Player Matchup

Artio
Artio
Meeevil
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Cupid
Cupid
Rhizomorph
Cupid
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 108L
1,511 Elo+
Solo
Freya
Freya
ShiFt MASTER569
Freya
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 116L
1,493 Elo+
Solo
Danzaburou
Danzaburou
kygreenlanter
Danzaburou
Level 154
God Stats
19W - 13L
1,421 SR
Queue Stats
1,218W - 1,229L
1,491 Elo+
Solo
Hera
Hera
noahscope
Hera
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 93
1,484 SR
1,499 Elo+

VS

Team Averages
Level 98
1,442 SR
1,410 Elo+
Maui
Maui
Heres_Gadget
Maui
Level 76
God Stats
5W - 5L
1,451 SR
Queue Stats
92W - 99L
1,415 Elo+
Party 1
Chronos
Chronos
OrdinaryPunk
Chronos
Level 24
God Stats
0W - 5L
1,317 SR
Queue Stats
44W - 68L
1,313 Elo+
Party 1
Shiva
Shiva
TheGreekGeek02
Shiva
Level 134
God Stats
5W - 5L
1,885 SR
Queue Stats
589W - 595L
1,447 Elo+
Solo
Ymir
Ymir
akmed420terror
Ymir
Level 142
God Stats
3W - 7L
1,060 SR
Queue Stats
119W - 131L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
uhhhkief
Danzaburou
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 155L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Meeevil
Artio
17
3 / 4 / 15
10,202
680
5,030
21,065
26,003
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
20
9 / 1 / 14
11,545
770
10,476
8,882
5,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 6 / 12
11,394
760
19,016
22,860
13,625
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
kygreenlanter
Danzaburou
19
4 / 1 / 15
10,760
717
16,369
15,182
8,870
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
18
3 / 1 / 20
10,757
717
22,987
10,105
5,371
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
10,391
693
5,610
17,519
24,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
OrdinaryPunk
Chronos
15
3 / 6 / 8
9,243
616
17,950
17,876
10,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 5 / 8
9,819
655
10,761
16,356
23,186
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 7 / 9
11,024
735
11,363
23,116
26,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
uhhhkief
Danzaburou
17
3 / 5 / 8
10,707
714
19,713
19,208
12,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
54
27
Kills
13
13
Deaths
27
76
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
4
8
1.5
W
Artio
Meeevil
Artio
3
4
15
2.63
L
Chronos
OrdinaryPunk
Chronos
3
6
8
1.17
W
Cupid
9
1
14
16
W
8
6
12
2.33
L
3
5
8
1.4
L
2
7
9
0.93
W
Danzaburou
kygreenlanter
Danzaburou
4
1
15
11.5
W
Hera
3
1
20
13
L
Danzaburou
uhhhkief
Danzaburou
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,878
Damage
65,397
78,094
Taken
94,075
59,641
Mitigated
96,454
37,007
Healing
27,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,610
673
2,642
3,311
17,519
24,192
246
7,520
9,999
11,941
0
W
Artio
Meeevil
Artio
5,030
557
4,176
2,958
21,065
26,003
412
9,970
11,095
8,696
0
L
Chronos
OrdinaryPunk
Chronos
17,950
5,152
1,550
3,705
17,876
10,779
197
8,625
9,251
30,544
0
W
Cupid
10,476
5,384
4,084
2,941
8,882
5,772
2,245
3,125
5,757
0
24,915
W
19,016
5,710
1,871
6,308
22,860
13,625
1,888
10,557
12,303
34,143
0
L
10,761
2,372
2,242
2,116
16,356
23,186
427
7,087
9,269
0
25,305
L
11,363
1,886
350
2,298
23,116
26,164
120
11,911
11,205
20,346
0
W
Danzaburou
kygreenlanter
Danzaburou
16,369
5,458
1,575
6,251
15,182
8,870
2,124
6,225
8,957
0
34,877
W
Hera
22,987
4,935
3,900
2,943
10,105
5,371
1,588
5,046
5,059
44,195
0
L
Danzaburou
uhhhkief
Danzaburou
19,713
5,060
1,403
7,929
19,208
12,133
560
11,890
7,318
0
48,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,658
Gold Earned
51,184
153
Minions Killed
130
0
Camps Cleared
0
1,348,547
Distance Traveled
1,230,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,391
693
16
1
0
238,514
0
W
Artio
10,202
680
6
0
0
247,589
0
L
Chronos
9,243
616
18
1
0
257,340
0
W
Cupid
11,545
770
29
2
0
309,930
0
W
Freya
11,394
760
33
2
0
235,782
0
L
Shiva
9,819
655
23
2
0
244,074
0
L
Ymir
11,024
735
17
1
0
237,191
0
W
Danzaburou
10,760
717
31
2
0
267,691
0
W
Hera
10,757
717
54
4
0
287,555
0
L
Danzaburou
10,707
714
56
4
0
253,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role