Player Matchup

Tyr
Tyr
Gold II
Igneely
Tyr
Gold II
Level 109
God Stats
1W - 1L
1,832 SR
Queue Stats
53W - 33L
1,822 MMR
Party 2
Kukulkan
Kukulkan
Gold II
SilentLordNar
Kukulkan
Gold II
Level 94
God Stats
11W - 6L
1,793 SR
Queue Stats
66W - 59L
1,839 MMR
Party 2
Susano
Susano
Platinum I
lordfeiza
Susano
Platinum I
Level 118
God Stats
37W - 17L
1,710 SR
Queue Stats
521W - 523L
1,847 MMR
Solo
Chronos
Chronos
Platinum II
xxAsta
Chronos
Platinum II
Level 156
God Stats
4W - 5L
1,421 SR
Queue Stats
73W - 63L
1,826 MMR
Party 3
Bacchus
Bacchus
Platinum III
xxGojo
Bacchus
Platinum III
Level 143
God Stats
5W - 5L
1,491 SR
Queue Stats
155W - 124L
1,812 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,649 SR
1,829 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,649 SR
1,688 MMR
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Platinum III
 
Thanatos
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
HomieJ54
Cu Chulainn
Platinum III
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
269W - 265L
1,811 MMR
Solo
Rama
Rama
Gold I
JJPR900
Rama
Gold I
Level 140
God Stats
3W - 1L
1,955 SR
Queue Stats
48W - 35L
1,813 MMR
Solo
Athena
Athena
Gold I
Nosequeponer27
Athena
Gold I
Level 141
God Stats
2W - 8L
1,789 SR
Queue Stats
63W - 73L
1,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
3 / 1 / 0
7,707
593
6,602
10,802
10,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
SilentLordNar
Kukulkan
13
1 / 0 / 3
7,646
588
3,914
3,200
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
lordfeiza
Susano
14
6 / 0 / 1
7,944
611
8,132
8,772
3,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
xxAsta
Chronos
13
6 / 2 / 1
8,018
617
11,572
9,854
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
xxGojo
Bacchus
12
2 / 0 / 8
7,385
568
4,864
7,372
6,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AresAgniAo Kuang

VS

Bans
He BoSurtrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 1 / 0
7,082
545
2,016
5,012
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
 
Thanatos
11
1 / 7 / 1
6,724
517
5,253
12,705
5,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
HomieJ54
Cu Chulainn
13
1 / 2 / 0
7,404
570
7,014
12,628
13,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
JJPR900
Rama
12
1 / 4 / 1
6,538
503
6,855
12,865
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 1
5,466
420
1,999
10,431
6,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
18
Kills
3
3
Deaths
18
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Thanatos
 
Thanatos
1
7
1
0.21
L
Cu Chulainn
HomieJ54
Cu Chulainn
1
2
0
0.5
W
Tyr
3
1
0
3
L
Rama
JJPR900
Rama
1
4
1
0.38
L
0
4
1
0.13
W
Kukulkan
SilentLordNar
Kukulkan
1
0
3
2.5
W
Susano
lordfeiza
Susano
6
0
1
6.5
W
Chronos
xxAsta
Chronos
6
2
1
3.25
W
Bacchus
xxGojo
Bacchus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,084
Damage
23,137
40,000
Taken
53,641
25,201
Mitigated
31,474
12,224
Healing
19,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,016
68
0
980
5,012
1,908
0
3,004
2,008
66,825
0
L
Thanatos
 
Thanatos
5,253
1,977
0
7,447
12,705
5,257
23
3,723
8,982
0
41,595
L
Cu Chulainn
HomieJ54
Cu Chulainn
7,014
787
0
3,938
12,628
13,651
0
1,513
11,115
3,169
58,303
W
Tyr
6,602
672
0
5,103
10,802
10,082
0
1,263
9,539
1,057
55,906
L
Rama
JJPR900
Rama
6,855
6,061
0
4,331
12,865
4,213
0
7,825
5,040
0
50,172
L
1,999
508
1,167
1,876
10,431
6,445
0
5,060
5,371
13,253
0
W
Kukulkan
SilentLordNar
Kukulkan
3,914
994
0
400
3,200
1,461
0
1,503
1,697
78,931
0
W
Susano
lordfeiza
Susano
8,132
3,112
0
765
8,772
3,152
0
616
8,156
0
67,210
W
Chronos
xxAsta
Chronos
11,572
4,544
0
905
9,854
3,979
168
732
9,122
67,548
0
W
Bacchus
xxGojo
Bacchus
4,864
940
2,317
2,734
7,372
6,527
0
1,274
6,098
16,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,700
Gold Earned
33,214
474
Minions Killed
414
0
Camps Cleared
0
1,466,172
Distance Traveled
1,264,630
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,082
545
127
10
0
280,240
0
L
Thanatos
6,724
517
72
6
0
280,502
0
L
Cu Chulainn
7,404
570
111
9
0
251,431
2
W
Tyr
7,707
593
98
8
0
296,531
0
L
Rama
6,538
503
86
7
0
236,072
2
L
Athena
5,466
420
18
1
0
216,385
2
W
Kukulkan
7,646
588
150
12
0
273,605
3
W
Susano
7,944
611
94
7
0
326,787
0
W
Chronos
8,018
617
114
9
0
265,482
1
W
Bacchus
7,385
568
18
1
0
303,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role