Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
XeL4
Arachne
Level 15
God Stats
3W - 0L
1,472 SR
Queue Stats
6W - 6L
1,432 Elo+
Party 2
Team Averages
Level 111
1,491 SR
1,477 Elo+

VS

Team Averages
Level 108
1,479 SR
1,460 Elo+
Cthulhu
Cthulhu
Beast_OfThe_Void
Cthulhu
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
205W - 207L
1,431 Elo+
Party 1
Vulcan
Vulcan
ObeyMaurice9
Vulcan
Level 124
God Stats
29W - 29L
1,436 SR
Queue Stats
262W - 295L
1,505 Elo+
Solo
Chaac
Chaac
Wa ge1557
Chaac
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 0 / 2
6,022
860
4,165
2,985
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
 
Mulan
10
2 / 0 / 4
5,954
851
4,199
6,674
3,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
XeL4
Arachne
11
3 / 0 / 3
6,444
921
3,943
4,351
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,842
692
2,431
5,620
3,968
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
9
0 / 0 / 0
5,090
727
3,442
2,310
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Wa ge1557
Chaac
7
0 / 5 / 0
4,839
691
3,064
8,036
3,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
7
Kills
0
0
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
2
3
W
Mulan
 
Mulan
2
0
4
4
L
0
2
0
0
L
Vulcan
0
0
0
0
L
Chaac
Wa ge1557
Chaac
0
5
0
0
W
Arachne
XeL4
Arachne
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,307
Damage
8,937
14,010
Taken
15,966
7,324
Mitigated
8,222
4,584
Healing
1,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,165
258
0
1,463
2,985
1,279
855
1,462
1,433
23,342
0
W
Mulan
 
Mulan
4,199
1,388
0
1,851
6,674
3,845
0
2,024
4,586
0
18,845
L
2,431
407
0
276
5,620
3,968
0
1,579
3,860
8,166
261
L
Vulcan
3,442
1,275
0
0
2,310
816
0
1,030
1,236
14,791
0
L
Chaac
Wa ge1557
Chaac
3,064
704
0
935
8,036
3,438
0
1,572
6,259
0
9,395
W
Arachne
XeL4
Arachne
3,943
2,902
0
1,270
4,351
2,200
0
1,971
2,320
0
11,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,420
Gold Earned
14,771
94
Minions Killed
67
0
Camps Cleared
0
448,889
Distance Traveled
286,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,022
860
39
6
0
129,399
0
W
Mulan
5,954
851
32
5
0
139,110
0
L
Cthulhu
4,842
692
18
3
0
86,014
0
L
Vulcan
5,090
727
31
4
0
98,176
0
L
Chaac
4,839
691
18
3
0
102,374
0
W
Arachne
6,444
921
23
3
0
180,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role