Player Matchup

Cerberus
Cerberus
BBQ Babz
Cerberus
Level 29
God Stats
2W - 3L
1,471 SR
Queue Stats
2W - 9L
1,436 Elo+
Party 1
Chaac
Chaac
Can0nFr3ak
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,504 Elo+
Party 1
Hel
Hel
JL4mb
Hel
Level 139
God Stats
5W - 5L
1,500 SR
Queue Stats
57W - 60L
1,549 Elo+
Party 1
Neith
Neith
Tusuk4146
Neith
Level 47
God Stats
5W - 6L
1,566 SR
Queue Stats
73W - 74L
1,622 Elo+
Party 1
Mercury
Mercury
neggabih
Mercury
Level 125
God Stats
10W - 8L
1,500 SR
Queue Stats
56W - 65L
1,544 Elo+
Party 1
Team Averages
Level 72
1,507 SR
1,531 Elo+

VS

Team Averages
Level 115
1,551 SR
1,545 Elo+
Kuzenbo
Kuzenbo
HammerTime486
Kuzenbo
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
191W - 174L
1,518 Elo+
Party 2
Fenrir
Fenrir
MNDrizzy
Fenrir
Level 83
God Stats
16W - 10L
1,598 SR
Queue Stats
356W - 353L
1,553 Elo+
Party 2
Artemis
Artemis
Maiky_Ramirez2
Artemis
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 213L
1,454 Elo+
Solo
Hera
Hera
Special P23
Hera
Level 109
God Stats
5W - 7L
1,375 SR
Queue Stats
346W - 423L
1,448 Elo+
Solo
Surtr
Surtr
tiguygun
Surtr
Level 158
God Stats
8W - 4L
1,781 SR
Queue Stats
12W - 7L
1,753 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BBQ Babz
Cerberus
11
0 / 0 / 0
6,825
401
5,176
14,160
12,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
12
0 / 5 / 1
6,964
410
5,249
12,650
13,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
JL4mb
Hel
12
0 / 4 / 1
7,349
432
4,459
14,078
7,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Tusuk4146
Neith
14
1 / 2 / 2
7,975
469
10,073
11,829
6,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
neggabih
Mercury
15
4 / 5 / 1
8,605
506
10,303
15,756
6,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
2 / 0 / 2
8,510
501
6,031
10,264
9,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
MNDrizzy
Fenrir
16
6 / 0 / 2
10,248
603
6,210
11,412
5,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 3 / 0
8,706
512
10,060
15,380
6,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 4
9,154
538
12,472
8,242
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
tiguygun
Surtr
16
4 / 1 / 5
10,382
611
14,960
18,590
13,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
16
16
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BBQ Babz
Cerberus
0
0
0
0
L
Chaac
0
5
1
0.1
W
Kuzenbo
2
0
2
3
L
Hel
JL4mb
Hel
0
4
1
0.13
W
Fenrir
MNDrizzy
Fenrir
6
0
2
7
W
1
3
0
0.33
W
3
1
4
5
L
Neith
Tusuk4146
Neith
1
2
2
1
L
Mercury
neggabih
Mercury
4
5
1
0.9
W
Surtr
tiguygun
Surtr
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,260
Damage
49,733
68,473
Taken
63,888
45,184
Mitigated
37,992
22,573
Healing
29,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BBQ Babz
Cerberus
5,176
606
0
3,290
14,160
12,106
0
5,737
8,423
22,168
0
L
Chaac
5,249
1,037
0
3,844
12,650
13,045
0
483
12,167
1,015
39,383
W
Kuzenbo
6,031
2,531
2,455
2,837
10,264
9,530
279
3,087
7,177
26,414
0
L
Hel
JL4mb
Hel
4,459
44
4,145
7,325
14,078
7,446
0
9,206
4,872
63,620
0
W
Fenrir
MNDrizzy
Fenrir
6,210
2,050
0
5,773
11,412
5,439
0
907
10,464
0
80,647
W
10,060
4,695
0
7,570
15,380
6,463
0
1,655
13,725
0
75,368
W
12,472
3,827
0
1,287
8,242
2,837
1,969
2,658
5,584
78,120
0
L
Neith
Tusuk4146
Neith
10,073
4,187
0
3,645
11,829
6,102
0
1,008
10,821
0
64,211
L
Mercury
neggabih
Mercury
10,303
5,732
0
324
15,756
6,485
0
2,938
12,818
0
83,753
W
Surtr
tiguygun
Surtr
14,960
5,886
0
9,154
18,590
13,723
657
2,171
15,740
2,568
85,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,718
Gold Earned
47,000
431
Minions Killed
497
0
Camps Cleared
0
1,718,895
Distance Traveled
1,706,551
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,825
401
34
2
0
345,835
1
L
Chaac
6,964
410
62
4
0
306,466
0
W
Kuzenbo
8,510
501
38
2
0
354,405
0
L
Hel
7,349
432
116
7
0
352,930
3
W
Fenrir
10,248
603
109
6
0
419,866
0
W
Artemis
8,706
512
105
6
0
257,606
2
W
Hera
9,154
538
120
7
0
326,421
0
L
Neith
7,975
469
112
7
0
294,805
1
L
Mercury
8,605
506
107
6
0
418,859
3
W
Surtr
10,382
611
125
7
0
348,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role