Player Matchup

Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
JbbM
Xing Tian
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 34L
1,483 Elo+
Party 1
Surtr
Surtr
KingDeathirion
Surtr
Level 138
God Stats
1W - 0L
1,498 SR
Queue Stats
6W - 4L
1,541 Elo+
Solo
Nemesis
Nemesis
Mathias1743
Nemesis
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
231W - 234L
1,559 Elo+
Solo
Sol
Sol
Perfect02
Sol
Level 84
God Stats
2W - 0L
1,246 SR
Queue Stats
22W - 24L
1,510 Elo+
Party 1
Team Averages
Level 95
1,449 SR
1,519 Elo+

VS

Team Averages
Level 106
1,461 SR
1,474 Elo+
Surtr
Surtr
Svarog420
Surtr
Level 86
God Stats
2W - 5L
1,387 SR
Queue Stats
224W - 202L
1,474 Elo+
Party 2
Raijin
Raijin
Variag666
Raijin
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
374W - 365L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
finishtrooper
Jing Wei
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,604 Elo+
Solo
Danzaburou
Danzaburou
nhilsen
Danzaburou
Level 129
God Stats
4W - 2L
1,725 SR
Queue Stats
117W - 111L
1,409 Elo+
Solo
Tyr
Tyr
xoxKENSHINxox
Tyr
Level 146
God Stats
1W - 4L
1,191 SR
Queue Stats
387W - 389L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
2 / 1 / 16
10,943
730
17,316
11,198
7,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
JbbM
Xing Tian
17
2 / 2 / 16
10,440
696
8,402
19,431
23,658
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
7 / 1 / 13
12,042
803
14,607
19,055
25,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Mathias1743
Nemesis
18
3 / 2 / 16
10,612
707
9,400
13,764
16,946
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
9 / 3 / 12
12,232
815
27,007
13,219
7,757
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Svarog420
Surtr
14
2 / 7 / 4
9,067
604
8,544
20,196
18,425
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Variag666
Raijin
16
1 / 5 / 5
9,437
629
13,503
13,973
6,958
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
finishtrooper
Jing Wei
17
1 / 4 / 6
9,649
643
11,240
15,473
7,568
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
nhilsen
Danzaburou
18
4 / 3 / 4
10,663
711
12,579
13,858
7,726
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 6
9,116
608
9,656
18,349
20,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
34
23
Kills
9
9
Deaths
23
73
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
16
10
W
Xing Tian
JbbM
Xing Tian
2
2
16
5
W
7
1
13
13.5
W
Nemesis
Mathias1743
Nemesis
3
2
16
5.5
W
9
3
12
5
L
Surtr
Svarog420
Surtr
2
7
4
0.57
L
Raijin
Variag666
Raijin
1
5
5
0.7
L
Jing Wei
finishtrooper
Jing Wei
1
4
6
1
L
Danzaburou
nhilsen
Danzaburou
4
3
4
2
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,732
Damage
55,522
76,667
Taken
81,849
81,736
Mitigated
61,602
26,531
Healing
24,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,316
3,696
1,844
3,283
11,198
7,780
4,663
2,408
8,790
0
41,214
W
Xing Tian
JbbM
Xing Tian
8,402
784
1,107
3,888
19,431
23,658
108
2,315
17,116
21,239
0
W
14,607
3,345
3,165
4,984
19,055
25,595
700
3,702
15,353
1,312
28,999
W
Nemesis
Mathias1743
Nemesis
9,400
1,942
2,137
2,737
13,764
16,946
942
2,953
10,811
3,477
19,346
W
27,007
9,715
867
2,519
13,219
7,757
1,238
2,257
10,962
55,353
0
L
Surtr
Svarog420
Surtr
8,544
1,464
1,724
2,373
20,196
18,425
0
11,102
9,094
162
14,281
L
Raijin
Variag666
Raijin
13,503
860
1,373
2,405
13,973
6,958
0
5,507
8,466
34,818
0
L
Jing Wei
finishtrooper
Jing Wei
11,240
8,201
1,520
4,458
15,473
7,568
0
7,618
7,855
0
33,537
L
Danzaburou
nhilsen
Danzaburou
12,579
2,391
3,852
5,203
13,858
7,726
0
5,627
8,231
0
36,652
L
9,656
178
493
1,487
18,349
20,925
0
8,279
10,070
0
14,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,269
Gold Earned
47,932
238
Minions Killed
182
0
Camps Cleared
0
1,411,141
Distance Traveled
1,269,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,943
730
60
4
0
296,273
0
W
Xing Tian
10,440
696
32
2
0
285,593
0
W
Surtr
12,042
803
39
3
0
296,677
0
W
Nemesis
10,612
707
27
2
0
269,585
0
W
Sol
12,232
815
80
5
0
263,013
0
L
Surtr
9,067
604
17
1
0
228,813
0
L
Raijin
9,437
629
53
4
0
226,320
0
L
Jing Wei
9,649
643
48
3
0
269,606
0
L
Danzaburou
10,663
711
55
4
0
272,501
0
L
Tyr
9,116
608
9
1
0
272,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role