Player Matchup

Mercury
Mercury
 
Mercury
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Assassin2864984
King Arthur
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,038 Elo+
Party 1
Guan Yu
Guan Yu
SiR BiLLiaM7367
Guan Yu
Level 22
God Stats
1W - 2L
1,475 SR
Queue Stats
7W - 19L
1,302 Elo+
Party 1
Cabrakan
Cabrakan
SladeTheKoolAid
Cabrakan
Level 25
God Stats
6W - 1L
1,710 SR
Queue Stats
114W - 113L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
The_Panda_Reaper
Tsukuyomi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,425 Elo+
Solo
Team Averages
Level 51
1,537 SR
1,347 Elo+

VS

Team Averages
Level 106
1,480 SR
1,455 Elo+
Sobek
Sobek
FatAlbertMan
Sobek
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 154L
1,522 Elo+
Solo
Skadi
Skadi
GrandeMaico
Skadi
Level 89
God Stats
3W - 0L
1,734 SR
Queue Stats
122W - 122L
1,487 Elo+
Solo
Chiron
Chiron
Incovient7
Chiron
Level 101
God Stats
2W - 5L
1,164 SR
Queue Stats
263W - 311L
1,415 Elo+
Solo
Arachne
Arachne
Juggernator
Arachne
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 134L
1,420 Elo+
Solo
Terra
Terra
MrMoMo43
Terra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 150L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 6 / 2
7,839
713
6,781
11,708
5,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Assassin2864984
King Arthur
13
1 / 6 / 3
7,696
700
9,676
18,299
19,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 8 / 2
6,866
624
5,138
19,199
15,876
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cabrakan
13
1 / 4 / 3
7,195
654
5,559
16,046
23,239
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
14
2 / 5 / 3
8,280
753
11,935
13,761
6,513
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 19
10,015
910
8,276
18,545
28,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 1 / 17
8,961
815
16,373
7,280
3,781
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chiron
Incovient7
Chiron
18
9 / 1 / 17
10,139
922
18,412
10,784
6,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Arachne
Juggernator
Arachne
16
9 / 2 / 16
9,710
883
17,760
12,006
8,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
MrMoMo43
Terra
15
3 / 2 / 15
8,844
804
10,437
13,099
14,622
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
113
7
Kills
29
29
Deaths
8
13
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
2
0.67
L
King Arthur
Assassin2864984
King Arthur
1
6
3
0.42
W
4
2
19
6.75
W
4
1
17
12.5
W
Chiron
Incovient7
Chiron
9
1
17
17.5
W
Arachne
Juggernator
Arachne
9
2
16
8.5
W
Terra
MrMoMo43
Terra
3
2
15
5.25
L
0
8
2
0.13
L
Cabrakan
1
4
3
0.63
L
Tsukuyomi
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,089
Damage
71,258
79,013
Taken
61,714
71,479
Mitigated
62,182
15,094
Healing
30,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,781
2,730
1,064
961
11,708
5,939
0
2,647
9,061
0
14,437
L
King Arthur
Assassin2864984
King Arthur
9,676
574
417
479
18,299
19,912
0
5,130
13,169
0
19,891
W
8,276
713
788
4,581
18,545
28,464
337
1,364
17,181
17,463
0
W
16,373
5,605
4,272
2,035
7,280
3,781
2,565
152
7,128
0
28,300
W
Chiron
Incovient7
Chiron
18,412
5,991
3,433
1,364
10,784
6,799
2,270
1,779
9,005
0
34,877
W
Arachne
Juggernator
Arachne
17,760
12,862
693
2,610
12,006
8,516
1,726
1,603
10,403
0
22,765
W
Terra
MrMoMo43
Terra
10,437
279
6,928
4,171
13,099
14,622
483
661
12,438
21,399
0
L
5,138
556
1,803
2,133
19,199
15,876
0
2,996
16,203
0
12,818
L
Cabrakan
5,559
565
1,356
2,782
16,046
23,239
0
4,707
11,339
11,674
0
L
Tsukuyomi
11,935
2,452
568
3,531
13,761
6,513
0
3,233
10,528
0
28,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,876
Gold Earned
47,669
106
Minions Killed
130
0
Camps Cleared
0
957,440
Distance Traveled
1,057,368
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,839
713
19
2
0
175,981
0
L
King Arthur
7,696
700
28
3
0
186,618
0
W
Sobek
10,015
910
13
1
0
210,476
0
W
Skadi
8,961
815
27
2
0
217,966
0
W
Chiron
10,139
922
61
6
0
184,129
0
W
Arachne
9,710
883
14
1
0
217,772
0
W
Terra
8,844
804
15
1
0
227,025
0
L
Guan Yu
6,866
624
13
1
0
195,692
0
L
Cabrakan
7,195
654
10
1
0
190,837
0
L
Tsukuyomi
8,280
753
36
3
0
208,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role