346 Elo+

VS

Team Averages
Level 65
1,429 SR
1,303 Elo+
Raijin
Raijin
BABAOhhh
Raijin
Level 48
God Stats
8W - 7L
1,376 SR
Queue Stats
120W - 145L
1,241 Elo+
Party 1
Odin
Odin
BiGBOi oS
Odin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 37L
1,395 Elo+
Solo
Lancelot
Lancelot
Crasyglue
Lancelot
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 137L
1,239 Elo+
Party 1
Artio
Artio
SosoSantana
Artio
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 24L
1,165 Elo+
Party 1
Jing Wei
Jing Wei
XxkomalixX
Jing Wei
Level 123
God Stats
1W - 2L
1,271 SR
Queue Stats
102W - 101L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
1 / 2 / 4
10,677
562
9,758
11,651
10,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Ac37570
Ao Kuang
17
10 / 2 / 6
11,074
583
19,671
17,912
8,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 7
8,690
457
6,460
11,377
11,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Martichoras
Cobbledore
Martichoras
17
2 / 0 / 2
9,962
524
5,448
11,175
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
CraigH2013
Baba Yaga
14
5 / 4 / 3
9,369
493
15,904
10,491
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BABAOhhh
Raijin
15
0 / 5 / 0
8,130
428
4,588
16,300
9,334
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
16
4 / 1 / 1
9,708
511
5,967
13,743
10,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Crasyglue
Lancelot
13
2 / 6 / 0
7,155
377
4,596
15,580
7,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 7 / 1
7,380
388
1,347
19,579
10,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
XxkomalixX
Jing Wei
15
4 / 1 / 2
9,088
478
16,519
18,456
7,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
20
Kills
10
11
Deaths
20
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
2
4
1.5
W
Ao Kuang
Ac37570
Ao Kuang
10
2
6
6.5
L
Raijin
BABAOhhh
Raijin
0
5
0
0
L
Odin
4
1
1
4.5
W
2
3
7
1.83
W
Martichoras
Cobbledore
Martichoras
2
0
2
3
W
Baba Yaga
CraigH2013
Baba Yaga
5
4
3
1.63
L
Lancelot
Crasyglue
Lancelot
2
6
0
0.33
L
0
7
1
0.07
L
Jing Wei
XxkomalixX
Jing Wei
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,241
Damage
33,017
62,606
Taken
83,658
41,072
Mitigated
45,737
17,742
Healing
20,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,758
2,093
0
898
11,651
10,731
0
251
11,400
262
90,737
W
Ao Kuang
Ac37570
Ao Kuang
19,671
5,559
0
6,958
17,912
8,349
27
286
17,626
80,370
0
L
Raijin
BABAOhhh
Raijin
4,588
626
0
3,139
16,300
9,334
917
5,619
10,681
58,705
0
L
Odin
5,967
775
0
752
13,743
10,448
207
2,745
10,998
0
49,503
W
6,460
932
0
1,442
11,377
11,594
66
1,016
10,361
0
23,664
W
Martichoras
Cobbledore
Martichoras
5,448
1,803
0
6,914
11,175
5,504
841
3,867
7,308
0
75,802
W
Baba Yaga
CraigH2013
Baba Yaga
15,904
1,375
0
1,530
10,491
4,894
710
950
9,541
62,505
0
L
Lancelot
Crasyglue
Lancelot
4,596
2,366
0
3,909
15,580
7,243
0
6,675
8,905
0
40,164
L
1,347
708
52
1,813
19,579
10,954
0
11,281
8,298
11,624
0
L
Jing Wei
XxkomalixX
Jing Wei
16,519
14,383
0
10,712
18,456
7,758
0
9,517
8,939
0
81,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,772
Gold Earned
41,461
444
Minions Killed
359
0
Camps Cleared
0
1,929,534
Distance Traveled
1,817,415
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,677
562
138
7
0
406,597
4
W
Ao Kuang
11,074
583
87
5
0
427,756
0
L
Raijin
8,130
428
101
5
0
324,843
0
L
Odin
9,708
511
82
4
0
351,954
0
W
Odin
8,690
457
31
2
0
373,831
4
W
Martichoras
9,962
524
108
6
0
343,593
0
W
Baba Yaga
9,369
493
80
4
0
377,757
0
L
Lancelot
7,155
377
46
2
0
426,062
0
L
Artio
7,380
388
15
1
0
354,157
0
L
Jing Wei
9,088
478
115
6
0
360,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role