Player Matchup

Agni
Agni
Bronze III
Alb-Archer
Agni
Bronze III
Level 90
God Stats
0W - 1L
1,216 SR
Queue Stats
3W - 5L
1,563 MMR
Party 2
Bastet
Bastet
Silver II
Caimael
Bastet
Silver II
Level 146
God Stats
0W - 1L
1,705 SR
Queue Stats
31W - 32L
1,523 MMR
Party 1
Hercules
Hercules
Silver II
SR-Liberator
Hercules
Silver II
Level 108
God Stats
0W - 3L
1,291 SR
Queue Stats
76W - 72L
1,483 MMR
Solo
Freya
Freya
Bronze III
Xanziz
Freya
Bronze III
Level 159
God Stats
0W - 4L
1,287 SR
Queue Stats
50W - 45L
1,507 MMR
Party 1
Bacchus
Bacchus
Bronze III
distruttore507
Bacchus
Bronze III
Level 47
God Stats
2W - 1L
1,814 SR
Queue Stats
5W - 7L
1,447 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,463 SR
1,505 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,543 SR
1,508 MMR
Tyr
Tyr
Silver II
FlyJoe
Tyr
Silver II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,482 MMR
Solo
Geb
Geb
Bronze III
LubberWort
Geb
Bronze III
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 31L
1,501 MMR
Solo
Scylla
Scylla
Gold IV
REPLAYPLZ
Scylla
Gold IV
Level 128
God Stats
4W - 3L
1,498 SR
Queue Stats
20W - 20L
1,524 MMR
Party 3
Ne Zha
Ne Zha
Gold IV
Teuntjeeeh
Ne Zha
Gold IV
Level 98
God Stats
2W - 0L
1,755 SR
Queue Stats
20W - 20L
1,524 MMR
Party 3
Izanami
Izanami
Silver II
YaAVi
Izanami
Silver II
Level 150
God Stats
23W - 30L
1,464 SR
Queue Stats
123W - 126L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,778
452
4,967
8,351
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Caimael
Bastet
13
1 / 3 / 0
7,397
493
5,294
13,210
4,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
SR-Liberator
Hercules
14
1 / 1 / 0
8,325
555
10,344
14,588
18,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Freya
Xanziz
Freya
16
4 / 1 / 1
9,379
625
10,875
8,963
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 1 / 0
6,528
435
3,328
13,426
14,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThorAo KuangFenrirSol

VS

Bans
ThanatosYu HuangHe BoCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
FlyJoe
Tyr
15
0 / 1 / 4
9,115
608
8,785
17,198
15,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 0 / 6
8,520
568
4,035
11,140
9,445
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Scylla
REPLAYPLZ
Scylla
14
3 / 0 / 4
9,079
605
8,600
7,047
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Teuntjeeeh
Ne Zha
14
3 / 1 / 6
8,489
566
14,543
12,508
5,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

Izanami
YaAVi
Izanami
15
1 / 5 / 1
9,060
604
4,419
10,629
4,435
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
6
Kills
9
9
Deaths
7
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Bastet
Caimael
Bastet
1
3
0
0.33
W
Tyr
FlyJoe
Tyr
0
1
4
2
W
2
0
6
5
W
Scylla
REPLAYPLZ
Scylla
3
0
4
5
L
Hercules
SR-Liberator
Hercules
1
1
0
1
W
Ne Zha
Teuntjeeeh
Ne Zha
3
1
6
6
L
Freya
Xanziz
Freya
4
1
1
4.5
W
Izanami
YaAVi
Izanami
1
5
1
0.3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,808
Damage
40,382
58,538
Taken
58,522
43,830
Mitigated
37,840
21,815
Healing
19,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,967
59
0
2,322
8,351
2,795
0
3,204
5,147
51,483
0
L
Bastet
Caimael
Bastet
5,294
1,644
0
2,321
13,210
4,577
0
2,885
10,320
0
58,788
W
Tyr
FlyJoe
Tyr
8,785
1,596
0
8,435
17,198
15,213
0
685
15,555
4,775
76,507
W
4,035
576
2,926
2,964
11,140
9,445
0
4,401
6,313
18,817
0
W
Scylla
REPLAYPLZ
Scylla
8,600
1,445
0
1,118
7,047
2,847
644
3,807
2,996
69,908
0
L
Hercules
SR-Liberator
Hercules
10,344
2,730
0
7,777
14,588
18,056
0
1,354
13,234
1,111
67,427
W
Ne Zha
Teuntjeeeh
Ne Zha
14,543
5,041
0
2,184
12,508
5,900
411
3,997
8,220
0
74,864
L
Freya
Xanziz
Freya
10,875
3,187
0
5,210
8,963
4,185
240
1,930
7,021
87,040
0
W
Izanami
YaAVi
Izanami
4,419
2,724
0
1,908
10,629
4,435
72
6,425
4,034
0
89,197
L
3,328
400
0
4,185
13,426
14,217
0
4,234
9,169
10,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
44,263
487
Minions Killed
525
0
Camps Cleared
0
1,469,496
Distance Traveled
1,559,321
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,778
452
112
7
0
237,863
4
L
Bastet
7,397
493
82
5
0
349,466
2
W
Tyr
9,115
608
139
9
0
311,065
4
W
Geb
8,520
568
18
1
0
331,135
5
W
Scylla
9,079
605
125
8
0
299,540
0
L
Hercules
8,325
555
127
8
0
300,400
0
W
Ne Zha
8,489
566
82
5
0
371,695
1
L
Freya
9,379
625
150
10
0
299,573
4
W
Izanami
9,060
604
161
11
0
245,886
0
L
Bacchus
6,528
435
16
1
0
282,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role