Player Matchup

Fenrir
Fenrir
DomNextDoor9688
Fenrir
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 77L
1,342 Elo+
Party 2
Zeus
Zeus
GOS Tom3175
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,325 Elo+
Party 2
Ullr
Ullr
Minertom11
Ullr
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 109L
1,447 Elo+
Solo
Vulcan
Vulcan
SCUBA_STEVE0953
Vulcan
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 108L
1,502 Elo+
Solo
Pele
Pele
global-slushie
Pele
Level 124
God Stats
1W - 2L
1,294 SR
Queue Stats
159W - 159L
1,482 Elo+
Solo
Team Averages
Level 61
1,459 SR
1,420 Elo+

VS

Team Averages
Level 84
1,470 SR
1,482 Elo+
Cerberus
Cerberus
Dday131301
Cerberus
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
137W - 130L
1,457 Elo+
Party 3
Zeus
Zeus
ShoNuffGamingYT
Zeus
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,556 Elo+
Party 3
Xing Tian
Xing Tian
Z4KU
Xing Tian
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 103L
1,461 Elo+
Party 1
Ishtar
Ishtar
todo9913
Ishtar
Level 44
God Stats
6W - 9L
1,390 SR
Queue Stats
206W - 157L
1,502 Elo+
Solo
Surtr
Surtr
ucheat247
Surtr
Level 88
God Stats
5W - 2L
1,459 SR
Queue Stats
95W - 93L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 5
8,420
765
5,261
11,383
8,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
3 / 2 / 6
8,502
773
11,203
5,699
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 7 / 8
7,630
694
6,349
14,176
6,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
1 / 4 / 4
7,889
717
10,208
8,553
3,987
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 5
7,608
692
8,996
15,264
10,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dday131301
Cerberus
14
1 / 3 / 14
8,895
809
6,589
13,729
16,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 1 / 12
9,540
867
13,027
5,157
2,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Z4KU
Xing Tian
15
2 / 1 / 17
9,378
853
9,425
12,610
13,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
todo9913
Ishtar
16
6 / 1 / 8
9,685
880
8,980
11,205
6,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
ucheat247
Surtr
14
8 / 5 / 10
9,309
846
12,698
15,902
18,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
11
Kills
22
22
Deaths
11
28
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dday131301
Cerberus
1
3
14
2.67
L
3
6
5
0.92
L
3
2
6
3
L
2
7
8
0.86
L
1
4
4
0.75
W
5
1
12
11
W
Xing Tian
Z4KU
Xing Tian
2
1
17
10.5
L
2
3
5
1.5
W
Ishtar
todo9913
Ishtar
6
1
8
10
W
Surtr
ucheat247
Surtr
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,017
Damage
50,719
55,075
Taken
58,603
31,408
Mitigated
58,337
13,064
Healing
22,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dday131301
Cerberus
6,589
273
1,023
4,278
13,729
16,470
45
5,812
7,788
24,679
0
L
5,261
515
1,260
2,045
11,383
8,044
0
6,000
5,383
0
8,678
L
11,203
1,927
0
0
5,699
2,480
0
4,266
1,433
24,293
0
L
6,349
2,352
141
2,137
14,176
6,567
0
6,546
7,630
0
13,576
L
10,208
2,663
344
1,169
8,553
3,987
0
4,450
4,103
27,386
0
W
13,027
1,782
1,515
994
5,157
2,792
1,230
1,971
3,139
26,960
0
W
Xing Tian
Z4KU
Xing Tian
9,425
513
1,259
3,120
12,610
13,985
204
3,082
9,403
12,851
0
L
8,996
1,015
447
5,521
15,264
10,330
0
8,120
7,144
0
20,471
W
Ishtar
todo9913
Ishtar
8,980
4,916
269
5,179
11,205
6,373
1,732
4,476
6,544
0
25,675
W
Surtr
ucheat247
Surtr
12,698
3,021
2,352
2,470
15,902
18,717
351
6,070
9,756
357
20,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,049
Gold Earned
46,807
136
Minions Killed
186
0
Camps Cleared
0
985,774
Distance Traveled
1,040,066
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,895
809
66
6
0
197,573
0
L
Fenrir
8,420
765
9
1
0
194,513
0
L
Zeus
8,502
773
41
4
0
208,531
0
L
Ullr
7,630
694
25
2
0
165,412
0
L
Vulcan
7,889
717
41
4
0
205,047
0
W
Zeus
9,540
867
47
4
0
185,089
0
W
Xing Tian
9,378
853
3
0
0
252,672
0
L
Pele
7,608
692
20
2
0
212,271
0
W
Ishtar
9,685
880
47
4
0
197,258
0
W
Surtr
9,309
846
23
2
0
207,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role