Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ABO3TAB
Hera
Level 96
God Stats
4W - 1L
1,818 SR
Queue Stats
125W - 137L
1,508 Elo+
Solo
Apollo
Apollo
TheQueenNothing
Apollo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,417 Elo+
Party 1
Horus
Horus
jz2015
Horus
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 37L
1,477 Elo+
Party 1
Team Averages
Level 124
1,564 SR
1,480 Elo+

VS

Team Averages
Level 122
1,536 SR
1,480 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BlvckSeoul
Tsukuyomi
Level 156
God Stats
9W - 15L
1,479 SR
Queue Stats
599W - 615L
1,422 Elo+
Solo
Sylvanus
Sylvanus
Mellymelgreen10
Sylvanus
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 100L
1,502 Elo+
Solo
Achilles
Achilles
TuBrunoski
Achilles
Level 45
God Stats
5W - 5L
1,702 SR
Queue Stats
346W - 365L
1,462 Elo+
Solo
Chronos
Chronos
Zyre Xai Srafam
Chronos
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 139L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
2 / 3 / 3
6,990
699
10,991
10,395
3,941
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
 
Loki
12
1 / 3 / 4
6,706
671
5,466
7,799
2,733
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
ABO3TAB
Hera
14
4 / 4 / 4
7,908
791
13,718
7,995
2,460
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 4 / 5
7,086
709
4,592
9,375
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
jz2015
Horus
13
1 / 4 / 5
7,669
767
4,684
13,754
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
5 / 0 / 11
9,232
923
13,153
3,013
1,477
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
BlvckSeoul
Tsukuyomi
14
5 / 3 / 11
8,879
888
11,369
13,497
6,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
14
1 / 2 / 16
8,574
857
6,053
15,821
18,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
TuBrunoski
Achilles
14
5 / 3 / 9
8,379
838
7,608
14,783
18,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 13
7,989
799
8,217
10,243
6,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
78
8
Kills
18
18
Deaths
9
21
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
3
3
1.17
L
Loki
 
Loki
1
3
4
1
W
Nu Wa
 
Nu Wa
5
0
11
10.5
L
Hera
ABO3TAB
Hera
4
4
4
1.5
W
Tsukuyomi
BlvckSeoul
Tsukuyomi
5
3
11
3.5
W
Sylvanus
1
2
16
4.5
L
0
4
5
0.63
W
Achilles
TuBrunoski
Achilles
5
3
9
3.17
W
2
1
13
8.5
L
Horus
jz2015
Horus
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,451
Damage
46,400
49,318
Taken
57,357
25,916
Mitigated
50,649
18,693
Healing
25,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
10,991
5,936
1,158
4,010
10,395
3,941
0
5,591
4,804
0
30,507
L
Loki
 
Loki
5,466
596
1,168
1,622
7,799
2,733
0
4,238
3,561
0
14,442
W
Nu Wa
 
Nu Wa
13,153
5,230
2,792
627
3,013
1,477
3,563
821
2,192
33,643
0
L
Hera
ABO3TAB
Hera
13,718
2,321
284
465
7,995
2,460
0
4,549
3,446
25,442
0
W
Tsukuyomi
BlvckSeoul
Tsukuyomi
11,369
2,230
585
2,665
13,497
6,722
665
3,131
10,366
0
22,664
W
Sylvanus
6,053
1,468
7,250
5,199
15,821
18,214
263
3,171
12,650
10,893
0
L
4,592
1,707
682
1,603
9,375
3,250
0
5,397
3,978
0
17,492
W
Achilles
TuBrunoski
Achilles
7,608
849
1,445
1,114
14,783
18,106
175
4,233
10,550
0
11,895
W
8,217
3,294
1,846
1,516
10,243
6,130
2,163
2,362
7,881
13,711
850
L
Horus
jz2015
Horus
4,684
2,525
3,458
4,243
13,754
13,532
0
7,215
6,539
0
10,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,359
Gold Earned
43,053
123
Minions Killed
109
0
Camps Cleared
0
859,813
Distance Traveled
972,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,990
699
39
4
0
157,654
0
L
Loki
6,706
671
17
2
0
168,263
0
W
Nu Wa
9,232
923
41
4
0
199,219
0
L
Hera
7,908
791
23
2
0
174,779
0
W
Tsukuyomi
8,879
888
32
3
0
201,691
0
W
Sylvanus
8,574
857
13
1
0
172,255
0
L
Apollo
7,086
709
35
4
0
163,803
0
W
Achilles
8,379
838
6
1
0
204,493
0
W
Chronos
7,989
799
17
2
0
194,994
0
L
Horus
7,669
767
9
1
0
195,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role