Player Matchup

Sun Wukong
Sun Wukong
JMan2098
Sun Wukong
Level 106
God Stats
93W - 52L
1,716 SR
Queue Stats
194W - 177L
1,544 Elo+
Party 2
Bastet
Bastet
Mythirl
Bastet
Level 129
God Stats
0W - 4L
1,237 SR
Queue Stats
113W - 111L
1,561 Elo+
Party 2
Anhur
Anhur
PB71
Anhur
Level 244
God Stats
5W - 8L
1,686 SR
Queue Stats
375W - 362L
1,539 Elo+
Solo
Sobek
Sobek
SaintDume
Sobek
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,432 Elo+
Solo
Eset
Eset
ZeroSilentX
Eset
Level 100
God Stats
7W - 9L
1,621 SR
Queue Stats
125W - 105L
1,566 Elo+
Solo
Team Averages
Level 145
1,552 SR
1,528 Elo+

VS

Team Averages
Level 116
1,591 SR
1,488 Elo+
Serqet
Serqet
Kurrz
Serqet
Level 127
God Stats
3W - 3L
1,357 SR
Queue Stats
140W - 173L
1,539 Elo+
Party 1
Martichoras
Martichoras
NICH0S
Martichoras
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 269L
1,506 Elo+
Party 1
Nike
Nike
NicoxDel
Nike
Level 109
God Stats
9W - 2L
1,685 SR
Queue Stats
54W - 54L
1,407 Elo+
Solo
Surtr
Surtr
Sybil19
Surtr
Level 109
God Stats
4W - 2L
1,895 SR
Queue Stats
186W - 234L
1,524 Elo+
Party 1
Sol
Sol
bucky343
Sol
Level 109
God Stats
5W - 6L
1,516 SR
Queue Stats
139W - 168L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JMan2098
Sun Wukong
15
2 / 1 / 0
9,202
575
17,686
17,267
23,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Mythirl
Bastet
13
0 / 2 / 3
7,683
480
5,380
12,503
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
PB71
Anhur
14
2 / 2 / 0
8,650
541
5,459
12,146
4,842
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
SaintDume
Sobek
12
2 / 3 / 1
7,551
472
5,004
18,188
17,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 6 / 1
8,665
542
11,226
12,117
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Kurrz
Serqet
16
7 / 2 / 3
10,003
625
9,103
13,882
6,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Martichoras
NICH0S
Martichoras
15
2 / 4 / 4
9,121
570
9,385
13,206
5,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nike
14
0 / 1 / 8
8,816
551
7,456
13,769
13,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
Sybil19
Surtr
14
1 / 2 / 1
8,746
547
10,254
22,106
16,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
4 / 1 / 1
10,386
649
12,615
10,421
4,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
10
Kills
14
14
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
JMan2098
Sun Wukong
2
1
0
2
W
Serqet
Kurrz
Serqet
7
2
3
4.25
L
Bastet
Mythirl
Bastet
0
2
3
0.75
W
Martichoras
NICH0S
Martichoras
2
4
4
1
W
Nike
0
1
8
4
L
Anhur
PB71
Anhur
2
2
0
1
L
Sobek
SaintDume
Sobek
2
3
1
0.83
W
Surtr
Sybil19
Surtr
1
2
1
0.75
L
4
6
1
0.75
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,755
Damage
48,813
72,221
Taken
73,384
55,168
Mitigated
45,889
20,033
Healing
29,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
JMan2098
Sun Wukong
17,686
3,987
0
5,031
17,267
23,059
472
346
16,741
3,213
94,679
W
Serqet
Kurrz
Serqet
9,103
1,425
0
5,924
13,882
6,117
0
4,245
9,637
0
77,781
L
Bastet
Mythirl
Bastet
5,380
1,880
0
4,230
12,503
4,536
7
1,239
11,057
0
42,900
W
Martichoras
NICH0S
Martichoras
9,385
3,328
0
3,684
13,206
5,608
660
7,111
6,095
0
74,368
W
Nike
7,456
1,346
2,653
2,430
13,769
13,096
0
3,353
10,416
0
38,979
L
Anhur
PB71
Anhur
5,459
3,021
0
3,983
12,146
4,842
0
5,934
6,212
0
67,491
L
Sobek
SaintDume
Sobek
5,004
527
0
5,118
18,188
17,885
0
4,031
14,157
21,633
0
W
Surtr
Sybil19
Surtr
10,254
3,746
0
8,532
22,106
16,943
551
2,042
20,064
950
65,504
L
11,226
546
191
1,480
12,117
4,846
0
1,458
10,299
62,787
0
W
12,615
6,174
0
6,739
10,421
4,125
950
1,601
8,820
101,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,751
Gold Earned
47,072
513
Minions Killed
551
0
Camps Cleared
0
1,615,512
Distance Traveled
1,694,200
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,202
575
184
12
0
264,177
0
W
Serqet
10,003
625
108
7
0
369,642
4
L
Bastet
7,683
480
65
4
0
369,988
4
W
Martichoras
9,121
570
123
8
0
326,412
5
W
Nike
8,816
551
43
3
0
355,253
12
L
Anhur
8,650
541
124
8
0
290,845
0
L
Sobek
7,551
472
22
1
0
379,688
4
W
Surtr
8,746
547
108
7
0
324,544
3
L
Eset
8,665
542
118
7
0
310,814
4
W
Sol
10,386
649
169
11
0
318,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role