Player Matchup

Morgan Le Fay
Morgan Le Fay
BlitzeWyvern64
Morgan Le Fay
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
HanimeHanan
Cthulhu
Level 26
God Stats
2W - 1L
1,770 SR
Queue Stats
3W - 4L
1,471 Elo+
Party 1
Surtr
Surtr
MvP_BladeStorm
Surtr
Level 38
God Stats
6W - 5L
1,643 SR
Queue Stats
11W - 8L
1,503 Elo+
Party 1
Team Averages
Level 33
1,637 SR
1,476 Elo+

VS

Team Averages
Level 39
1,496 SR
1,352 Elo+
Izanami
Izanami
Aryacursorin
Izanami
Level 28
God Stats
0W - 2L
1,312 SR
Queue Stats
26W - 49L
1,375 Elo+
Party 2
Kuzenbo
Kuzenbo
FabledPage
Kuzenbo
Level 42
God Stats
1W - 5L
1,674 SR
Queue Stats
41W - 56L
1,333 Elo+
Party 2
Tiamat
Tiamat
the bat man9628
Tiamat
Level 47
God Stats
0W - 5L
1,500 SR
Queue Stats
37W - 34L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlitzeWyvern64
Morgan Le Fay
16
2 / 2 / 5
10,755
717
16,204
12,941
6,356
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
HanimeHanan
Cthulhu
15
2 / 1 / 4
10,021
668
8,249
16,627
18,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
4 / 0 / 3
11,277
752
9,895
12,990
11,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aryacursorin
Izanami
15
1 / 4 / 1
9,658
644
10,834
18,829
8,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kuzenbo
FabledPage
Kuzenbo
7
0 / 2 / 0
7,779
519
1,476
6,775
6,396
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 2 / 1
11,247
750
14,104
14,921
9,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
3
3
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aryacursorin
Izanami
1
4
1
0.38
W
Morgan Le Fay
BlitzeWyvern64
Morgan Le Fay
2
2
5
2.25
L
Kuzenbo
FabledPage
Kuzenbo
0
2
0
0
W
Cthulhu
HanimeHanan
Cthulhu
2
1
4
4
W
4
0
3
5.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,348
Damage
26,414
42,558
Taken
40,525
36,435
Mitigated
23,907
18,194
Healing
10,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aryacursorin
Izanami
10,834
7,743
282
2,566
18,829
8,173
0
11,343
7,123
0
39,834
W
Morgan Le Fay
BlitzeWyvern64
Morgan Le Fay
16,204
3,494
0
5,467
12,941
6,356
1,599
4,937
7,624
66,389
0
L
Kuzenbo
FabledPage
Kuzenbo
1,476
623
130
148
6,775
6,396
0
3,694
2,903
6,298
0
W
Cthulhu
HanimeHanan
Cthulhu
8,249
666
940
5,705
16,627
18,606
496
6,538
9,586
26,645
0
W
9,895
3,285
883
5,199
12,990
11,473
784
4,584
8,016
856
56,762
L
14,104
469
433
6,979
14,921
9,338
0
8,754
5,705
56,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,053
Gold Earned
28,684
193
Minions Killed
171
0
Camps Cleared
0
880,557
Distance Traveled
637,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,658
644
62
4
0
263,475
0
W
Morgan Le Fay
10,755
717
89
6
0
254,996
0
L
Kuzenbo
7,779
519
11
1
0
106,215
0
W
Cthulhu
10,021
668
25
2
0
307,367
0
W
Surtr
11,277
752
79
5
0
318,194
0
L
Tiamat
11,247
750
98
7
0
267,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role