Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold III
Bellaqua
Cernunnos
Gold III
Level 156
God Stats
30W - 19L
1,575 SR
Queue Stats
245W - 245L
1,494 MMR
Solo
Maui
Maui
Gold III
DjmarioAhhhhhhh
Maui
Gold III
Level 86
God Stats
5W - 8L
1,332 SR
Queue Stats
48W - 45L
1,435 MMR
Party 1
Set
Set
Gold III
LaDrogiNocheEnHd
Set
Gold III
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 46L
1,527 MMR
Party 1
Amaterasu
Amaterasu
Gold II
sloppymakeout
Amaterasu
Gold II
Level 143
God Stats
11W - 5L
1,614 SR
Queue Stats
113W - 115L
1,505 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,504 SR
1,492 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,483 SR
1,498 MMR
Nike
Nike
Silver II
HandheldCobra71
Nike
Silver II
Level 109
God Stats
72W - 58L
1,488 SR
Queue Stats
162W - 209L
1,490 MMR
Solo
Medusa
Medusa
Gold III
RJJJijynn
Medusa
Gold III
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
255W - 245L
1,468 MMR
Solo
Vulcan
Vulcan
Gold IV
Shāde
Vulcan
Gold IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 133L
1,456 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
branquinho
Kumbhakarna
Silver I
Level 86
God Stats
11W - 12L
1,500 SR
Queue Stats
155W - 136L
1,492 MMR
Solo
Awilix
Awilix
Gold II
phatchod69
Awilix
Gold II
Level 120
God Stats
0W - 1L
1,427 SR
Queue Stats
38W - 35L
1,581 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 0 / 3
9,078
567
5,631
8,250
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Bellaqua
Cernunnos
15
0 / 3 / 2
9,135
571
8,826
10,938
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 5
8,558
535
3,212
7,140
5,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 2 / 1
10,069
629
8,471
15,159
7,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
sloppymakeout
Amaterasu
16
6 / 1 / 2
10,521
658
12,427
18,447
16,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AresCliodhnaChronos

VS

Bans
FreyaSkadiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,285
455
3,048
13,821
7,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
RJJJijynn
Medusa
15
2 / 1 / 2
8,351
522
4,183
10,150
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Shāde
Vulcan
13
0 / 1 / 0
7,573
473
8,278
5,796
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Kumbhakarna
branquinho
Kumbhakarna
12
0 / 1 / 3
7,737
484
3,674
10,469
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
phatchod69
Awilix
15
4 / 3 / 2
8,789
549
11,916
14,619
7,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
6
6
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
3
1.5
W
Cernunnos
Bellaqua
Cernunnos
0
3
2
0.33
W
1
0
5
3.5
L
0
6
1
0.08
W
5
2
1
2.75
L
Medusa
RJJJijynn
Medusa
2
1
2
3
L
Vulcan
Shāde
Vulcan
0
1
0
0
L
Kumbhakarna
branquinho
Kumbhakarna
0
1
3
1.5
L
Awilix
phatchod69
Awilix
4
3
2
1.67
W
Amaterasu
sloppymakeout
Amaterasu
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,567
Damage
31,099
59,934
Taken
54,855
38,031
Mitigated
31,857
23,391
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,631
494
384
2,979
8,250
3,417
0
4,406
3,844
90,736
0
W
Cernunnos
Bellaqua
Cernunnos
8,826
4,188
0
4,576
10,938
5,021
984
2,002
8,929
0
79,713
W
3,212
718
0
2,235
7,140
5,427
221
1,776
5,364
16,349
0
L
3,048
673
0
909
13,821
7,493
261
440
13,381
0
50,190
W
8,471
3,531
0
1,130
15,159
7,562
0
2,078
13,060
0
96,841
L
Medusa
RJJJijynn
Medusa
4,183
2,402
0
3,834
10,150
3,890
889
367
9,783
0
65,958
L
Vulcan
Shāde
Vulcan
8,278
2,584
0
1,455
5,796
2,579
0
2,582
3,214
70,801
0
L
Kumbhakarna
branquinho
Kumbhakarna
3,674
132
0
2,928
10,469
10,582
174
2,761
7,708
18,039
0
L
Awilix
phatchod69
Awilix
11,916
4,068
0
1,604
14,619
7,313
0
2,693
11,926
0
75,197
W
Amaterasu
sloppymakeout
Amaterasu
12,427
5,693
0
12,087
18,447
16,604
1,357
2,069
16,374
0
83,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,361
Gold Earned
39,735
570
Minions Killed
447
0
Camps Cleared
0
1,708,176
Distance Traveled
1,642,331
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,078
567
162
10
0
330,002
4
W
Cernunnos
9,135
571
128
8
0
292,338
3
W
Maui
8,558
535
21
1
0
349,283
11
L
Nike
7,285
455
78
5
0
289,803
1
W
Set
10,069
629
128
8
0
384,983
4
L
Medusa
8,351
522
136
9
0
284,837
1
L
Vulcan
7,573
473
122
8
0
356,437
0
L
Kumbhakarna
7,737
484
12
1
0
313,995
6
L
Awilix
8,789
549
99
6
0
397,259
4
W
Amaterasu
10,521
658
131
8
0
351,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role