Player Matchup

Discordia
Discordia
Platinum III
Aidenokea
Discordia
Platinum III
Level 215
God Stats
4W - 3L
1,435 SR
Queue Stats
142W - 134L
1,908 MMR
Solo
Ymir
Ymir
Bronze III
Coruptn
Ymir
Bronze III
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,500 MMR
Solo
Freya
Freya
Gold II
Mitsufy
Freya
Gold II
Level 186
God Stats
22W - 10L
1,548 SR
Queue Stats
112W - 84L
1,719 MMR
Party 1
Loki
Loki
Gold II
TNT Hydr0
Loki
Gold II
Level 175
God Stats
8W - 4L
1,500 SR
Queue Stats
573W - 561L
1,707 MMR
Solo
Bakasura
Bakasura
Platinum V
byeBK
Bakasura
Platinum V
Level 92
God Stats
15W - 8L
1,500 SR
Queue Stats
161W - 139L
1,829 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,497 SR
1,733 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,723 SR
1,734 MMR
Merlin
Merlin
Platinum IV
BreathStank
Merlin
Platinum IV
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
630W - 654L
1,703 MMR
Solo
Thor
Thor
Gold IV
GloccBoyyDre
Thor
Gold IV
Level 142
God Stats
5W - 4L
1,840 SR
Queue Stats
97W - 104L
1,441 MMR
Solo
Chiron
Chiron
Gold I
Hershey5508
Chiron
Gold I
Level 157
God Stats
4W - 6L
1,781 SR
Queue Stats
53W - 48L
1,839 MMR
Solo
Sobek
Sobek
Platinum IV
LokiOneShot
Sobek
Platinum IV
Level 131
God Stats
13W - 11L
1,742 SR
Queue Stats
339W - 324L
1,805 MMR
Solo
Nemesis
Nemesis
Platinum I
UrRealBadLul
Nemesis
Platinum I
Level 67
God Stats
1W - 1L
1,751 SR
Queue Stats
61W - 59L
1,880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aidenokea
Discordia
16
2 / 1 / 3
10,070
559
13,686
6,353
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Coruptn
Ymir
12
0 / 1 / 4
8,242
458
2,475
12,691
10,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Freya
Mitsufy
Freya
18
7 / 1 / 0
11,608
645
14,747
10,155
4,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
15
0 / 3 / 2
9,318
518
7,317
11,836
4,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
byeBK
Bakasura
18
3 / 0 / 4
10,707
595
7,780
13,242
6,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ao KuangHadesChang'e

VS

Bans
He BoThanatosFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 0 / 1
10,445
580
8,119
9,491
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 2
8,447
469
7,667
14,662
13,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
15
0 / 3 / 1
8,896
494
5,462
11,331
4,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 5
7,981
443
6,105
18,105
19,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
UrRealBadLul
Nemesis
14
2 / 4 / 1
8,430
468
6,156
15,178
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
6
6
Deaths
12
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aidenokea
Discordia
2
1
3
3.5
L
Merlin
2
0
1
2.5
W
Ymir
Coruptn
Ymir
0
1
4
2
L
2
2
2
1.5
L
Chiron
0
3
1
0.17
L
0
3
5
0.83
W
Freya
Mitsufy
Freya
7
1
0
7
W
Loki
0
3
2
0.33
L
Nemesis
UrRealBadLul
Nemesis
2
4
1
0.63
W
Bakasura
byeBK
Bakasura
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,005
Damage
33,509
54,277
Taken
68,767
28,089
Mitigated
49,407
15,332
Healing
17,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aidenokea
Discordia
13,686
916
0
724
6,353
2,366
0
2,693
3,525
89,722
0
L
Merlin
8,119
370
0
1,000
9,491
4,297
0
3,464
5,722
108,252
0
W
Ymir
Coruptn
Ymir
2,475
420
0
2,464
12,691
10,108
0
6,333
5,955
13,635
0
L
7,667
767
0
2,910
14,662
13,137
0
3,298
10,961
679
60,210
L
Chiron
5,462
1,935
306
2,551
11,331
4,726
321
6,791
4,033
0
79,915
L
6,105
205
0
5,885
18,105
19,654
0
9,934
6,769
22,203
902
W
Freya
Mitsufy
Freya
14,747
4,571
0
6,402
10,155
4,929
0
1,410
8,745
116,150
0
W
Loki
7,317
1,356
0
2,215
11,836
4,281
494
1,107
10,729
0
68,485
L
Nemesis
UrRealBadLul
Nemesis
6,156
3,585
0
4,780
15,178
7,593
0
6,596
8,298
0
66,148
W
Bakasura
byeBK
Bakasura
7,780
5,196
0
3,527
13,242
6,405
49
3,042
10,040
0
89,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,945
Gold Earned
44,199
598
Minions Killed
549
0
Camps Cleared
0
2,079,244
Distance Traveled
1,859,995
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,070
559
155
9
0
377,740
8
L
Merlin
10,445
580
190
11
0
359,831
1
W
Ymir
8,242
458
8
0
0
392,869
3
L
Thor
8,447
469
91
5
0
359,468
6
L
Chiron
8,896
494
136
8
0
331,696
2
L
Sobek
7,981
443
41
2
0
360,537
5
W
Freya
11,608
645
167
9
0
392,496
5
W
Loki
9,318
518
116
6
0
390,107
0
L
Nemesis
8,430
468
91
5
0
448,463
1
W
Bakasura
10,707
595
152
8
0
526,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role