Player Matchup

Fenrir
Fenrir
IvanRaiden687
Fenrir
Level 125
God Stats
10W - 10L
1,528 SR
Queue Stats
446W - 462L
1,489 Elo+
Party 1
Cabrakan
Cabrakan
Kurama_Inuzuka
Cabrakan
Level 69
God Stats
16W - 13L
1,486 SR
Queue Stats
435W - 442L
1,495 Elo+
Party 1
Surtr
Surtr
SaveSarahConnor
Surtr
Level 91
God Stats
6W - 10L
1,221 SR
Queue Stats
435W - 446L
1,407 Elo+
Solo
Hades
Hades
iceicebaby2g0
Hades
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 154L
1,511 Elo+
Party 4
Cupid
Cupid
lopive55
Cupid
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 202L
1,485 Elo+
Party 4
Team Averages
Level 112
1,447 SR
1,478 Elo+

VS

Team Averages
Level 119
1,500 SR
1,491 Elo+
Achilles
Achilles
 
Achilles
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
GiftedHetu
Raijin
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 207L
1,516 Elo+
Party 3
Olorun
Olorun
Jimothy Bean498
Olorun
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,562 Elo+
Party 2
Ullr
Ullr
King Sid M8
Ullr
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 27L
1,461 Elo+
Party 3
Bellona
Bellona
PhatBeardy
Bellona
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 7
9,808
654
11,630
22,061
14,641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
17
3 / 3 / 8
10,462
697
6,483
20,407
28,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 7 / 7
9,119
608
13,622
21,575
17,648
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 6 / 7
10,360
691
21,526
24,425
22,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
lopive55
Cupid
17
2 / 3 / 7
9,897
660
8,927
16,672
19,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
9 / 4 / 15
12,481
832
19,688
23,456
36,110
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
GiftedHetu
Raijin
19
6 / 4 / 19
11,758
784
24,317
16,929
10,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 1 / 19
11,226
748
17,613
13,603
9,498
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
5 / 2 / 14
11,328
755
21,110
11,623
7,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bellona
PhatBeardy
Bellona
17
4 / 5 / 13
10,699
713
13,095
20,764
31,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
107
15
Kills
27
27
Deaths
16
36
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
4
15
4.13
W
Raijin
GiftedHetu
Raijin
6
4
19
3.88
L
4
8
7
0.94
W
3
1
19
12.5
W
5
2
14
6
L
Cabrakan
3
3
8
2.33
W
Bellona
PhatBeardy
Bellona
4
5
13
2.1
L
1
7
7
0.64
L
5
6
7
1.42
L
Cupid
lopive55
Cupid
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,188
Damage
95,823
105,140
Taken
86,375
102,217
Mitigated
95,509
35,244
Healing
39,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
19,688
4,323
3,367
5,956
23,456
36,110
0
7,358
15,688
0
30,893
W
Raijin
GiftedHetu
Raijin
24,317
1,546
2,618
4,083
16,929
10,903
115
3,312
13,439
50,866
0
L
11,630
2,691
1,924
3,036
22,061
14,641
0
8,842
12,687
0
21,762
W
17,613
6,277
9,648
8,058
13,603
9,498
1,240
4,309
9,114
40,827
0
W
21,110
11,802
786
1,557
11,623
7,248
4,861
4,515
6,777
0
51,782
L
Cabrakan
6,483
927
939
4,290
20,407
28,625
0
9,158
10,661
15,237
0
W
Bellona
PhatBeardy
Bellona
13,095
2,878
1,760
1,606
20,764
31,750
728
7,327
12,913
0
20,302
L
13,622
6,325
621
3,420
21,575
17,648
0
7,423
13,330
379
28,000
L
21,526
1,939
2,264
6,135
24,425
22,137
53
7,424
16,525
31,008
0
L
Cupid
lopive55
Cupid
8,927
4,169
7,282
5,333
16,672
19,166
0
6,223
10,007
78
25,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,646
Gold Earned
57,492
126
Minions Killed
211
0
Camps Cleared
0
1,224,643
Distance Traveled
1,304,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,481
832
23
2
0
277,109
0
W
Raijin
11,758
784
67
4
0
265,522
0
L
Fenrir
9,808
654
29
2
0
236,398
0
W
Olorun
11,226
748
55
4
0
276,170
0
W
Ullr
11,328
755
58
4
0
222,104
0
L
Cabrakan
10,462
697
27
2
0
270,276
0
W
Bellona
10,699
713
8
1
0
263,859
0
L
Surtr
9,119
608
28
2
0
253,947
0
L
Hades
10,360
691
18
1
0
235,891
0
L
Cupid
9,897
660
24
2
0
228,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role