Player Matchup

Sol
Sol
Kiddnero
Sol
Level 85
God Stats
3W - 2L
1,490 SR
Queue Stats
66W - 76L
1,401 Elo+
Party 2
Hercules
Hercules
NchoMcBrain
Hercules
Level 127
God Stats
6W - 4L
1,592 SR
Queue Stats
94W - 116L
1,371 Elo+
Party 3
Cernunnos
Cernunnos
RuslanJrerr
Cernunnos
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,321 Elo+
Party 3
Martichoras
Martichoras
SampleTextExe
Martichoras
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 146L
1,416 Elo+
Solo
Chang'e
Chang'e
swindleking
Chang'e
Level 126
God Stats
6W - 3L
1,687 SR
Queue Stats
207W - 201L
1,418 Elo+
Party 2
Team Averages
Level 111
1,554 SR
1,385 Elo+

VS

Team Averages
Level 56
1,547 SR
1,324 Elo+
Nu Wa
Nu Wa
DopedUnicorn420
Nu Wa
Level 54
God Stats
37W - 37L
1,327 SR
Queue Stats
201W - 238L
1,306 Elo+
Party 1
Merlin
Merlin
RowhoeGotGame
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 59L
1,280 Elo+
Party 1
Serqet
Serqet
bubbafett420
Serqet
Level 65
God Stats
4W - 2L
1,922 SR
Queue Stats
240W - 277L
1,282 Elo+
Party 1
Maui
Maui
lil_giant3
Maui
Level 48
God Stats
23W - 18L
1,488 SR
Queue Stats
75W - 108L
1,251 Elo+
Party 1
Danzaburou
Danzaburou
swallowthesenuts
Danzaburou
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,633
563
1,326
5,558
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
NchoMcBrain
Hercules
9
3 / 1 / 3
5,424
542
5,176
9,933
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
RuslanJrerr
Cernunnos
11
5 / 1 / 5
6,882
688
5,962
7,471
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Martichoras
SampleTextExe
Martichoras
10
7 / 2 / 3
6,294
629
6,563
8,532
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
swindleking
Chang'e
10
5 / 0 / 1
6,212
621
3,277
4,277
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
5,961
596
4,386
3,973
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 5 / 0
4,786
479
1,250
5,382
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
10
4 / 5 / 0
6,375
638
7,468
9,098
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
2 / 4 / 1
5,169
517
1,982
9,521
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
swallowthesenuts
Danzaburou
6
0 / 6 / 2
4,397
440
2,812
7,854
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
21
Kills
6
6
Deaths
21
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
1
2
2
1
W
Hercules
NchoMcBrain
Hercules
3
1
3
4.5
L
0
5
0
0
W
Cernunnos
RuslanJrerr
Cernunnos
5
1
5
7.5
W
Martichoras
SampleTextExe
Martichoras
7
2
3
4.25
L
Serqet
4
5
0
0.8
L
2
4
1
0.63
L
Danzaburou
swallowthesenuts
Danzaburou
0
6
2
0.17
W
Chang'e
swindleking
Chang'e
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,304
Damage
17,898
35,771
Taken
35,828
15,095
Mitigated
14,478
12,914
Healing
3,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,386
873
0
985
3,973
1,147
0
695
3,121
44,987
0
W
1,326
204
0
1,587
5,558
1,456
0
1,026
4,532
38,752
0
W
Hercules
NchoMcBrain
Hercules
5,176
1,086
0
4,238
9,933
6,308
90
2,916
6,855
0
20,357
L
1,250
125
0
242
5,382
1,808
0
1,849
3,350
20,082
0
W
Cernunnos
RuslanJrerr
Cernunnos
5,962
2,911
0
3,076
7,471
2,724
293
455
6,691
25
43,951
W
Martichoras
SampleTextExe
Martichoras
6,563
3,137
0
2,132
8,532
3,208
0
2,329
6,203
0
29,021
L
Serqet
7,468
2,527
0
465
9,098
3,517
0
1,243
7,662
0
34,167
L
1,982
487
0
465
9,521
5,408
0
484
8,851
13,190
0
L
Danzaburou
swallowthesenuts
Danzaburou
2,812
1,668
0
1,273
7,854
2,598
0
50
7,658
0
13,799
W
Chang'e
swindleking
Chang'e
3,277
253
196
1,685
4,277
1,399
0
892
3,241
30,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,445
Gold Earned
26,688
288
Minions Killed
201
0
Camps Cleared
0
988,068
Distance Traveled
933,224
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,961
596
66
7
0
169,282
0
W
Sol
5,633
563
75
8
0
198,495
3
W
Hercules
5,424
542
33
3
0
198,899
2
L
Merlin
4,786
479
41
4
0
191,691
0
W
Cernunnos
6,882
688
68
7
0
187,892
0
W
Martichoras
6,294
629
40
4
0
213,395
0
L
Serqet
6,375
638
56
6
0
225,393
0
L
Maui
5,169
517
22
2
0
193,576
0
L
Danzaburou
4,397
440
16
2
0
153,282
0
W
Chang'e
6,212
621
72
7
0
189,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role