Player Matchup

Chernobog
Chernobog
CebSenpai
Chernobog
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 38L
1,528 Elo+
Solo
Vamana
Vamana
Ch1co5275
Vamana
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 110L
1,645 Elo+
Solo
Bakasura
Bakasura
CrowSlayn
Bakasura
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Loki
Loki
NordicStark
Loki
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,497 Elo+
Solo
The Morrigan
The Morrigan
YouReallyBuns
The Morrigan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,333 Elo+
Party 2
Team Averages
Level 106
1,500 SR
1,501 Elo+

VS

Team Averages
Level 126
1,652 SR
1,510 Elo+
Cabrakan
Cabrakan
Ariemas
Cabrakan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 84L
1,565 Elo+
Party 1
The Morrigan
The Morrigan
Dreadnoght
The Morrigan
Level 145
God Stats
4W - 3L
1,489 SR
Queue Stats
94W - 94L
1,506 Elo+
Party 1
Surtr
Surtr
ZackS95
Surtr
Level 143
God Stats
2W - 1L
2,019 SR
Queue Stats
114W - 108L
1,509 Elo+
Solo
Lancelot
Lancelot
chubbzzx12
Lancelot
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 180L
1,358 Elo+
Solo
Sol
Sol
paazify
Sol
Level 157
God Stats
13W - 9L
1,754 SR
Queue Stats
466W - 413L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CebSenpai
Chernobog
20
6 / 3 / 12
11,302
753
24,616
16,329
8,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Ch1co5275
Vamana
16
4 / 4 / 12
9,663
644
16,645
19,033
27,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bakasura
CrowSlayn
Bakasura
16
1 / 4 / 13
9,079
605
7,563
13,879
13,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 5 / 10
10,150
677
10,611
14,199
12,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
YouReallyBuns
The Morrigan
17
5 / 7 / 10
10,565
704
16,189
11,167
5,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ariemas
Cabrakan
17
2 / 4 / 11
11,532
769
7,000
18,010
28,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Morrigan
Dreadnoght
The Morrigan
19
8 / 3 / 9
12,195
813
11,430
10,134
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
ZackS95
Surtr
16
1 / 4 / 13
10,121
675
10,010
18,932
16,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
chubbzzx12
Lancelot
15
1 / 7 / 14
10,241
683
7,541
17,338
7,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
20
11 / 1 / 11
13,912
927
33,116
21,105
10,497
Mystical Earring

Mystical Earring

+15
Mp 5

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
81
19
Kills
23
23
Deaths
19
57
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Ariemas
Cabrakan
2
4
11
1.88
L
Chernobog
CebSenpai
Chernobog
6
3
12
4
L
Vamana
Ch1co5275
Vamana
4
4
12
2.5
L
Bakasura
CrowSlayn
Bakasura
1
4
13
1.88
W
The Morrigan
Dreadnoght
The Morrigan
8
3
9
4.17
L
3
5
10
1.6
L
The Morrigan
YouReallyBuns
The Morrigan
5
7
10
1.43
W
Surtr
ZackS95
Surtr
1
4
13
1.88
W
Lancelot
chubbzzx12
Lancelot
1
7
14
1.14
W
Sol
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,624
Damage
69,097
74,607
Taken
85,519
67,080
Mitigated
68,736
23,096
Healing
39,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Ariemas
Cabrakan
7,000
592
2,373
3,270
18,010
28,297
210
1,584
15,531
11,155
1,722
L
Chernobog
CebSenpai
Chernobog
24,616
8,364
1,155
5,741
16,329
8,797
252
10,984
5,291
0
54,589
L
Vamana
Ch1co5275
Vamana
16,645
7,789
2,204
5,451
19,033
27,515
0
11,338
7,567
284
29,748
L
Bakasura
CrowSlayn
Bakasura
7,563
2,752
156
3,331
13,879
13,046
0
9,220
4,539
0
10,150
W
The Morrigan
Dreadnoght
The Morrigan
11,430
3,005
3,358
1,271
10,134
5,376
1,059
1,557
8,208
28,692
4,242
L
10,611
1,495
2,430
1,142
14,199
12,152
0
8,189
5,876
0
35,527
L
The Morrigan
YouReallyBuns
The Morrigan
16,189
1,873
682
804
11,167
5,570
150
7,154
3,864
21,169
8,530
W
Surtr
ZackS95
Surtr
10,010
2,107
2,750
5,194
18,932
16,685
619
2,356
15,520
298
26,068
W
Lancelot
chubbzzx12
Lancelot
7,541
1,057
1,739
3,067
17,338
7,881
391
2,005
14,826
0
18,905
W
Sol
33,116
10,743
2,260
13,949
21,105
10,497
5,725
3,645
16,770
87,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,759
Gold Earned
58,001
214
Minions Killed
200
0
Camps Cleared
0
1,249,007
Distance Traveled
1,395,849
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,532
769
13
1
0
284,545
0
L
Chernobog
11,302
753
87
6
0
244,714
0
L
Vamana
9,663
644
35
2
0
259,787
0
L
Bakasura
9,079
605
19
1
0
300,706
0
W
The Morrigan
12,195
813
45
3
0
256,827
0
L
Loki
10,150
677
41
3
0
239,330
0
L
The Morrigan
10,565
704
32
2
0
204,470
0
W
Surtr
10,121
675
25
2
0
298,023
0
W
Lancelot
10,241
683
28
2
0
288,429
0
W
Sol
13,912
927
89
6
0
268,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role