Player Matchup

Apollo
Apollo
Allninjaa
Apollo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,544 Elo+
Solo
Set
Set
FriqiRiqi
Set
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 157L
1,429 Elo+
Solo
Cerberus
Cerberus
PMac1996
Cerberus
Level 106
God Stats
1W - 3L
1,715 SR
Queue Stats
287W - 279L
1,454 Elo+
Party 1
Chang'e
Chang'e
ndog614
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,532 Elo+
Solo
Hun Batz
Hun Batz
patty_craig96
Hun Batz
Level 46
God Stats
1W - 1L
1,738 SR
Queue Stats
147W - 151L
1,430 Elo+
Party 1
Team Averages
Level 93
1,591 SR
1,478 Elo+

VS

Team Averages
Level 100
1,469 SR
1,469 Elo+
Sylvanus
Sylvanus
Abbybluelew84
Sylvanus
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
837W - 849L
1,497 Elo+
Party 2
Hou Yi
Hou Yi
Stevosahn
Hou Yi
Level 65
God Stats
7W - 7L
1,500 SR
Queue Stats
722W - 743L
1,454 Elo+
Solo
Chronos
Chronos
TruncateLily5
Chronos
Level 116
God Stats
8W - 9L
1,521 SR
Queue Stats
832W - 852L
1,487 Elo+
Party 2
Thoth
Thoth
ZoroUchiha
Thoth
Level 67
God Stats
2W - 2L
1,301 SR
Queue Stats
43W - 46L
1,449 Elo+
Solo
Khepri
Khepri
iFaker sx
Khepri
Level 128
God Stats
2W - 1L
1,524 SR
Queue Stats
258W - 259L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Allninjaa
Apollo
13
1 / 2 / 1
7,536
685
3,074
7,131
2,757
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 6 / 2
7,216
656
7,100
12,023
11,512
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
PMac1996
Cerberus
15
1 / 4 / 2
8,594
781
10,232
24,575
28,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
ndog614
Chang'e
12
0 / 8 / 2
6,820
620
4,971
16,110
6,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
patty_craig96
Hun Batz
13
0 / 7 / 2
7,105
646
14,014
13,825
5,373
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Abbybluelew84
Sylvanus
16
1 / 0 / 24
10,231
930
6,331
12,166
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hou Yi
Stevosahn
Hou Yi
15
3 / 1 / 18
9,422
857
15,832
10,079
5,584
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
16
5 / 1 / 16
9,665
879
17,662
12,923
7,839
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
18
17 / 1 / 7
11,163
1,015
20,778
9,561
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
iFaker sx
Khepri
15
1 / 1 / 18
9,092
827
6,036
9,040
11,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
110
3
Kills
27
27
Deaths
4
9
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Abbybluelew84
Sylvanus
1
0
24
13
L
Apollo
Allninjaa
Apollo
1
2
1
0.75
L
1
6
2
0.33
L
Cerberus
PMac1996
Cerberus
1
4
2
0.5
W
Hou Yi
Stevosahn
Hou Yi
3
1
18
12
W
Chronos
5
1
16
13
W
Thoth
17
1
7
20.5
W
Khepri
iFaker sx
Khepri
1
1
18
10
L
Chang'e
ndog614
Chang'e
0
8
2
0.13
L
Hun Batz
patty_craig96
Hun Batz
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,391
Damage
66,639
73,664
Taken
53,769
54,332
Mitigated
42,762
23,850
Healing
32,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Abbybluelew84
Sylvanus
6,331
2,037
10,071
6,690
12,166
12,478
1,143
3,678
8,488
11,919
0
L
Apollo
Allninjaa
Apollo
3,074
1,202
325
816
7,131
2,757
0
4,664
2,467
0
11,282
L
7,100
2,871
942
1,053
12,023
11,512
0
9,664
2,359
0
12,852
L
Cerberus
PMac1996
Cerberus
10,232
640
943
12,632
24,575
28,640
0
15,088
9,487
29,177
0
W
Hou Yi
Stevosahn
Hou Yi
15,832
5,407
2,037
688
10,079
5,584
1,451
2,162
7,917
0
33,635
W
Chronos
17,662
7,659
4,165
3,143
12,923
7,839
3,064
3,992
8,931
33,424
0
W
Thoth
20,778
1,894
3,011
1,609
9,561
5,375
1,906
2,365
7,196
38,723
0
W
Khepri
iFaker sx
Khepri
6,036
430
928
538
9,040
11,486
244
3,006
6,034
10,177
0
L
Chang'e
ndog614
Chang'e
4,971
933
2,784
2,904
16,110
6,050
0
11,477
4,633
10,857
0
L
Hun Batz
patty_craig96
Hun Batz
14,014
1,566
684
767
13,825
5,373
0
9,914
3,911
0
21,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,271
Gold Earned
49,573
134
Minions Killed
114
0
Camps Cleared
0
862,962
Distance Traveled
1,075,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,231
930
9
1
0
199,694
0
L
Apollo
7,536
685
33
3
0
121,907
0
L
Set
7,216
656
11
1
0
169,515
0
L
Cerberus
8,594
781
63
6
0
211,727
0
W
Hou Yi
9,422
857
43
4
0
207,587
0
W
Chronos
9,665
879
32
3
0
197,296
0
W
Thoth
11,163
1,015
23
2
0
232,921
0
W
Khepri
9,092
827
7
1
0
237,884
0
L
Chang'e
6,820
620
11
1
0
149,219
0
L
Hun Batz
7,105
646
16
1
0
210,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role