Player Matchup

Susano
Susano
FCB6
Susano
Level 49
God Stats
4W - 3L
1,455 SR
Queue Stats
76W - 61L
1,475 Elo+
Party 2
Charybdis
Charybdis
FuzyPanda
Charybdis
Level 42
God Stats
4W - 4L
1,162 SR
Queue Stats
105W - 100L
1,456 Elo+
Party 2
Janus
Janus
MylesNotYards
Janus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,084 Elo+
Solo
Sun Wukong
Sun Wukong
RaginWaffle
Sun Wukong
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 81L
1,404 Elo+
Party 2
Ares
Ares
SloshedTrout753
Ares
Level 46
God Stats
6W - 4L
1,500 SR
Queue Stats
93W - 86L
1,421 Elo+
Party 2
Team Averages
Level 41
1,423 SR
1,368 Elo+

VS

Team Averages
Level 40
1,523 SR
1,462 Elo+
Hun Batz
Hun Batz
AsianDang
Hun Batz
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 100L
1,465 Elo+
Solo
Martichoras
Martichoras
Derwood92
Martichoras
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,369 Elo+
Solo
Achilles
Achilles
MealwormKing
Achilles
Level 67
God Stats
11W - 11L
1,301 SR
Queue Stats
269W - 273L
1,478 Elo+
Party 1
Kuzenbo
Kuzenbo
Tenkamuteky
Kuzenbo
Level 47
God Stats
12W - 4L
1,813 SR
Queue Stats
115W - 111L
1,509 Elo+
Solo
He Bo
He Bo
tobii614
He Bo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 126L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
FCB6
Susano
12
2 / 3 / 3
6,880
491
6,079
13,416
5,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
FuzyPanda
Charybdis
14
2 / 1 / 2
7,674
548
5,687
8,925
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 2 / 3
8,090
578
4,325
7,538
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
RaginWaffle
Sun Wukong
12
0 / 3 / 0
6,851
489
4,220
10,383
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 2 / 4
6,542
467
3,570
11,062
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AsianDang
Hun Batz
14
3 / 2 / 5
8,298
593
8,661
13,929
5,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
Derwood92
Martichoras
12
2 / 1 / 1
7,173
512
4,256
6,996
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
MealwormKing
Achilles
13
4 / 1 / 0
7,743
553
7,484
8,591
9,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
Tenkamuteky
Kuzenbo
6
0 / 1 / 0
4,961
354
1,330
4,669
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
tobii614
He Bo
12
2 / 4 / 1
7,257
518
6,116
9,718
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
8
Kills
11
11
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AsianDang
Hun Batz
3
2
5
2.75
L
Martichoras
Derwood92
Martichoras
2
1
1
2.5
W
Susano
FCB6
Susano
2
3
3
1.17
W
Charybdis
FuzyPanda
Charybdis
2
1
2
3
L
Achilles
MealwormKing
Achilles
4
1
0
4
W
3
2
3
2.25
W
Sun Wukong
RaginWaffle
Sun Wukong
0
3
0
0
W
1
2
4
1.5
L
Kuzenbo
Tenkamuteky
Kuzenbo
0
1
0
0
L
He Bo
tobii614
He Bo
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,881
Damage
27,847
51,324
Taken
43,903
26,361
Mitigated
25,156
17,208
Healing
14,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AsianDang
Hun Batz
8,661
3,188
0
5,257
13,929
5,643
0
2,019
11,906
0
68,529
L
Martichoras
Derwood92
Martichoras
4,256
1,801
0
4,119
6,996
2,914
0
90
6,906
0
53,835
W
Susano
FCB6
Susano
6,079
1,771
0
4,800
13,416
5,296
0
1,887
11,484
0
49,695
W
Charybdis
FuzyPanda
Charybdis
5,687
3,608
0
6,803
8,925
3,379
0
333
8,592
0
72,206
L
Achilles
MealwormKing
Achilles
7,484
671
0
1,933
8,591
9,304
0
111
8,480
463
48,830
W
4,325
90
43
1,788
7,538
2,450
0
2,614
4,924
57,865
0
W
Sun Wukong
RaginWaffle
Sun Wukong
4,220
638
0
2,228
10,383
6,191
0
282
9,119
0
49,803
W
3,570
286
0
1,546
11,062
9,045
0
2,774
8,288
18,003
0
L
Kuzenbo
Tenkamuteky
Kuzenbo
1,330
508
0
2,275
4,669
3,741
0
411
4,258
10,517
0
L
He Bo
tobii614
He Bo
6,116
129
0
1,343
9,718
3,554
21
5,048
4,458
44,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,037
Gold Earned
35,432
411
Minions Killed
363
0
Camps Cleared
0
1,417,951
Distance Traveled
1,254,692
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,298
593
97
7
0
317,599
0
L
Martichoras
7,173
512
91
7
0
272,269
0
W
Susano
6,880
491
66
5
0
314,209
0
W
Charybdis
7,674
548
120
9
0
253,367
0
L
Achilles
7,743
553
73
5
0
293,140
0
W
Janus
8,090
578
125
9
0
282,613
0
W
Sun Wukong
6,851
489
85
6
0
271,139
1
W
Ares
6,542
467
15
1
0
296,623
6
L
Kuzenbo
4,961
354
19
1
0
113,159
2
L
He Bo
7,257
518
83
6
0
258,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role