Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Der_Hedde
Mercury
Level 84
God Stats
19W - 8L
1,727 SR
Queue Stats
83W - 87L
1,551 Elo+
Solo
Izanami
Izanami
Gaia_gamer06
Izanami
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,407 Elo+
Party 1
Zhong Kui
Zhong Kui
ImZyko__
Zhong Kui
Level 69
God Stats
9W - 11L
1,500 SR
Queue Stats
38W - 44L
1,255 Elo+
Solo
Hachiman
Hachiman
RASSSTA48
Hachiman
Level 146
God Stats
22W - 23L
1,512 SR
Queue Stats
87W - 90L
1,433 Elo+
Solo
Team Averages
Level 98
1,548 SR
1,429 Elo+

VS

Team Averages
Level 97
1,544 SR
1,482 Elo+
Danzaburou
Danzaburou
CLAYSO_x
Danzaburou
Level 122
God Stats
2W - 2L
1,874 SR
Queue Stats
52W - 53L
1,614 Elo+
Solo
Chang'e
Chang'e
Fierybiscuit672
Chang'e
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
480W - 467L
1,502 Elo+
Solo
Fafnir
Fafnir
Hestan
Fafnir
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 73L
1,499 Elo+
Solo
Hel
Hel
kingsavage_C
Hel
Level 45
God Stats
0W - 2L
1,330 SR
Queue Stats
18W - 36L
1,339 Elo+
Solo
Bastet
Bastet
lokal_pisk
Bastet
Level 69
God Stats
3W - 4L
1,515 SR
Queue Stats
11W - 15L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 4 / 10
8,833
491
8,293
16,553
11,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Der_Hedde
Mercury
19
13 / 0 / 5
11,885
660
17,158
13,604
6,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Gaia_gamer06
Izanami
15
1 / 2 / 4
9,309
517
4,418
11,200
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
ImZyko__
Zhong Kui
15
6 / 0 / 9
9,880
549
7,123
8,693
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
RASSSTA48
Hachiman
16
5 / 0 / 7
9,953
553
11,593
10,152
4,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CLAYSO_x
Danzaburou
13
0 / 5 / 1
7,459
414
6,220
14,034
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 5 / 1
9,414
523
10,744
13,825
9,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fafnir
Hestan
Fafnir
8
0 / 5 / 2
6,206
345
3,467
11,477
10,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 8 / 0
6,459
359
4,106
12,232
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
lokal_pisk
Bastet
10
2 / 8 / 0
6,687
372
6,108
16,626
6,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
30
Kills
5
6
Deaths
31
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
4
10
2.5
L
Danzaburou
CLAYSO_x
Danzaburou
0
5
1
0.1
W
Mercury
Der_Hedde
Mercury
13
0
5
15.5
L
2
5
1
0.5
W
Izanami
Gaia_gamer06
Izanami
1
2
4
1.5
L
Fafnir
Hestan
Fafnir
0
5
2
0.2
W
Zhong Kui
ImZyko__
Zhong Kui
6
0
9
10.5
W
Hachiman
RASSSTA48
Hachiman
5
0
7
8.5
L
1
8
0
0.13
L
Bastet
lokal_pisk
Bastet
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,585
Damage
30,645
60,202
Taken
68,194
33,190
Mitigated
35,885
21,932
Healing
18,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,293
653
43
3,962
16,553
11,630
384
3,989
12,564
48,024
0
L
Danzaburou
CLAYSO_x
Danzaburou
6,220
2,562
304
5,034
14,034
5,700
0
3,294
10,702
0
59,561
W
Mercury
Der_Hedde
Mercury
17,158
7,088
0
1,480
13,604
6,163
435
3,239
10,365
0
114,978
L
10,744
445
0
4,420
13,825
9,698
0
2,536
11,204
78,778
0
W
Izanami
Gaia_gamer06
Izanami
4,418
3,340
0
5,282
11,200
4,858
337
6,824
4,376
0
72,360
L
Fafnir
Hestan
Fafnir
3,467
1,157
65
1,609
11,477
10,451
0
2,621
8,825
15,950
0
W
Zhong Kui
ImZyko__
Zhong Kui
7,123
871
0
4,526
8,693
5,772
1,482
1,801
6,892
73,144
0
W
Hachiman
RASSSTA48
Hachiman
11,593
5,035
0
6,639
10,152
4,767
2,092
2,464
7,688
0
77,252
L
4,106
497
402
1,083
12,232
3,834
0
3,351
8,718
27,546
0
L
Bastet
lokal_pisk
Bastet
6,108
2,441
807
4,444
16,626
6,202
0
3,277
13,329
0
27,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,860
Gold Earned
36,225
621
Minions Killed
304
0
Camps Cleared
0
1,765,400
Distance Traveled
1,507,263
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,833
491
75
4
0
308,745
0
L
Danzaburou
7,459
414
73
4
0
349,003
5
W
Mercury
11,885
660
170
9
0
454,788
1
L
Chang'e
9,414
523
130
7
0
312,248
0
W
Izanami
9,309
517
127
7
0
333,334
0
L
Fafnir
6,206
345
18
1
0
230,097
1
W
Zhong Kui
9,880
549
126
7
0
345,840
6
W
Hachiman
9,953
553
123
7
0
322,693
0
L
Hel
6,459
359
40
2
0
293,644
0
L
Bastet
6,687
372
43
2
0
322,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role