Player Matchup

Nike
Nike
JimmyKarn
Nike
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 186L
1,320 Elo+
Party 2
Ymir
Ymir
Killer_of_Fapp
Ymir
Level 111
God Stats
7W - 7L
1,585 SR
Queue Stats
198W - 218L
1,395 Elo+
Party 2
Rama
Rama
deth2robots
Rama
Level 122
God Stats
8W - 5L
1,703 SR
Queue Stats
695W - 695L
1,429 Elo+
Party 3
Hachiman
Hachiman
knotthead80
Hachiman
Level 108
God Stats
21W - 8L
1,794 SR
Queue Stats
594W - 584L
1,418 Elo+
Party 3
Cerberus
Cerberus
psychobarbie89
Cerberus
Level 149
God Stats
19W - 8L
1,702 SR
Queue Stats
887W - 865L
1,449 Elo+
Party 3
Team Averages
Level 105
1,657 SR
1,402 Elo+

VS

Team Averages
Level 89
1,409 SR
1,360 Elo+
Cabrakan
Cabrakan
BLO0D V3N0M 420
Cabrakan
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 147L
1,354 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DjAst_KDS
Tsukuyomi
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,183 Elo+
Solo
Set
Set
Nilo88
Set
Level 45
God Stats
0W - 2L
1,265 SR
Queue Stats
16W - 22L
1,424 Elo+
Solo
Janus
Janus
Terrabyl
Janus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 75L
1,486 Elo+
Party 1
Thoth
Thoth
iPlayTooooWiN
Thoth
Level 63
God Stats
0W - 4L
1,282 SR
Queue Stats
86W - 104L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
17
5 / 4 / 11
10,918
728
10,636
13,410
10,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
3 / 7 / 11
10,841
723
13,076
22,371
23,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 2 / 14
11,492
766
9,009
11,290
4,848
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
knotthead80
Hachiman
17
2 / 3 / 14
10,740
716
10,115
13,359
5,437
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
18
5 / 2 / 14
11,180
745
9,575
30,358
22,239
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
2 / 7 / 6
9,972
665
8,049
20,151
24,722
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tsukuyomi
DjAst_KDS
Tsukuyomi
1
0 / 0 / 0
3,684
246
0
0
0
Set
Nilo88
Set
19
7 / 6 / 6
11,436
762
25,366
17,748
10,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Terrabyl
Janus
18
5 / 6 / 7
10,646
710
17,189
11,768
5,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 1 / 10
10,580
705
14,927
7,554
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
46
20
Kills
17
18
Deaths
20
64
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
2
7
6
0.71
L
Tsukuyomi
DjAst_KDS
Tsukuyomi
0
0
0
0
W
Nike
5
4
11
2.63
W
3
7
11
1.21
L
Set
Nilo88
Set
7
6
6
1.67
L
Janus
Terrabyl
Janus
5
6
7
1.42
W
5
2
14
6
L
3
1
10
8
W
Hachiman
knotthead80
Hachiman
2
3
14
3
W
Cerberus
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,411
Damage
65,531
90,788
Taken
57,221
66,714
Mitigated
44,981
38,439
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
8,049
655
86
912
20,151
24,722
212
8,403
11,748
14,199
1,662
L
Tsukuyomi
DjAst_KDS
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Nike
10,636
2,071
2,200
945
13,410
10,753
2,129
6,086
7,275
0
23,943
W
13,076
464
1,409
2,848
22,371
23,437
0
10,660
11,659
24,252
0
L
Set
Nilo88
Set
25,366
9,808
3,523
6,057
17,748
10,979
106
5,813
11,935
0
44,906
L
Janus
Terrabyl
Janus
17,189
1,189
617
867
11,768
5,596
0
5,426
6,342
34,882
0
W
9,009
6,668
2,820
3,232
11,290
4,848
2,376
3,936
7,300
0
23,539
L
14,927
1,601
1,279
2,288
7,554
3,684
570
3,009
4,545
34,071
0
W
Hachiman
knotthead80
Hachiman
10,115
6,058
1,361
4,480
13,359
5,437
2,997
6,247
7,112
0
34,917
W
Cerberus
9,575
812
2,566
16,578
30,358
22,239
860
11,419
18,939
34,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,171
Gold Earned
46,318
197
Minions Killed
146
0
Camps Cleared
0
1,322,121
Distance Traveled
941,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,972
665
22
1
0
196,898
0
L
Tsukuyomi
3,684
246
0
0
0
0
0
W
Nike
10,918
728
17
1
0
254,957
0
W
Ymir
10,841
723
22
1
0
238,764
0
L
Set
11,436
762
41
3
0
256,379
0
L
Janus
10,646
710
47
3
0
230,597
0
W
Rama
11,492
766
44
3
0
273,750
0
L
Thoth
10,580
705
36
2
0
257,238
0
W
Hachiman
10,740
716
59
4
0
257,160
0
W
Cerberus
11,180
745
55
4
0
297,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role