Player Matchup

Chronos
Chronos
Silver I
Borthexx
Chronos
Silver I
Level 127
God Stats
1W - 2L
1,256 SR
Queue Stats
123W - 126L
1,283 MMR
Solo
Vamana
Vamana
Gold V
Circastein
Vamana
Gold V
Level 146
God Stats
16W - 25L
1,340 SR
Queue Stats
354W - 360L
1,311 MMR
Solo
Nemesis
Nemesis
Silver IV
UnknownShadow153
Nemesis
Silver IV
Level 85
God Stats
17W - 14L
1,686 SR
Queue Stats
62W - 80L
1,285 MMR
Solo
Hel
Hel
Silver I
ZX-_NO-
Hel
Silver I
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
389W - 388L
1,322 MMR
Solo
Ymir
Ymir
Silver I
iconicplayz
Ymir
Silver I
Level 49
God Stats
2W - 3L
1,828 SR
Queue Stats
56W - 78L
1,298 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,522 SR
1,300 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,538 SR
1,322 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold IV
DroopyEmperor73
Thor
Gold IV
Level 153
God Stats
7W - 8L
1,690 SR
Queue Stats
151W - 146L
1,438 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver III
HoboOnAHelo
Cu Chulainn
Silver III
Level 197
God Stats
67W - 55L
1,468 SR
Queue Stats
914W - 922L
834 MMR
Solo
Ares
Ares
Silver III
reric13
Ares
Silver III
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
2W - 6L
1,423 MMR
Solo
Rama
Rama
Gold V
sephiwhait
Rama
Gold V
Level 153
God Stats
4W - 4L
1,749 SR
Queue Stats
349W - 372L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Borthexx
Chronos
11
3 / 5 / 0
6,536
545
8,062
9,019
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vamana
Circastein
Vamana
11
0 / 0 / 0
6,252
521
4,633
7,792
4,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
6,083
507
3,425
8,209
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
12
1 / 4 / 0
7,110
593
3,976
9,477
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 3
5,637
470
1,893
8,494
6,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
KaliAwilixSurtrBakasura

VS

Bans
IshtarCthulhuAo KuangKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 0 / 1
8,105
675
5,347
4,729
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 1 / 3
7,079
590
9,047
9,006
3,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cu Chulainn
HoboOnAHelo
Cu Chulainn
13
0 / 0 / 1
7,560
630
3,557
8,657
6,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
reric13
Ares
9
1 / 0 / 3
6,115
510
2,856
8,915
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 2
6,719
560
5,378
9,892
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
11
11
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
1
4.5
L
Chronos
Borthexx
Chronos
3
5
0
0.6
L
Vamana
Circastein
Vamana
0
0
0
0
W
5
1
3
6.5
W
Cu Chulainn
HoboOnAHelo
Cu Chulainn
0
0
1
0.5
L
0
1
1
0.5
L
Hel
1
4
0
0.25
L
0
1
3
1.5
W
Ares
reric13
Ares
1
0
3
2.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,989
Damage
26,185
42,991
Taken
41,199
19,726
Mitigated
22,740
12,792
Healing
9,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,347
534
0
1,568
4,729
1,884
411
2,723
2,006
65,616
0
L
Chronos
Borthexx
Chronos
8,062
4,249
0
2,411
9,019
2,657
0
1,399
7,582
41,011
0
L
Vamana
Circastein
Vamana
4,633
1,317
0
3,609
7,792
4,840
0
776
7,016
0
46,682
W
9,047
1,813
0
1,481
9,006
3,444
0
2,010
6,940
0
43,603
W
Cu Chulainn
HoboOnAHelo
Cu Chulainn
3,557
672
0
1,900
8,657
6,556
0
0
7,908
594
61,191
L
3,425
1,361
0
1,286
8,209
2,605
0
568
7,609
0
40,343
L
Hel
3,976
300
457
3,233
9,477
3,331
0
4,386
4,845
57,126
0
L
1,893
859
0
1,796
8,494
6,293
0
1,252
7,224
12,955
0
W
Ares
reric13
Ares
2,856
85
0
1,492
8,915
6,429
0
4,556
4,215
12,650
0
W
5,378
3,969
0
3,305
9,892
4,427
0
4,176
5,450
0
55,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,618
Gold Earned
35,578
345
Minions Killed
399
0
Camps Cleared
0
1,285,583
Distance Traveled
1,259,638
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,105
675
129
11
0
222,426
2
L
Chronos
6,536
545
77
6
0
239,412
2
L
Vamana
6,252
521
87
7
0
277,063
3
W
Thor
7,079
590
58
5
0
275,793
5
W
Cu Chulainn
7,560
630
111
9
0
251,002
1
L
Nemesis
6,083
507
62
5
0
304,187
3
L
Hel
7,110
593
107
9
0
249,060
0
L
Ymir
5,637
470
12
1
0
215,861
4
W
Ares
6,115
510
13
1
0
279,876
0
W
Rama
6,719
560
88
7
0
230,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role