Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ishtar
Ishtar
Gold V
Burstii-SzN
Ishtar
Gold V
Level 171
God Stats
3W - 0L
1,743 SR
Queue Stats
39W - 21L
1,811 MMR
Party 1
Sobek
Sobek
Gold II
Plùtø
Sobek
Gold II
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 10L
1,811 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,581 SR
1,707 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,727 SR
1,717 MMR
Geb
Geb
Gold III
TIZZAY89
Geb
Gold III
Level 155
God Stats
13W - 9L
1,540 SR
Queue Stats
18W - 11L
1,712 MMR
Party 2
Baba Yaga
Baba Yaga
Gold III
bntwaite5
Baba Yaga
Gold III
Level 121
God Stats
9W - 4L
1,909 SR
Queue Stats
12W - 7L
1,712 MMR
Party 2
Hercules
Hercules
Gold III
trzmx
Hercules
Gold III
Level 153
God Stats
7W - 4L
1,732 SR
Queue Stats
36W - 26L
1,727 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
9 / 1 / 4
11,622
830
19,300
9,091
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
16
2 / 2 / 9
10,032
717
14,820
12,792
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Plùtø
Sobek
14
2 / 2 / 11
10,490
749
7,748
15,667
17,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
SurtrAchillesAtlasHorusCabrakan

VS

Bans
KumbhakarnaSusanoChronosAh Muzen CabYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,818
630
6,318
15,328
14,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
bntwaite5
Baba Yaga
13
2 / 4 / 3
9,098
650
11,831
10,943
4,939
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
trzmx
Hercules
13
2 / 5 / 3
8,846
632
10,597
20,410
21,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
13
Kills
5
5
Deaths
13
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
1
4
11
W
Ishtar
2
2
9
3.25
W
Sobek
Plùtø
Sobek
2
2
11
3.75
L
1
4
4
0.75
L
Baba Yaga
bntwaite5
Baba Yaga
2
4
3
0.88
L
Hercules
trzmx
Hercules
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,868
Damage
28,746
37,550
Taken
46,681
28,392
Mitigated
40,909
18,531
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
19,300
1,185
288
1,469
9,091
4,469
466
4,116
4,550
63,474
0
W
Ishtar
14,820
8,092
0
6,413
12,792
6,420
2,244
6,025
6,302
0
65,478
W
Sobek
Plùtø
Sobek
7,748
1,203
2,417
7,944
15,667
17,503
296
7,023
7,702
16,170
0
L
6,318
356
0
2,123
15,328
14,480
0
7,199
7,695
16,103
0
L
Baba Yaga
bntwaite5
Baba Yaga
11,831
426
0
2,067
10,943
4,939
0
7,057
3,493
50,961
0
L
Hercules
trzmx
Hercules
10,597
4,399
0
4,875
20,410
21,490
0
11,275
8,419
0
24,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,144
Gold Earned
26,762
196
Minions Killed
140
0
Camps Cleared
0
842,502
Distance Traveled
766,293
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,622
830
110
8
0
306,705
0
W
Ishtar
10,032
717
70
5
0
246,261
0
W
Sobek
10,490
749
16
1
0
289,536
0
L
Geb
8,818
630
14
1
0
256,271
8
L
Baba Yaga
9,098
650
93
7
0
243,874
0
L
Hercules
8,846
632
33
2
0
266,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role