Player Matchup

Tyr
Tyr
MrMaGoat
Tyr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 31L
1,626 Elo+
Party 1
Amaterasu
Amaterasu
MrZexi
Amaterasu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,626 Elo+
Party 1
Jormungandr
Jormungandr
RCANN0N55
Jormungandr
Level 67
God Stats
2W - 0L
1,724 SR
Queue Stats
47W - 41L
1,612 Elo+
Party 1
Chang'e
Chang'e
Viulentchuck
Chang'e
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 108L
1,571 Elo+
Party 1
Ishtar
Ishtar
ckarppinen
Ishtar
Level 48
God Stats
4W - 2L
1,533 SR
Queue Stats
58W - 45L
1,649 Elo+
Party 1
Team Averages
Level 76
1,551 SR
1,617 Elo+

VS

Team Averages
Level 116
1,524 SR
1,507 Elo+
Set
Set
Evanewton
Set
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 86L
1,431 Elo+
Party 3
Horus
Horus
KonaBaby
Horus
Level 143
God Stats
2W - 5L
1,502 SR
Queue Stats
195W - 197L
1,536 Elo+
Party 2
Izanami
Izanami
VooDoo187
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 198L
1,536 Elo+
Party 2
Chronos
Chronos
ZulAtiram
Chronos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,555 Elo+
Solo
Erlang Shen
Erlang Shen
ohudoido
Erlang Shen
Level 99
God Stats
2W - 4L
1,620 SR
Queue Stats
217W - 203L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 15
10,324
939
14,095
16,019
22,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
MrZexi
Amaterasu
15
1 / 3 / 19
8,856
805
4,194
13,553
10,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
RCANN0N55
Jormungandr
15
5 / 3 / 12
9,807
892
8,504
12,741
12,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Viulentchuck
Chang'e
16
4 / 2 / 18
9,539
867
18,491
15,460
6,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
ckarppinen
Ishtar
17
9 / 2 / 11
9,969
906
25,016
12,776
6,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 7
9,610
874
11,141
15,766
11,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
KonaBaby
Horus
15
2 / 5 / 6
8,686
790
6,770
21,553
29,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
VooDoo187
Izanami
12
1 / 8 / 7
7,524
684
13,105
14,651
7,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
ZulAtiram
Chronos
13
1 / 3 / 7
7,798
709
6,172
10,195
5,279
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
ohudoido
Erlang Shen
13
4 / 6 / 4
7,953
723
10,834
18,227
13,370
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
44
26
Kills
13
13
Deaths
28
75
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
6
7
1.42
L
Horus
KonaBaby
Horus
2
5
6
1
W
7
3
15
4.83
W
Amaterasu
MrZexi
Amaterasu
1
3
19
3.5
W
Jormungandr
RCANN0N55
Jormungandr
5
3
12
3.67
W
Chang'e
Viulentchuck
Chang'e
4
2
18
6.5
L
Izanami
VooDoo187
Izanami
1
8
7
0.56
L
Chronos
ZulAtiram
Chronos
1
3
7
1.5
W
Ishtar
ckarppinen
Ishtar
9
2
11
7.25
L
Erlang Shen
ohudoido
Erlang Shen
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,300
Damage
48,022
70,549
Taken
80,392
58,946
Mitigated
66,935
34,328
Healing
20,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,141
4,612
313
2,369
15,766
11,856
711
4,709
10,933
0
19,560
L
Horus
KonaBaby
Horus
6,770
3,214
2,848
6,441
21,553
29,083
217
6,666
14,648
0
12,857
W
14,095
2,619
2,293
3,189
16,019
22,507
372
796
15,223
0
32,832
W
Amaterasu
MrZexi
Amaterasu
4,194
1,091
51
3,106
13,553
10,789
1,105
1,746
11,759
0
6,816
W
Jormungandr
RCANN0N55
Jormungandr
8,504
2,026
2,144
1,218
12,741
12,024
354
1,597
11,144
18,770
0
W
Chang'e
Viulentchuck
Chang'e
18,491
2,549
8,107
9,047
15,460
6,887
1,901
819
14,593
30,851
0
L
Izanami
VooDoo187
Izanami
13,105
9,274
659
1,267
14,651
7,347
0
5,132
9,374
0
23,860
L
Chronos
ZulAtiram
Chronos
6,172
2,155
681
2,036
10,195
5,279
1,074
3,669
6,477
18,872
0
W
Ishtar
ckarppinen
Ishtar
25,016
11,554
1,339
3,834
12,776
6,739
2,698
1,214
11,513
0
40,594
L
Erlang Shen
ohudoido
Erlang Shen
10,834
4,212
1,076
2,454
18,227
13,370
0
6,819
11,273
0
14,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,495
Gold Earned
41,571
119
Minions Killed
87
0
Camps Cleared
0
1,091,590
Distance Traveled
882,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,610
874
15
1
0
196,828
0
L
Horus
8,686
790
14
1
0
184,427
0
W
Tyr
10,324
939
32
3
0
248,939
0
W
Amaterasu
8,856
805
4
0
0
215,746
0
W
Jormungandr
9,807
892
25
2
0
208,084
0
W
Chang'e
9,539
867
33
3
0
215,678
0
L
Izanami
7,524
684
21
2
0
181,013
0
L
Chronos
7,798
709
36
3
0
118,409
0
W
Ishtar
9,969
906
25
2
0
203,143
0
L
Erlang Shen
7,953
723
1
0
0
202,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role