Player Matchup

Cerberus
Cerberus
EEVI1
Cerberus
Level 39
God Stats
3W - 7L
1,500 SR
Queue Stats
277W - 281L
1,384 Elo+
Solo
Poseidon
Poseidon
El Pucinho
Poseidon
Level 17
God Stats
1W - 3L
1,299 SR
Queue Stats
13W - 41L
1,299 Elo+
Party 2
Cthulhu
Cthulhu
Lokiec96
Cthulhu
Level 61
God Stats
1W - 4L
1,290 SR
Queue Stats
161W - 226L
1,334 Elo+
Party 2
Fenrir
Fenrir
loiixeleu
Fenrir
Level 65
God Stats
64W - 68L
1,363 SR
Queue Stats
95W - 102L
1,355 Elo+
Party 1
Cernunnos
Cernunnos
w1ldReaper
Cernunnos
Level 26
God Stats
0W - 2L
1,274 SR
Queue Stats
2W - 4L
1,388 Elo+
Party 1
Team Averages
Level 42
1,345 SR
1,352 Elo+

VS

Team Averages
Level 61
1,432 SR
1,463 Elo+
Surtr
Surtr
DV1234
Surtr
Level 40
God Stats
26W - 25L
1,463 SR
Queue Stats
69W - 79L
1,425 Elo+
Party 3
Maui
Maui
HerakIius
Maui
Level 25
God Stats
2W - 0L
1,231 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 4
Nemesis
Nemesis
HundredEyess
Nemesis
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 68L
1,319 Elo+
Solo
Martichoras
Martichoras
camachohd914
Martichoras
Level 97
God Stats
7W - 0L
1,537 SR
Queue Stats
13W - 4L
1,672 Elo+
Party 4
Nu Wa
Nu Wa
maggie_games
Nu Wa
Level 85
God Stats
35W - 43L
1,430 SR
Queue Stats
46W - 59L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EEVI1
Cerberus
5
0 / 2 / 1
7,027
260
748
7,423
3,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
El Pucinho
Poseidon
12
1 / 9 / 2
8,870
329
7,391
17,764
5,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Lokiec96
Cthulhu
15
1 / 2 / 3
10,338
383
8,288
26,749
37,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
loiixeleu
Fenrir
18
4 / 2 / 2
11,710
434
7,410
23,717
12,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
w1ldReaper
Cernunnos
18
2 / 11 / 2
10,956
406
10,904
29,111
14,567
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DV1234
Surtr
19
7 / 2 / 5
14,912
552
16,713
25,248
31,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Maui
16
0 / 1 / 10
12,052
446
2,176
14,831
17,119
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
HundredEyess
Nemesis
20
7 / 3 / 2
15,765
584
13,664
27,858
14,735
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Martichoras
camachohd914
Martichoras
19
6 / 2 / 7
13,695
507
21,104
17,716
9,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 0 / 6
14,958
554
27,805
8,995
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
8
Kills
26
26
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Surtr
DV1234
Surtr
7
2
5
4.75
L
Cerberus
EEVI1
Cerberus
0
2
1
0.25
L
Poseidon
El Pucinho
Poseidon
1
9
2
0.22
W
Maui
0
1
10
5
W
Nemesis
HundredEyess
Nemesis
7
3
2
2.67
L
Cthulhu
Lokiec96
Cthulhu
1
2
3
1.25
W
Martichoras
camachohd914
Martichoras
6
2
7
4.75
L
Fenrir
loiixeleu
Fenrir
4
2
2
2.5
W
6
0
6
9
L
Cernunnos
w1ldReaper
Cernunnos
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,741
Damage
81,462
104,764
Taken
94,648
73,533
Mitigated
76,683
19,058
Healing
34,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
DV1234
Surtr
16,713
4,122
0
8,437
25,248
31,595
325
5,203
17,240
4,697
104,092
L
Cerberus
EEVI1
Cerberus
748
222
0
1,445
7,423
3,470
0
3,494
3,929
9,724
0
L
Poseidon
El Pucinho
Poseidon
7,391
2,073
0
2,758
17,764
5,887
0
4,239
13,525
46,328
0
W
Maui
2,176
872
202
5,393
14,831
17,119
772
4,719
10,112
27,070
0
W
Nemesis
HundredEyess
Nemesis
13,664
10,590
0
8,146
27,858
14,735
4,409
3,359
24,354
0
168,443
L
Cthulhu
Lokiec96
Cthulhu
8,288
774
315
4,483
26,749
37,324
0
7,067
19,682
47,609
0
W
Martichoras
camachohd914
Martichoras
21,104
9,361
0
8,945
17,716
9,309
1,746
8,419
9,297
0
117,770
L
Fenrir
loiixeleu
Fenrir
7,410
3,926
498
7,373
23,717
12,285
0
7,251
16,466
0
66,340
W
27,805
6,785
0
3,061
8,995
3,925
6,315
1,665
7,330
134,827
0
L
Cernunnos
w1ldReaper
Cernunnos
10,904
6,401
0
2,186
29,111
14,567
0
9,165
19,946
0
94,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,901
Gold Earned
71,382
416
Minions Killed
667
0
Camps Cleared
0
1,681,795
Distance Traveled
2,521,973
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
14,912
552
148
5
0
470,258
5
L
Cerberus
7,027
260
32
1
0
70,950
0
L
Poseidon
8,870
329
86
3
0
282,314
0
W
Maui
12,052
446
31
1
0
515,515
2
W
Nemesis
15,765
584
190
7
0
552,482
0
L
Cthulhu
10,338
383
63
2
0
446,072
7
W
Martichoras
13,695
507
126
5
0
504,788
0
L
Fenrir
11,710
434
118
4
0
507,059
0
W
Nu Wa
14,958
554
172
6
0
478,930
1
L
Cernunnos
10,956
406
117
4
0
375,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role