Player Matchup

Cupid
Cupid
 
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BigDose
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 137L
1,753 Elo+
Solo
Maui
Maui
Dormjromr
Maui
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 49L
1,584 Elo+
Solo
Kukulkan
Kukulkan
Guan Yu
Kukulkan
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 146L
1,427 Elo+
Solo
Nu Wa
Nu Wa
JairGonzalaz
Nu Wa
Level 147
God Stats
6W - 7L
1,505 SR
Queue Stats
385W - 378L
1,503 Elo+
Solo
Team Averages
Level 136
1,501 SR
1,553 Elo+

VS

Team Averages
Level 133
1,421 SR
1,504 Elo+
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
GKWoolly
Nike
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
Ianite4Lyfe
Hachiman
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 45L
1,529 Elo+
Party 1
Baron Samedi
Baron Samedi
Vexx Flare
Baron Samedi
Level 134
God Stats
1W - 1L
1,285 SR
Queue Stats
97W - 99L
1,503 Elo+
Solo
Ymir
Ymir
batzoo10000
Ymir
Level 122
God Stats
1W - 1L
1,320 SR
Queue Stats
98W - 88L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
4 / 2 / 8
7,298
912
8,225
7,426
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kali
BigDose
Kali
12
2 / 2 / 10
7,179
897
6,016
11,850
10,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
14
1 / 2 / 11
7,393
924
5,689
10,834
12,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Guan Yu
Kukulkan
1
0 / 0 / 0
1,964
246
0
0
0
12
5 / 4 / 2
6,857
857
10,986
9,000
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 1 / 6
7,964
996
8,016
5,799
2,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
12
2 / 4 / 1
7,045
881
6,198
10,307
9,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
Ianite4Lyfe
Hachiman
13
3 / 3 / 6
7,834
979
8,327
8,401
3,921
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Vexx Flare
Baron Samedi
12
0 / 2 / 6
6,852
857
6,158
5,716
3,223
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 2 / 4
8,412
1,052
4,684
11,519
13,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
12
Kills
9
10
Deaths
12
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
4
2
8
4
W
Scylla
 
Scylla
1
1
6
4
L
Kali
BigDose
Kali
2
2
10
3.5
L
Maui
1
2
11
3.25
W
Nike
2
4
1
0.63
L
Kukulkan
Guan Yu
Kukulkan
0
0
0
0
W
Hachiman
Ianite4Lyfe
Hachiman
3
3
6
2
L
5
4
2
1.5
W
Baron Samedi
Vexx Flare
Baron Samedi
0
2
6
1.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,916
Damage
33,383
39,110
Taken
41,742
34,187
Mitigated
33,052
13,249
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,225
3,261
1,792
1,382
7,426
5,123
504
3,333
4,093
0
21,409
W
Scylla
 
Scylla
8,016
1,025
1,584
1,500
5,799
2,766
1,024
2,059
3,740
23,069
0
L
Kali
BigDose
Kali
6,016
954
1,856
3,853
11,850
10,631
77
6,285
5,565
0
7,776
L
Maui
5,689
950
423
2,155
10,834
12,954
0
5,646
5,188
10,274
0
W
Nike
6,198
177
912
282
10,307
9,966
0
4,237
6,070
2,056
7,419
L
Kukulkan
Guan Yu
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
Ianite4Lyfe
Hachiman
8,327
4,969
968
2,608
8,401
3,921
2,069
3,250
5,151
0
22,588
L
10,986
2,951
561
1,227
9,000
5,479
380
5,034
3,966
21,350
0
W
Baron Samedi
Vexx Flare
Baron Samedi
6,158
365
3,522
1,625
5,716
3,223
647
3,105
2,611
23,114
0
W
4,684
992
778
2,462
11,519
13,176
359
4,024
7,495
7,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,691
Gold Earned
38,107
62
Minions Killed
113
0
Camps Cleared
0
600,335
Distance Traveled
771,615
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,298
912
30
4
0
146,273
0
W
Scylla
7,964
996
43
5
0
168,841
0
L
Kali
7,179
897
6
1
0
175,186
0
L
Maui
7,393
924
9
1
0
153,750
0
W
Nike
7,045
881
4
1
0
151,309
0
L
Kukulkan
1,964
246
0
0
0
0
0
W
Hachiman
7,834
979
27
3
0
136,712
0
L
Nu Wa
6,857
857
17
2
0
125,126
0
W
Baron Samedi
6,852
857
32
4
0
163,711
0
W
Ymir
8,412
1,052
7
1
0
151,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role