Player Matchup

Ganesha
Ganesha
Gold II
CC FistFight
Ganesha
Gold II
Level 89
God Stats
50W - 50L
1,498 SR
Queue Stats
529W - 441L
1,826 MMR
Party 1
Ah Puch
Ah Puch
Silver II
ShadowSpeedy
Ah Puch
Silver II
Level 145
God Stats
32W - 36L
1,435 SR
Queue Stats
598W - 683L
1,026 MMR
Party 1
Shiva
Shiva
Silver III
Voxdxo
Shiva
Silver III
Level 76
God Stats
7W - 2L
1,502 SR
Queue Stats
120W - 129L
1,308 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,478 SR
1,387 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,480 SR
1,324 MMR
Hera
Hera
Silver I
HarbingerDC
Hera
Silver I
Level 101
God Stats
47W - 32L
1,654 SR
Queue Stats
173W - 214L
1,349 MMR
Solo
Ishtar
Ishtar
Bronze IV
Jackpo_0
Ishtar
Bronze IV
Level 102
God Stats
0W - 1L
1,286 SR
Queue Stats
0W - 5L
1,283 MMR
Party 2
Horus
Horus
Bronze IV
Krmixv
Horus
Bronze IV
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,340 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CC FistFight
Ganesha
17
0 / 0 / 11
9,745
696
7,172
12,524
16,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
ShadowSpeedy
Ah Puch
16
6 / 0 / 6
11,096
793
17,456
11,399
5,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Voxdxo
Shiva
16
7 / 1 / 4
10,488
749
14,536
12,348
13,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesBastetAo KuangAh Muzen CabSurtr

VS

Bans
BacchusGuan YuBaron SamediNe ZhaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,583
613
10,753
12,374
8,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
Jackpo_0
Ishtar
14
0 / 6 / 1
8,803
629
6,316
16,136
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Krmixv
Horus
13
0 / 4 / 0
8,731
624
2,496
17,326
16,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
13
Kills
0
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CC FistFight
Ganesha
0
0
11
5.5
L
0
3
0
0
L
Ishtar
Jackpo_0
Ishtar
0
6
1
0.08
L
Horus
Krmixv
Horus
0
4
0
0
W
Ah Puch
ShadowSpeedy
Ah Puch
6
0
6
9
W
Shiva
Voxdxo
Shiva
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,164
Damage
19,565
36,271
Taken
45,836
36,601
Mitigated
31,287
10,394
Healing
12,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CC FistFight
Ganesha
7,172
245
0
910
12,524
16,649
561
2,643
9,881
34,668
0
L
10,753
2,189
0
6
12,374
8,484
0
6,042
5,835
45,281
0
L
Ishtar
Jackpo_0
Ishtar
6,316
4,309
0
3,000
16,136
5,997
0
9,015
6,650
0
35,053
L
Horus
Krmixv
Horus
2,496
1,415
2,733
6,642
17,326
16,806
0
9,021
7,471
0
15,321
W
Ah Puch
ShadowSpeedy
Ah Puch
17,456
197
714
6,115
11,399
5,984
1,048
4,320
7,079
69,297
0
W
Shiva
Voxdxo
Shiva
14,536
2,182
587
2,068
12,348
13,968
52
3,875
8,473
0
30,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,329
Gold Earned
26,117
182
Minions Killed
169
0
Camps Cleared
0
838,987
Distance Traveled
695,286
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,745
696
8
1
0
284,360
0
L
Hera
8,583
613
73
5
0
231,436
0
L
Ishtar
8,803
629
66
5
0
217,590
2
L
Horus
8,731
624
30
2
0
246,260
0
W
Ah Puch
11,096
793
119
9
0
271,672
0
W
Shiva
10,488
749
55
4
0
282,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role