Player Matchup

Achilles
Achilles
GheeZzY
Achilles
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
377W - 386L
1,494 Elo+
Party 2
Medusa
Medusa
IonGamiing
Medusa
Level 142
God Stats
3W - 2L
1,819 SR
Queue Stats
97W - 108L
1,499 Elo+
Party 2
Terra
Terra
Pargito
Terra
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 50L
1,598 Elo+
Party 2
Ratatoskr
Ratatoskr
viJokeerPR
Ratatoskr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 66L
1,334 Elo+
Party 2
Zhong Kui
Zhong Kui
xxpargoxx
Zhong Kui
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
248W - 242L
1,421 Elo+
Party 2
Team Averages
Level 97
1,564 SR
1,469 Elo+

VS

Team Averages
Level 88
1,501 SR
1,489 Elo+
Surtr
Surtr
EH006
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 234L
1,522 Elo+
Solo
Ullr
Ullr
egggoose
Ullr
Level 27
God Stats
4W - 6L
1,298 SR
Queue Stats
657W - 644L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
monroy14
Kuzenbo
Level 152
God Stats
4W - 1L
1,700 SR
Queue Stats
140W - 131L
1,504 Elo+
Solo
Nike
Nike
pyschoticsandman
Nike
Level 66
God Stats
22W - 17L
1,505 SR
Queue Stats
501W - 519L
1,455 Elo+
Party 1
Terra
Terra
remilepirate
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 224L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GheeZzY
Achilles
17
4 / 2 / 18
10,608
707
16,224
21,628
21,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
IonGamiing
Medusa
19
5 / 2 / 22
11,246
750
16,929
15,287
7,568
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Pargito
Terra
18
3 / 2 / 25
10,817
721
20,065
19,294
23,603
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ratatoskr
viJokeerPR
Ratatoskr
18
5 / 3 / 23
11,014
734
12,509
15,874
7,614
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
xxpargoxx
Zhong Kui
20
17 / 1 / 14
13,309
887
45,149
25,936
21,169
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
EH006
Surtr
15
1 / 11 / 5
9,247
616
14,773
26,411
21,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
17
3 / 6 / 5
9,280
619
12,670
16,313
6,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
monroy14
Kuzenbo
18
0 / 3 / 10
8,837
589
12,259
28,434
35,151
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 7 / 4
10,021
668
8,505
19,300
16,823
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 7 / 4
8,701
580
14,330
27,030
14,139
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
37
34
Kills
9
10
Deaths
34
102
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Surtr
EH006
Surtr
1
11
5
0.32
W
Achilles
GheeZzY
Achilles
4
2
18
6.5
W
Medusa
IonGamiing
Medusa
5
2
22
8
W
Terra
Pargito
Terra
3
2
25
7.75
L
Ullr
3
6
5
0.92
L
Kuzenbo
monroy14
Kuzenbo
0
3
10
1.67
L
4
7
4
0.86
L
1
7
4
0.43
W
Ratatoskr
viJokeerPR
Ratatoskr
5
3
23
5.5
W
Zhong Kui
xxpargoxx
Zhong Kui
17
1
14
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,876
Damage
62,537
98,019
Taken
117,488
81,552
Mitigated
94,397
60,050
Healing
35,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
EH006
Surtr
14,773
3,809
879
4,506
26,411
21,731
0
14,324
12,087
276
28,336
W
Achilles
GheeZzY
Achilles
16,224
2,666
3,739
4,327
21,628
21,598
656
4,708
13,932
0
22,399
W
Medusa
IonGamiing
Medusa
16,929
8,676
2,059
5,084
15,287
7,568
3,230
4,434
10,617
0
47,258
W
Terra
Pargito
Terra
20,065
1,371
11,474
6,088
19,294
23,603
714
4,784
14,223
31,307
0
L
Ullr
12,670
3,155
1,466
1,287
16,313
6,553
0
10,618
5,695
0
25,671
L
Kuzenbo
monroy14
Kuzenbo
12,259
2,585
961
10,717
28,434
35,151
0
14,451
13,983
26,280
0
L
8,505
385
830
320
19,300
16,823
0
11,498
7,802
0
12,173
L
14,330
719
7,189
6,943
27,030
14,139
0
14,323
12,707
22,150
0
W
Ratatoskr
viJokeerPR
Ratatoskr
12,509
1,466
2,200
5,540
15,874
7,614
1,046
5,060
10,616
0
22,461
W
Zhong Kui
xxpargoxx
Zhong Kui
45,149
3,035
3,936
15,603
25,936
21,169
1,631
6,502
19,114
85,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,994
Gold Earned
46,086
237
Minions Killed
108
0
Camps Cleared
0
1,528,546
Distance Traveled
1,229,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,247
616
25
2
0
227,351
0
W
Achilles
10,608
707
20
1
0
311,375
0
W
Medusa
11,246
750
60
4
0
287,294
0
W
Terra
10,817
721
23
2
0
299,710
0
L
Ullr
9,280
619
29
2
0
255,617
0
L
Kuzenbo
8,837
589
24
2
0
285,069
0
L
Nike
10,021
668
6
0
0
263,895
0
L
Terra
8,701
580
24
2
0
197,345
0
W
Ratatoskr
11,014
734
20
1
0
335,679
0
W
Zhong Kui
13,309
887
114
8
0
294,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role