Player Matchup

Zeus
Zeus
BlizzMan123382
Zeus
Level 65
God Stats
1W - 1L
1,348 SR
Queue Stats
5W - 5L
1,243 Elo+
Party 2
Apollo
Apollo
Ciroc_Chilly
Apollo
Level 14
God Stats
1W - 0L
1,501 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Hortonkid58
Chaac
Level 98
God Stats
1W - 0L
1,729 SR
Queue Stats
20W - 10L
1,099 Elo+
Party 2
Team Averages
Level 59
1,526 SR
1,280 Elo+

VS

Team Averages
Level 36
1,597 SR
1,371 Elo+
Sol
Sol
TAOS419
Sol
Level 45
God Stats
5W - 2L
1,705 SR
Queue Stats
55W - 59L
1,366 Elo+
Solo
Anubis
Anubis
The_expert_noob3
Anubis
Level 5
God Stats
0W - 2L
1,334 SR
Queue Stats
1W - 8L
1,249 Elo+
Party 1
Bellona
Bellona
vamp_immortal
Bellona
Level 57
God Stats
1W - 1L
1,753 SR
Queue Stats
14W - 22L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
8,037
731
8,474
6,336
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
11
1 / 2 / 3
7,085
644
4,630
7,409
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 1 / 3
8,369
761
9,897
9,249
8,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
2 / 0 / 2
6,865
624
5,867
5,447
2,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 5 / 2
7,207
655
3,333
9,914
4,543
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
11
3 / 1 / 1
7,138
649
5,951
10,807
10,143
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
6
Kills
5
5
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
Apollo
1
2
3
1.25
W
3
1
3
4.5
L
Sol
2
0
2
3
L
0
5
2
0.2
L
Bellona
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,001
Damage
15,151
22,994
Taken
26,168
13,768
Mitigated
16,811
4,040
Healing
5,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,474
2,859
0
1,007
6,336
2,597
326
2,303
4,033
32,191
1,558
W
Apollo
4,630
2,629
0
824
7,409
2,589
182
3,576
3,833
0
14,401
W
9,897
1,380
0
2,209
9,249
8,582
0
3,094
6,155
734
43,156
L
Sol
5,867
2,301
0
3,405
5,447
2,125
974
1,238
4,209
14,207
1,293
L
3,333
204
0
1,797
9,914
4,543
0
2,207
7,707
25,028
0
L
Bellona
5,951
1,402
0
92
10,807
10,143
288
5,189
5,618
0
13,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,491
Gold Earned
21,210
142
Minions Killed
88
0
Camps Cleared
0
628,596
Distance Traveled
495,512
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,037
731
62
6
0
186,872
4
W
Apollo
7,085
644
19
2
0
211,772
0
W
Chaac
8,369
761
61
6
0
229,952
0
L
Sol
6,865
624
21
2
0
104,357
0
L
Anubis
7,207
655
56
5
0
176,774
0
L
Bellona
7,138
649
11
1
0
214,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role