Player Matchup

Ah Puch
Ah Puch
JMFimbresC
Ah Puch
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 37L
1,390 Elo+
Solo
Thor
Thor
Tommek790
Thor
Level 129
God Stats
9W - 3L
1,802 SR
Queue Stats
131W - 141L
1,486 Elo+
Party 1
Vulcan
Vulcan
cedreipo
Vulcan
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 77L
1,466 Elo+
Party 1
Martichoras
Martichoras
cpttfrags
Martichoras
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 74L
1,506 Elo+
Solo
Bacchus
Bacchus
nb-0815
Bacchus
Level 119
God Stats
2W - 0L
1,715 SR
Queue Stats
76W - 79L
1,492 Elo+
Party 1
Team Averages
Level 87
1,603 SR
1,468 Elo+

VS

Team Averages
Level 73
1,420 SR
1,372 Elo+
Tiamat
Tiamat
Herboray
Tiamat
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 101L
1,213 Elo+
Solo
Athena
Athena
LostNDaSauce288
Athena
Level 48
God Stats
0W - 2L
1,333 SR
Queue Stats
193W - 184L
1,517 Elo+
Solo
Sol
Sol
Ryker 8 Rock
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,180 Elo+
Party 2
Fenrir
Fenrir
artur_leach
Fenrir
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 87L
1,435 Elo+
Solo
Neith
Neith
theman666
Neith
Level 76
God Stats
3W - 5L
1,267 SR
Queue Stats
150W - 160L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JMFimbresC
Ah Puch
11
2 / 1 / 5
5,999
1,200
3,738
2,225
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
2 / 2 / 6
6,181
1,236
3,220
3,806
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
cedreipo
Vulcan
11
4 / 1 / 4
6,442
1,288
5,506
2,133
1,005
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
cpttfrags
Martichoras
12
1 / 1 / 5
6,038
1,208
2,091
3,557
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
nb-0815
Bacchus
12
1 / 1 / 9
6,056
1,211
3,127
6,334
5,702
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Herboray
Tiamat
11
1 / 3 / 4
5,266
1,053
2,006
5,391
3,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
2 / 2 / 3
5,918
1,184
2,512
6,884
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 3 / 3
5,605
1,121
2,703
5,179
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
5
0 / 0 / 0
4,392
878
0
0
0
Neith
theman666
Neith
11
2 / 2 / 1
5,752
1,150
2,160
3,465
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
10
Kills
6
6
Deaths
10
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Herboray
Tiamat
1
3
4
1
W
Ah Puch
JMFimbresC
Ah Puch
2
1
5
4.5
L
2
2
3
1.75
L
1
3
3
0.83
W
Thor
2
2
6
2.5
L
Fenrir
0
0
0
0
W
Vulcan
cedreipo
Vulcan
4
1
4
6
W
Martichoras
cpttfrags
Martichoras
1
1
5
3.5
W
Bacchus
nb-0815
Bacchus
1
1
9
5.5
L
Neith
theman666
Neith
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,682
Damage
9,381
18,055
Taken
20,919
11,222
Mitigated
15,057
6,253
Healing
5,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Herboray
Tiamat
2,006
220
64
1,028
5,391
3,557
0
3,836
1,555
7,575
0
W
Ah Puch
JMFimbresC
Ah Puch
3,738
254
0
311
2,225
930
100
452
1,764
13,346
0
L
2,512
489
110
1,799
6,884
7,107
0
2,647
4,237
5,004
0
L
2,703
814
266
1,645
5,179
2,717
0
3,506
1,673
8,032
529
W
Thor
3,220
658
331
128
3,806
1,576
0
1,681
2,117
0
5,021
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
cedreipo
Vulcan
5,506
1,411
381
463
2,133
1,005
120
1,287
843
8,585
0
W
Martichoras
cpttfrags
Martichoras
2,091
729
151
1,077
3,557
2,009
646
2,143
1,404
0
8,322
W
Bacchus
nb-0815
Bacchus
3,127
45
217
3,194
6,334
5,702
0
1,494
4,840
4,988
0
L
Neith
theman666
Neith
2,160
1,502
265
557
3,465
1,676
0
2,382
1,083
0
5,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,716
Gold Earned
26,933
48
Minions Killed
45
0
Camps Cleared
0
480,157
Distance Traveled
350,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,266
1,053
7
1
0
95,308
0
W
Ah Puch
5,999
1,200
12
2
0
82,655
0
L
Athena
5,918
1,184
7
1
0
121,682
0
L
Sol
5,605
1,121
24
5
0
70,105
0
W
Thor
6,181
1,236
2
0
0
72,580
0
L
Fenrir
4,392
878
0
0
0
0
0
W
Vulcan
6,442
1,288
11
2
0
112,044
0
W
Martichoras
6,038
1,208
18
4
0
99,560
0
W
Bacchus
6,056
1,211
5
1
0
113,318
0
L
Neith
5,752
1,150
7
1
0
63,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role