Player Matchup

Zhong Kui
Zhong Kui
BGzzISzzMYzzOG
Zhong Kui
Level 66
God Stats
3W - 10L
1,165 SR
Queue Stats
408W - 441L
1,415 Elo+
Solo
Fafnir
Fafnir
Biggleswerth
Fafnir
Level 129
God Stats
2W - 2L
1,752 SR
Queue Stats
126W - 123L
1,549 Elo+
Solo
Chang'e
Chang'e
CaRonaldUchiha
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,370 Elo+
Solo
Maui
Maui
DeadMan-_Gravity
Maui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,539 Elo+
Solo
Osiris
Osiris
eastc0astmvp37
Osiris
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
241W - 259L
1,421 Elo+
Solo
Team Averages
Level 88
1,483 SR
1,459 Elo+

VS

Team Averages
Level 81
1,400 SR
1,456 Elo+
Ra
Ra
KikusSnipus
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 102L
1,554 Elo+
Solo
Kuzenbo
Kuzenbo
Lord_Nixx6
Kuzenbo
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 223L
1,329 Elo+
Party 1
Freya
Freya
RagingPandaEh
Freya
Level 127
God Stats
2W - 3L
1,322 SR
Queue Stats
46W - 40L
1,451 Elo+
Solo
Bacchus
Bacchus
Smokejoker
Bacchus
Level 147
God Stats
2W - 4L
1,495 SR
Queue Stats
206W - 202L
1,512 Elo+
Solo
Sobek
Sobek
nepidestroyer2
Sobek
Level 70
God Stats
1W - 2L
1,184 SR
Queue Stats
93W - 80L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BGzzISzzMYzzOG
Zhong Kui
13
1 / 8 / 5
7,453
745
15,701
14,695
11,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
15
4 / 4 / 7
8,250
825
7,284
15,659
25,057
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 8 / 5
7,255
726
7,881
13,186
8,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 4 / 5
7,353
735
8,581
12,092
19,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 7
7,679
768
9,195
13,762
17,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 2 / 17
10,737
1,074
16,420
12,532
6,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Lord_Nixx6
Kuzenbo
15
1 / 2 / 24
9,155
916
7,152
14,965
23,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
11 / 1 / 16
9,902
990
23,274
14,152
8,219
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Smokejoker
Bacchus
15
3 / 3 / 22
8,709
871
6,996
16,913
18,352
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 17
8,447
845
9,838
18,821
19,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
126
12
Kills
30
30
Deaths
12
29
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BGzzISzzMYzzOG
Zhong Kui
1
8
5
0.44
L
Fafnir
4
4
7
1.88
L
2
8
5
0.56
L
2
4
5
1.13
W
12
2
17
10.25
W
Kuzenbo
Lord_Nixx6
Kuzenbo
1
2
24
6.5
W
11
1
16
19
W
Bacchus
Smokejoker
Bacchus
3
3
22
4.67
L
3
6
7
1.08
W
3
4
17
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,642
Damage
63,680
69,394
Taken
77,383
81,913
Mitigated
77,232
13,140
Healing
44,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BGzzISzzMYzzOG
Zhong Kui
15,701
552
644
1,577
14,695
11,305
0
13,843
852
26,567
0
L
Fafnir
7,284
1,831
347
4,014
15,659
25,057
0
13,625
2,034
13,695
0
L
7,881
901
2,365
1,659
13,186
8,097
0
12,683
503
13,381
0
L
8,581
1,531
350
1,268
12,092
19,629
0
10,556
1,536
22,388
0
W
16,420
2,709
11,514
7,163
12,532
6,949
555
7,753
4,779
37,292
0
W
Kuzenbo
Lord_Nixx6
Kuzenbo
7,152
2,521
926
2,527
14,965
23,767
670
6,265
8,700
11,360
0
W
23,274
6,461
1,143
6,609
14,152
8,219
279
7,851
6,301
30,568
0
W
Bacchus
Smokejoker
Bacchus
6,996
812
1,959
5,376
16,913
18,352
360
6,227
10,686
13,250
0
L
9,195
2,279
253
663
13,762
17,825
0
12,125
1,637
0
13,463
W
9,838
853
1,505
5,294
18,821
19,945
611
11,351
7,470
16,582
848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,990
Gold Earned
46,950
80
Minions Killed
109
0
Camps Cleared
0
795,212
Distance Traveled
990,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,453
745
26
3
0
140,620
0
L
Fafnir
8,250
825
12
1
0
164,932
0
L
Chang'e
7,255
726
16
2
0
160,570
0
L
Maui
7,353
735
23
2
0
167,899
0
W
Ra
10,737
1,074
51
5
0
196,703
0
W
Kuzenbo
9,155
916
7
1
0
200,951
0
W
Freya
9,902
990
18
2
0
206,061
0
W
Bacchus
8,709
871
8
1
0
196,688
0
L
Osiris
7,679
768
3
0
0
161,191
0
W
Sobek
8,447
845
25
3
0
190,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role