Player Matchup

Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
GiggsOtto
Shiva
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 149L
1,630 Elo+
Party 2
Discordia
Discordia
HptmanSchneider
Discordia
Level 146
God Stats
133W - 104L
1,610 SR
Queue Stats
492W - 449L
1,618 Elo+
Party 2
Team Averages
Level 134
1,537 SR
1,583 Elo+

VS

Team Averages
Level 17
1,496 SR
1,288 Elo+
Izanami
Izanami
ByAIMAR55
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,279 Elo+
Party 1
Bakasura
Bakasura
NuKer2016
Bakasura
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,307 Elo+
Party 1
Scylla
Scylla
jabalisupremo
Scylla
Level 3
God Stats
2W - 6L
1,487 SR
Queue Stats
6W - 14L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
11 / 0 / 4
9,272
1,030
13,584
10,990
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
GiggsOtto
Shiva
12
5 / 3 / 11
8,103
900
6,760
11,091
9,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
HptmanSchneider
Discordia
13
3 / 0 / 12
8,170
908
10,240
4,670
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ByAIMAR55
Izanami
9
0 / 8 / 3
6,134
682
5,077
14,846
5,279
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
NuKer2016
Bakasura
11
1 / 6 / 2
6,587
732
4,167
10,836
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 5 / 0
6,777
753
4,056
8,571
3,398
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
19
Kills
3
3
Deaths
19
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
0
4
13
L
Izanami
ByAIMAR55
Izanami
0
8
3
0.19
W
Shiva
GiggsOtto
Shiva
5
3
11
3.5
W
Discordia
HptmanSchneider
Discordia
3
0
12
9
L
Bakasura
NuKer2016
Bakasura
1
6
2
0.33
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,584
Damage
13,300
26,751
Taken
34,253
16,269
Mitigated
15,311
9,542
Healing
3,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,584
11,329
0
4,379
10,990
4,647
775
1,062
9,702
0
38,530
L
Izanami
ByAIMAR55
Izanami
5,077
2,983
0
901
14,846
5,279
0
4,979
9,499
0
12,671
W
Shiva
GiggsOtto
Shiva
6,760
1,302
1,205
3,230
11,091
9,863
123
2,184
8,372
0
17,559
W
Discordia
HptmanSchneider
Discordia
10,240
544
0
728
4,670
1,759
1,561
810
3,860
37,314
0
L
Bakasura
NuKer2016
Bakasura
4,167
2,668
0
2,017
10,836
6,634
0
2,716
7,835
0
16,193
L
4,056
354
0
914
8,571
3,398
0
2,640
5,890
13,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,545
Gold Earned
19,498
129
Minions Killed
65
0
Camps Cleared
0
573,651
Distance Traveled
475,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,272
1,030
43
5
0
190,492
0
L
Izanami
6,134
682
12
1
0
143,400
0
W
Shiva
8,103
900
18
2
0
185,492
0
W
Discordia
8,170
908
68
8
0
197,667
0
L
Bakasura
6,587
732
28
3
0
183,078
0
L
Scylla
6,777
753
25
3
0
148,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role