Player Matchup

Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
CF_Donkey_Kong
Apollo
Level 108
God Stats
8W - 11L
1,276 SR
Queue Stats
871W - 923L
1,559 Elo+
Party 1
Lancelot
Lancelot
DASGamer_10
Lancelot
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 109L
1,458 Elo+
Solo
Persephone
Persephone
TicklishSquids
Persephone
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 113L
1,497 Elo+
Solo
Ymir
Ymir
moka_412
Ymir
Level 121
God Stats
9W - 5L
1,702 SR
Queue Stats
681W - 702L
1,542 Elo+
Party 1
Team Averages
Level 112
1,496 SR
1,511 Elo+

VS

Team Averages
Level 118
1,417 SR
1,515 Elo+
Gilgamesh
Gilgamesh
EARLYandOFTEN
Gilgamesh
Level 100
God Stats
4W - 9L
1,295 SR
Queue Stats
236W - 236L
1,470 Elo+
Solo
Raijin
Raijin
Phobos6393
Raijin
Level 158
God Stats
11W - 10L
1,532 SR
Queue Stats
746W - 763L
1,483 Elo+
Solo
Ishtar
Ishtar
UnrulyDarren
Ishtar
Level 129
God Stats
13W - 9L
1,257 SR
Queue Stats
390W - 396L
1,534 Elo+
Party 2
Neith
Neith
Yung Blanko
Neith
Level 97
God Stats
6W - 5L
1,500 SR
Queue Stats
535W - 504L
1,517 Elo+
Party 2
Hel
Hel
grimromer2525
Hel
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 28L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 3 / 3
7,267
727
12,301
13,092
6,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 4
6,895
690
8,661
13,893
7,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
DASGamer_10
Lancelot
12
0 / 6 / 1
6,784
678
3,674
15,646
15,842
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
TicklishSquids
Persephone
13
1 / 4 / 3
7,510
751
10,045
9,867
4,075
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
12
1 / 5 / 1
7,454
745
3,596
15,469
15,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EARLYandOFTEN
Gilgamesh
13
4 / 1 / 11
7,980
798
9,964
12,839
10,623
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Phobos6393
Raijin
14
3 / 1 / 12
8,193
819
20,182
10,023
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
14
4 / 1 / 12
7,820
782
10,560
10,186
4,471
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 0 / 11
9,603
960
16,372
7,639
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 13
7,295
730
6,611
9,787
6,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
3
Kills
21
21
Deaths
4
12
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
3
0.83
L
0
3
4
0.67
L
Lancelot
DASGamer_10
Lancelot
0
6
1
0.08
W
Gilgamesh
EARLYandOFTEN
Gilgamesh
4
1
11
9.5
W
Raijin
Phobos6393
Raijin
3
1
12
9
L
Persephone
TicklishSquids
Persephone
1
4
3
0.63
W
Ishtar
4
1
12
10
W
9
0
11
14.5
W
1
1
13
7.5
L
Ymir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,277
Damage
63,689
67,967
Taken
50,474
49,760
Mitigated
30,347
25,656
Healing
31,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
12,301
260
8,701
6,613
13,092
6,172
0
6,878
5,720
24,324
0
L
8,661
3,180
645
1,957
13,893
7,945
0
5,352
8,055
0
17,817
L
Lancelot
DASGamer_10
Lancelot
3,674
716
734
1,930
15,646
15,842
0
5,071
10,226
0
8,554
W
Gilgamesh
EARLYandOFTEN
Gilgamesh
9,964
2,147
2,366
3,128
12,839
10,623
0
5,754
7,085
0
13,428
W
Raijin
Phobos6393
Raijin
20,182
1,068
1,588
2,277
10,023
4,551
58
5,880
4,143
30,850
0
L
Persephone
TicklishSquids
Persephone
10,045
511
276
1,740
9,867
4,075
0
4,184
5,306
23,922
0
W
Ishtar
10,560
4,806
2,663
2,587
10,186
4,471
439
6,577
3,609
0
17,278
W
16,372
4,699
1,642
2,153
7,639
3,914
425
3,101
4,538
0
37,033
W
6,611
123
7,901
4,951
9,787
6,788
0
4,630
5,157
9,298
0
L
Ymir
3,596
369
1,237
1,823
15,469
15,726
0
3,961
10,895
7,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,910
Gold Earned
40,891
94
Minions Killed
120
0
Camps Cleared
0
913,343
Distance Traveled
1,053,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,267
727
29
3
0
201,805
0
L
Apollo
6,895
690
23
2
0
176,491
0
L
Lancelot
6,784
678
7
1
0
183,270
0
W
Gilgamesh
7,980
798
7
1
0
218,927
0
W
Raijin
8,193
819
31
3
0
201,120
0
L
Persephone
7,510
751
30
3
0
187,431
0
W
Ishtar
7,820
782
17
2
0
184,047
0
W
Neith
9,603
960
53
5
0
218,165
0
W
Hel
7,295
730
12
1
0
231,619
0
L
Ymir
7,454
745
5
1
0
164,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role